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Ethics Gradient

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Everything posted by Ethics Gradient

  1. Aside from converting cash, you can get gold from daily challenges, quest mode, some story mode scenarios, and salvaging cards. Daily Challenges: 100-200 gold per daily challenge. Quest Mode: Each difficulty has a base gold reward, plus a little extra per character. And you get additional gold for defeating a boon (and closing locations). In normal mode, you're looking at a net 100-200 gold per scenario. That number scales up pretty significantly at Heroic and Legendary difficulties. Story Mode: You will always receive gold for defeating banes (and closing locations), but will only get the scenario "bonus" at Normal and Heroic once. You then have to keep grinding out Legendary scenarios for max benefit. Salvage: Depending on their rarity, you can salvage treasure cards from your vault ("sell" them back) for 8-36 gold apiece. Edit: Forgot about location closing. Or maybe I didn't forget and wasn't paying attention. Either way, time to find some coffee!
  2. Its newish. I know I've tried screwing around with my character's deck in earlier releases, so occurred somewhere between the UI changes and AD4.
  3. I haven't downloaded it yet to check, but if I were a betting man, 1.1.4.3 is coming up right behind it. Needless to say, there are some cool new bugs that just got discovered! Edit: 1.1.4.2 does seem to fix the Justice Ironbriar bug. The updated appears to resolve a couple small progression breaks.
  4. It's not even limited to the active character's deck either. Select a non-active character, open their deck, switch back to the active player, and use the displayed cards as if they were their own.
  5. Hot Dang! Its got so many exploitable applications. Infinite turn chains, massive damage, "borrowing" cards from other characters, etc.. Edit: It's practically a cheat mode. I suppose now that it's gotten some visibility, I really isn't important that I continue detailing every way this glitch breaks things.
  6. Amusingly enough, the devs were twitch streaming a scenario play-through a few days back, and this game-ender happened live. Pretty sure they know it's an issue
  7. Wow. That is a seriously awesome bug. Just tried it out on my iPhone, and indeed you can open up your deck and drag any number of blessings out of there into discard or recharge (as appropriate).
  8. Sadly, that's normal. The save file you just deleted also had data on scenario completion. At least your characters came out ok, right?
  9. This. Even though the actual character saves are pretty much the same between the two modes, you'll run into some bonkers progression issues. Story mode doesn't know about the feats and powers you select after gaining XP and leveling up, and will give them to you all over again after completing scenarios. Quest mode doesn't know about your scenario completions, and will start leveling you up as if you arrived with 0 XP. Seems like it would be fun to have double the feats, right? Well.., not after you've already selected them all and the game wants you to chose another. Guaranteed game-breaker.
  10. Woah. Just eight? It's like I'm in some kind of secret club!
  11. Completion is tracked different ways per character and per party (i.e. the .sav) file. Character saves just list the scenarios they have completed, but do not take note of the difficulty they've been completed on. It's largely there to track progress rewards and such. Party saves track completion, the difficulty level they've been complete on, and whether or not the party received scenario rewards. As for the UI stuff, the check marks in the characters "Completion" section indicate which scenarios they have completed (drawn from the character save). The padlocks are a little confusing sometimes. It is an artifact of your party's "last completed scenario". You may have completed all of AD4, but if you took the party back to Poison Pill for a gold run, the UI will sorta go back to thinking that you're in whatever AD that "last completed scenario" came from. That is why all the locks are erroneously displayed. Just ignore them and focus on the check marks. Play a higher AD scenario and they should change to check marks or something. Also, the vault behaves in the same way. As in the same example above, if you've completed every AD so far, but go back to an earlier scenario, the vault has a tendency not to display those later Adventure Decks.
  12. Are you sure? Even the print version of the Attic Whisper has the following text: "... 1 Mental damage which may not be reduced; players must chose a blessing to discard as their damage, if they have any." Did that get errata'd in some later edition?
  13. It does. Every time I reveal the henchman on the fist explore of a location, I consider that the Law of Averages is cooking up something special to ruin my day later on. It's never fun to lose, but it is sometimes amusing to lose in a creative or unexpected manner.
  14. That may be a little too cautious; the sync system isn't that bad. Where you need to be very careful is when you delete parties or characters across devices that may not be synced up. Each save or character has a GUID attached to the data, but if you have mis-synced devices, it is possible to have two slightly different characters or saves with the same GUID. Consider the following scenario: You have an iPhone and an iPad, and you've been playing Quest Mode all weekend on your tablet. You now have a Lvl 25 Merisiel [iD: 1234] and a Lvl 30 Seelah [iD: 2345]. You go back to your un-synced phone and see older versions of those characters (Lvl 10 Merisiel [iD: 1234], Lvl 15 Seelah [iD: 2345]), and think: "Aha! I'll just delete these guys and wait for my updated ones to sync back from the server!" Nope. What you've really done is to ask PlayFab to delete GUIDs 1234 and 2345, which would be both the old one on your device and the new one in the cloud. Granted, when you picked your phone back up, it should have pulled new characters down from the cloud. But if it didn't, just keep in mind that "old" and "new" may be the same thing as far as the server knows.
  15. Oh man, that modifier can really throw a wrench in your plans. My typical experience is a low-dexterity character running across something like Caltrops or a Shortbow, and suddenly it's a question of: how many blessings do I have to throw at this piece of junk to ensure I don't lose an extra turn? Occasionally pairing that up with the "bury acquired boons" modifier just exemplifies the cruel indifference of the RNG gods.
  16. If you're talking about the "xx / yy" numbers after you tap the Treasure Card filter button, I'm not entirely sure what to make of that info. I honestly don't know why it might show I have 11/11 Treasure Cards when I obviously have two or three missing. I've never given it much thought when there are better mysteries to probe. You can only salvage Treasure Cards. RoTR cards have a fixed minimum. Regarding the 16 Menagerie Keepers that you (and seemingly everyone else) possess, I'd salvage that card down quite a bit. Remember, in my example above only 20 AD1 treasure cards get selected to be mixed into the scenario vault. If a third of your AD1 Treasure Cards happen to be Menagerie Keepers, that means 6 or 7 are likely to be added to the vault each game, reducing the likelihood of ever seeing other AD1 Treasures. What's even more likely is that you probably have two or three different Treasure Cards in an AD that may numerically account for half of the treasure cards at that AD level. Try shaping them down to get a better "random" selection of treasure cards in a scenario.
  17. The restore button only digs through your App Store receipts and reauthorizes DLC purchases like Characters and Adventure Decks. On iOS, the best way to get things back in sync is to force-quit Pathfinder on both devices (double-tap the home button and swipe Pathfinder "up"), then open them back up. Right now, the most reliable way to force a sync is to restart the app so you see that "Logged in!" popup.
  18. The answer to your first question is yes. The more you have of a treasure card, the more likely you are going to see it. Understanding "why?" and "what should i do?" are slightly more complicated questions, and fortunately I can just copy-and-paste something I posted on reddit not too long ago. ----- Here's a mostly-accurate example of what's going on behind-the-scenes: Running a "full" party on AD4/Tier4, expect about 100 of your treasure cards get randomly mixed in with all the regular campaign cards before the location decks are dealt. However, that's not 100 out of all your treasure cards, it is up to 20 each from AD0 through your current Adventure Deck (AD4, in this example). You could have an absurd number of Smiths or Menagerie Keepers, but it will only screw up the treasure probabilities at the AD0 and AD1 level. This method certainly won't guarantee a perfect distribution, but it is a simple way to ensure that having a ton of one card won't wreck the chances of seeing every other treasure card [i.e. It will just wreck the chances of seeing other treasure cards at that AD level]. When it comes to treasure cards, each Adventure Deck is like its own bonsai tree. Grow it and shape it however you want, but try and not to let any particular aspect grow too large, as it may throw the deck off balance.
  19. Try force-quitting the game and opening it back up. This may sound a little silly, but just because you bought the special bundle with the App, it doesn't necessarily mean the App was immediately informed about what goods you received. If the purchase went through OK (which it appears to have), the cards and dice will sync back down for the server next time you restart the app.
  20. Pretty typical problem after updating in iOS 10. Go into the settings app, scroll partway down to Game Center, and check that you are logged in. Afterwords force quit Pathfinder, and start it up again and you should be back in business.
  21. No. I chipped in my $25 a while back, and I can see both the Buried Treasure and Tools of Faith specials. Perhaps there's some other factor at work. Have you purchased gold before? Maybe this is an enticement to get players to make that first gold purchase.
  22. Whelp. Ok. The mystery deepens. Completely agree. I just try to follow along with how the game occasionally handles things, and a Ranged weapon mysteriously taking on a Melee attribute is well within the "scope of bug" that we've seen before.
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