Everything posted by Ethics Gradient
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Iphone battery and heat
Ethics Gradient replied to Dbaron's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Try turning off "Effects" in Options --> Settings. It will disable a bunch of minor animations that you've probably never even noticed. I can't say it will help a lot, but it could still help. The Unity Engine is also a tricky beast, and even though something may look flat and 2D, it doesn't mean the rendering core is treating objects much differently than if they were 3D. Also, keep in mind that the game is pretty darn chatty from a networking perspective. If you're not playing on WiFi, it is frequently firing up the cellular data connection. It isn't a lot of data, but constant bursts from cell modem will always have a higher power draw than straight WiFi. You could try playing offline, but then you'd lose out on gold. Sorry, there isn't much better an answer. I've got an iPhone 5s myself. I'm a big fan of its rectangular slab form-factor, but sometimes the little quirks of my three year old phone make me want to throw it in a river.
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Double reveal, Magic Shield and Cat ally
Ethics Gradient replied to Fcknuckle67's topic in Pathfinder Adventures: General Discussion (No Spoilers!)It is an awesome bug.
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Easy $5 for Obsidian: Promos Pack
Ethics Gradient replied to MauGibrin's topic in Pathfinder Adventures: General Discussion (No Spoilers!)I understand the "gotta catch 'em all" sentiment, but the promo cards are all quite missable. Buying the promo cards is also a little against their spirit in the physical game. They were given away when when you subscribe/pre-order the adventure decks. Promo cards were more of an "I believed in this game to pay in advance" reward than anything else.
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The Stone Giants are Coming!
Nice. We can finally close out that pesky "Not enough flying dragons" bug that's been plaguing the game since launch! Wait..., do you think just one dragon will be enough? Glad to hear that things seem to be progressing well. It'll be fun to see where things go in the coming weeks.
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Iphone battery issues
Ethics Gradient replied to Dbaron's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Under Options --> Settings, you can also turn off "Effects." It will disable a bunch of subtle animations that are so subtle that you probably won't even notice anything changed. It may not have a colossal effect on battery, but it should still make the app a little less taxing on the phone.
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[1.1.3] progression block - Nettlemaze "at location" power spawned Attic Whisperer ?
Ethics Gradient replied to Hestiansun's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Sadly, unless you have a jailbroken apple device, it has been notoriously difficult to get at save files since iOS 8. You need to do a full backup, extract the target files, edit, reinject, and then do a complete restore. Things are a complete pain in the butt unless developers flip a specific switch to allow direct access to game saves.
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Bashing blessings
Ethics Gradient replied to jadwell8@gmail.com's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Stormbringer: This happened to me for the first time today. Playing on a Pixel C Android tablet, using Meri solo on Poison Pill (with the Inspired Dex feat). Went for an alpha strike on Pillbug in the last location -- because, why not -- and played a Calista and one favor (maybe Shelyn?), in addition to Black Arrow Ranger and discarding Poog for a backstab. Killed Pillbug, went to the post-game card screen and saw that the Calista and favor were both gone. I had a similar thing happen a little while back with two characters. Merisiel (w/inspired dex) was working the combat check for a villain, played a blessing and received a second blessing from Kyra. In the post-game wrap-up, Merisiel's blessing had disappeared from her hand. I haven't quite managed to reproduce it 100% of the time, but when a blessing winds up missing, it was a card played to defeat a villain. The good news is that the numbers in the vault still seem to add up. At least they just wind up banished instead of leaving the game permanently.
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Please let me buy some dice.
Ethics Gradient replied to DaveBaum's topic in Pathfinder Adventures: General Discussion (No Spoilers!)Drop rate is closer to one in four. For every 10 chests opened, expect an average of 2.5 dice skins. Getting zero after opening four treasure chests isn't too abnormal. The "about half" claim came about when the dice skins were first added to the game. Since then adjustments were probably made. I only have recent data to back me up; I can't say for sure how things were behaving a month or two ago.
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Please let me buy some dice.
Ethics Gradient replied to DaveBaum's topic in Pathfinder Adventures: General Discussion (No Spoilers!)A bag of Mystery Dice would be really nice, even if it was limited to one per account. It is the sort of perk that could add a little more value to anyone who got the season pass. I like it. Treasure chests can easily be the game's "premium" currency. It can be an alternate way to complete collections while still not making it too easy/cheap. 1 chest = 4 random cards 2 chests = 1 specific uncommon 3 chests = 1 specific rare 4 chests = 1 specific epic 5 chests = 1 specific legendary
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New Card?
Well, yes. We know. Now let's crack some jokes about the Heavyload Belt! --- "Reveal this card to add 1 to your non-combat Strength check. You may play another item on this check. Discard this card to move yourself to any location with an unoccupied restroom."
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New Card?
Reveal this card to add 1d10 to your Nostalgia check. If proficient with 1980's, you may discard this card to add 2d6 and the Retro trait.
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New Trailer for Phone Release!
Perhaps even more than one. But fewer than four. And certainly not three. Never three.
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New User monetization concerns
Ethics Gradient replied to Adoteriel's topic in Pathfinder Adventures: General Discussion (No Spoilers!)Daily gold has been confusing new users since day one. 200 gold per daily check-in, for the next 30 days. That's 6000 gold disbursed in tiny chunks over the course of a month. Feels like a good deal, but 200 gold is also pretty easy to come by casually. Regarding monetization, I think the biggest mistake is letting absolutely everything be purchased via gold. AD1 and AD2, sure, maybe you can get it with gold. All the other adventure decks should have a cash price tag. I hate arguing against free, but there has to be some sort of compromise between $0 and $25. Arguing that $0 is the right course of action because you worked hard to grind out that gold (at zero revenue) will harm future development more than it helps. Paying $3 or so per AD won't break anyone's budget. Otherwise, I think the problem is that we're so used to the scammy tactics of app developers (i.e. game currency vs. "premium" game currency, ads, forcing the user to log into Facebook or something, artificial ceilings that are nearly impossible to proceed through F2P), it's nearly disorienting when developer goes with "pay us $25 or not, it really won't matter in the end." Hopefully they know what they're doing. I'd like to see RoTR to finish on a high note.
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Should there be different currencies for free to play vs purchasers of game?
Ethics Gradient replied to Pediatron's topic in Pathfinder Adventures: General Discussion (No Spoilers!)I feel that way a bit too. I paid my $25 for the season pass; I saw it as a way to shortcut the farming and play a little more casually. However, with the unexpectedly large spans of time between releases, even casual play has got me to a point where I probably could have bought everything with gold. Even if you can buy everything in RoTR with in-game gold now, I would not be surprised at all if that went away should there be future releases. I can't see how an ad-free F2P game can be sustainable when it isn't remotely necessary to chip in any real money to get the full experience. If there were a 2-tier system, I'd be okay with gold buying characters and chests, but requiring real money for adventure decks. I can't think of any other games with episodic content that just gives everything away for free like Pathfinder does.
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add the "close" button back
I agree! Its also a UI consistency thing too. Just about all the mandatory user interactions involve dragging cards or "big ol' buttons." The tiny [X] to close seems to be the only instance of that kind of interaction. Also, the Close button could still be there, and maybe got lost in the UI changes like all the other missing buttons...
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Loot Card Text Glitch
Ethics Gradient replied to Ethics Gradient's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)May have gotten lost in the noise a couple weeks ago, but this still seems to be the case with the 1.1.3.0 version.
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Patch Notes for 1.1.3 is now live!
The "reveal zone" is directly above your hand, below the dice. Just drag it there.
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Patch Notes for 1.1.3 is now live!
Dragging the card to the appropriate location on the screen also works in the absence of the working buttons. Want to play a Blessing but can't find the discard button? Just drag it to your discard pile. Got an item that you recharge to use? Drag it back to your deck. Need to bury an armor after taking a bunch of damage? Put it in the pile of dirt. The buttons were just shortcuts to quickly move the card around for you. Manually placing the cards in their desired spot should trigger the same effects.
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New Card?
Sorry. Couldn't resist.
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Be careful salvaging cards for gold in the vault.
Ethics Gradient replied to Jasta's topic in Pathfinder Adventures: General Discussion (No Spoilers!)Agreed. Just wanted to let everyone know that the server should be crediting your account the salvage gold. Whether or not the client is seeing it is a different issue. I assume this is the bug report you posted.
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Patch Notes for 1.1.3 is now live!
They removed that savage intentionally. Officially confirmed in an other thread. I'm very very sad about that as you are mate.. Vault salvage should still be working. The salvage that was quietly removed was the handful of freebie gold that you got after scenarios when you decided not to keep all those Mattocks and Troubadours and other unwanted boons.
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Be careful salvaging cards for gold in the vault.
Ethics Gradient replied to Jasta's topic in Pathfinder Adventures: General Discussion (No Spoilers!)Its a visual bug only, you need to restart the app to see the new total. Annoying, but just that, no gold lost You cannot salvage without a working connection to the servers. Even if your app isn't displaying the results correctly, the transaction actually happened out there in the Cloud and your gold total should have been updated. It shouldn't be possible to salvage cards from your deck and have them disappear for zero gold.
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Can I pull my characters from savegame file but remove progression break
Ethics Gradient replied to Fcknuckle67's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Mostly no. (Extra no if you are on iOS.) Sorry. Is there a specific progression break you're addressing?
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Missing gold for surplus cards at the end of scenario
Ethics Gradient replied to RedPred's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Yes. Up until now, all those cards you didn't keep after a scenario got "salvaged" on their way back to the vault. It never usually amounted to much. Maybe 5-30 gold depending on your haul. The little gold animation was on the far right of the screen and disappeared fast. The only way to really tell anything happened was to take note of your gold after the scenario (the cool numbers "crashing" animation), and compare it to your gold when you're back on the the world map.
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Missing gold for surplus cards at the end of scenario
Ethics Gradient replied to RedPred's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)A more detailed analysis finds that the post-scenario card salvage is no longer part of the game. It's not a bug that you aren't receiving a little extra gold each scenario; it looks to be deliberately gone (unless that's a bug in of itself, but I doubt it). Edit: I can't spell