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Ethics Gradient

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Everything posted by Ethics Gradient

  1. Out of curiosity, did you add those characters to a party in-progress? Did they possibly miss out on a couple scenario rewards? The only way characters could have all their powers selected by 5.3 is if they did not complete 3.5 Into the Mountains and never selected a role card. Once a character has a role, they should have more powers available than the number of power feats that RoTR will even award. That is, in normal play, you should still finish the game with a bunch of unchecked powers.
  2. Yikes. That's pretty rough. I admit that I don't have 2000+ samples to work with, but all signs point to the app using Unity Random.Range() to handle dice rolls. It's a pretty standard function unless you're concerned with cryptographic randomness or plan on starting an online casino. Back-end is an xorshift128 PRNG, which isn't perfect, but is fast and fairer than a lifetime of tabletop gameplay. Found a dev post I remembered reading forever ago. No reported bias in a million simulations. If there is something else causing the dice to go crooked, I haven't been able to find evidence of what it might be. [xkcd] Edit: Added in the link to the ancient dev post.
  3. That's probably it. The UI seems happiest displaying up to three revealed cards on the top or bottom of the location deck. Anything more and things get... eccentric. The Quill issue is noticeable because it happens to reveal five all at once.
  4. This looks like a cool bug! The only thing I can think is that there's some weird condition pushing requirements to become exclusions. That would explain things like: Weapon (Ranged) -->> Weapon (Not-Ranged) = Melee Weapon Ally (Animal) -->> Not-Ally(Animal) = Animal Monster/Villain/Henchman Item (Magic) -->> Not-Item (Magic) = Magic Weapon/Shield/Spell Time to roll up some Linis and see if this happens 100% of the time or what.
  5. Happened to this guy as well. There's definitely something screwy with the new card filters in Quest Mode. The henchman card should be a mostly harmless addition to your character's deck. You won't be able to use it for anything, but you can head off to a scenario with a "Banish a card to close" location and ditch the Boa that way.
  6. Yes. That would definitely work. I know it's not much help to you now, but I usually just trade out a couple items to a "mule" character before scenarios I expect to see a Loot card.
  7. Right. Totally forgot about Kyra! She was having her own problems pre-1.1.5 where she wasn't even able to select Dawnflower's Favorite. That seems to have been fixed. So if the UI can handle it, something in the behavior scripts defining Inheritor's Favorite is possibly dorked up. Regarding your speculation... it's arrays all the way down. Despite the oddities that occasionally crop up, the game doesn't seem to have many issues managing decks and their sub-elements. It should already be able to handle the concept of Inheritor's Favorite.
  8. Emerald Fog is a Rare dice set that should be available in chests. I'm not going to comment on the overall value of the bundle... but if you are interested in the neato blessings and have the money to spare, it is statistically the easiest way to acquire them. If you were to open 50 chests, you'd maybe get one of the Unity Blessings. If you buy the bundle, you get all four and still have 40 chests left over.
  9. Seems like an easy one to fix..., but I can't think of any other working powers that have a 3-way selection like that. Aside from obviously being a bug, I have my doubts it is even completely implemented...
  10. At least you're on Android. Man, oh, man, it is not easy to peek at game files on iOS to figure out where things went wrong.
  11. Go check out the cool, new Unity blessings! $20. Here until 11/24. Word.
  12. Challenge accepted Just ran a couple dozen Auguries on the Academy location. While I did see the top three repeat once or twice, on the whole, it came up different almost every time.
  13. Yup. And the App has the ability to handle various forms of "soft" shuffles (i.e. specific cards being held back while the remaining deck is reordered). I did a lot of binary prodding earlier, and I'm reasonably content with the quality of shuffling/randomness. However, it is hard to guarantee that the right kind of shuffle is being called in each of the zillion different game situations. Sometimes I really feel sorry for the programmers who had to find a way to distill all the human-parsed rules and card text into code. I wasn't around for the beta, but I'm sure it was absolute madness for a while...
  14. So far as I remember, it's been broken since early October I'm sure it will work eventually... but for now, upgrading to Inheritor's Favorite basically means your character has two dead Power feats.
  15. Oh dang, just remembered that the last update just rolled out a new scenario wildcard. You didn't happen to recently come across: Close Quarters: Your hand size is decreased by 1/2/3. Did you? If so, would you remember if you may have forfeited the scenario or played it to completion?
  16. Pretty much. Sounds like it's been a crazy week over there. They'll catch up eventually. Hail Kyros!
  17. Well, in aggregate, that last post does seem to settle it. Either the villain encounter continues, or it doesn't, and Vic leans heavily towards the encounter following the character, even if they get booted from the original location. I'm sure that will be a fun one to code. Until then, at least the encounter fails gracefully. It would stink if this was another game-breaker.
  18. Glad to hear it didn't break your game! Card-wise, each copy of the villain should have had a unique ID to keep them from getting mixed up, but nonetheless.., I can think of a handful of ways the scenario could potentially go bonkers if you have illegal cards in your hand.
  19. Usually. @Aarik D is the community rep who cruises the forums and writes up the bug reports. Though, he just finished up a 48 hour charity event (For the Kids!), so who knows if he's awake or alive or something. Between that and the recent release of Tyranny, the inmates have been running the asylum for a while.
  20. I think that's it. Pushing the button to hand-off the check doesn't just shift characters, it cancels the current check and reinstantiates it with the target character. Since the wand was played and buried before the new check "instance," the effects were lost. Thankfully, the card didn't permanently disappear on you.
  21. Do all your characters have a hand size of two? Or is it just Seelah? The game has a base hand size of 4, so in order to have less, bad information would have to be written into your character's save, or the save file is being read incorrectly. Have you noticed any other issues? The reason I ask about Seelah is that her favored card type (Armor) may being inadvertently read as her hand size. Have you done other things like rename characters lately? When your hand size goes invalid, the "Power" tab in the Character's info screen doesn't render right. I know from experience
  22. We've been asking for that feature for a while... Best advice until then is to manually change the check type you're attempting. More often than not, boons have multiple checks to acquire them. Usually you can switch it to a d4 or d6 without bonuses to manually "blow" a roll.
  23. This may take some serious rules-lawyering, but I'm not entirely convinced it is a bug. Feels more like terrible luck, and the app doing it's best to find a way to resolve it. According to the FAQ you posted, a villain encounter may continue if the initial character who did the explore gets moved after the first check. However, you never actually attempted the villain's check. You were still in the before-you-act phase of things when you got kicked out of the villain's location. Since you were unable to succeed at the checks, it proceeded as if the villain were undefeated. Edit: Looks like my interpretation is wrong. Anyone else amused by the fact that Pathfinder ACG has rules discussions that are about as lively as religious scholars debating the meaning of some text?
  24. Hah. That's super special! I stand corrected. Though, after you're done playing around with it, I'd find a way to banish the card ASAP. Should you ever replay a scenario where Ripnugget/Stickfoot is the villain,... I have no idea what will happen other than the game probably being tremendously upset. Edit: The Ripnugget villain card is the only villain card with the animal trait. Who wants to bet that the Lini's Quest reward logic looks something like: All(animal) - Monster(animal) = Animal Rewards
  25. Same here! It's always fun watching for the little changes in the game. I'm not sure why I've been so fascinated with the under-the-hood workings of this particular app....
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