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Ethics Gradient

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Everything posted by Ethics Gradient

  1. You shouldn't need to generate a link code to make an iPad and iPhone sync. As long as they're the same Apple ID, it should be automatic. Double-check that you're logged into the same Game Center account on both devices. The usual hangup with iOS sync issues is that an update logged you out of Game Center and you never noticed. Settings ---> Game Center
  2. I feel remiss for not posting here sooner. Many years from now, this thread will finally run its course, and a bronze memorial shall be erected in its place. As my family gathers for the winter holidays, it will become a yearly tradition to tell my grandchildren the story how I too once made a post in this most venerable of all discussions. And the children shall laugh, and giggle, knowing that decades later, absolutely nothing ever changed to the forum edit function.
  3. I guess to more directly answer your questions: > Does PoE and Tyranny have a future? > Will Microsoft take over from Paradox for these IPs? Paradox controls the IP of, and presumably the publishing rights to, Tyranny. If there is to be a sequel, or if Obsidian is involved, it's all up to Paradox. Microsoft (through Obsidian) now owns Pillars. After Deadfire, they should be free to take the setting in any direction they desire. > How would I go about investing in Obsidian specifically now that it has been acquired by Microsoft? You can't. It was always a private company. While you could have theoretically bribed your way into part-ownership with a seven-figure check before, all (or at least a majority) of outstanding shares of Obsidian likely belong to Microsoft now.
  4. Just show up at the front office with seventy-five pizzas and a hand-cart full of Pepsi. As the saying goes: The quickest way to a developer's heart is through their stomach.
  5. Mikey has since added some clarification regarding his original statement. Saying that The Outer Worlds will not include extended mod support or a third-person-camera wasn't just an attempt to gauge interest among the fanbase. It is stuff that is legitimately not going to be on the roadmap due to time and resource constraints. Even knowing now how the community would like to see them happen, such concepts will have to be revisited during later releases if the debut of TOW is a success.
  6. It looks like the electronic filing did eventually post. Dark Rock Industries Ltd. (the owner of the Pillars IP) has indeed merged back into Obsidian. Mystery solved.
  7. Things happen pretty routinely around 10 AM Pacific Standard Time, when everyone from Obsidian is in the office.
  8. Yes. Sadly, that's just the way things ended up after the PC release. Rather than paying up on all platforms, the ideal way to own the game is to buy it on Steam, download it on mobile for free, and then link the two platforms to merge content. As a fellow user that started out on mobile too, there was no opportunity to do it the other way around. The game is on sale on Steam every other month or so. If you're patient, the base Steam edition is often found for $5 or $7.
  9. Yup. But after the merger, there may be a little more stability that they no longer feel the need to store their original works in an escape pod. If Microsoft were interested in producing further games in the Eora setting, it makes sense for them to not want to arrange licensing for it, or prevent DRIL from independently marketing Pillars-themed board games or frozen dinners or whatnot. In some ways, it bodes well if you like Pillars of Eternity; it appears that Microsoft does too, and they have deep pockets.
  10. Gold cannot be earned or spent while playing offline. There is no "back pay" when you return online, you need to maintain a network connection to earn in-game currency.
  11. The paperwork is still fresh after the merger, but it looks like DRIL no longer exists as an independent entity. It may take a little while before all the records are updated, but OEI and DRIL each show unspecified merger filings as of November 30. The likeliest scenario is that Dark Rock merged back into Obsidian for the purposes of the acquisition. Edited for clarity.
  12. I can't think of very many instances where developers get too bent out of shape about modding single-player-only games. It's the mods that affect online competitiveness, fair play, in-game economies, or system stability that bring out the lawyers. If any fans were to develop mods for TOW, I'm not sure how the comparison to GTA would be similar. As far as this game is concerned, the official stance seems to be along the lines of: Sorry we didn't have full mod support on our roadmap for this game, but it would be totally awesome if fans are hyped enough to make it happen anyway.
  13. Given the above screenshot, the full text from Mikey was: One thing to keep in mind with expectations is to remember that this isn't a Triple-A budget game. There is a lot that we want the game to have (full mod support, third-persom camera, etc.), but it ultimately comes down to resources and time. We know there are things the community wants and we will keep an eye on that for potential sequels. We may not be able to get everything out of the gate on the first game, but hope you enjoy what the team is very hard at work on creating for you. While we'd love to, we don't have plans to support mods. The game is being made in UE 4, so it's not impossible for us to see things from our creative community. Just a bit more difficult. Again, with time and resources, definitely something we'd look into for future sequels. Similar to how Pillars I and Deadfire went.
  14. Yup. Though, FNV had “no mod support” as well. We can see how far the community can take The Outer Worlds through clever hacks, and maybe when TOW2 rolls out we’ll have have a in-game manager and a modding framework.
  15. You know, after I posted that screenshot, I figured it would answer the holstering question. It appears I am wrong, and the fan community will remain unsatisfied until the player is offered settings to individually customize each weapon's "ready" carry elevation, angle, and cant... and given customizable holsters with which to stow their firearm.
  16. What can I say? It's an awesome shout-out by an awesome company. It's a great community to be part of, and I truly wish them the best with The Outer Worlds. The best part of the scavenger hunt was we legitimately didn't know what we were doing for like the first thirty codes. Good times!
  17. Shut up and take his money! And mine too!
  18. No. Hush. Let us speak no more of this.
  19. d1079ywfijtdjs.cloudfront.net is their cloud provider. Among other web services at obsidian.net, it also hosts the deadfire news somewhere under: http://d1079ywfijtdjs.cloudfront.net/deadfire/news/... causeway.obsidian.net and checkip.amazonaws.com are used for in-game telemetry.
  20. As soon as the mods move this post, we'll be there!
  21. I was about to say something similar. While it is certainly a staple in the RPG genre, I'd agree it is an oversimplification to say they are played "mainly for power progression and to gain levels". Deadfire players fall everywhere along the spectrum of "Story Time" through "Path of the Damned min/maxer" I'm not sure the XP criticism would be any better if a wizard had to complete every last side quest, and then, and only then, as they approach the final encounter do they suddenly learn LVL9_ULTIMATE_DEATH_SPELL.
  22. For those interested, a little bit of information regarding Fig and the recent Microsoft acquisitions:
  23. Wut? Geez, you're right. It's even still up-to-date with the 3.1.1 build. All the scavenger hunt files are in the DLC manifest..., someone just needs to make the package public.
  24. It also doesn't take into account backer pledges. There were 33k backers on Fig plus some unknown number of slacker-backers via the Obsidian portal. It would be nice if there were some better data, but the total number of post-release sales is something like: (203k steam + ?k GOG) - (33k backers + ?k slacker-backers)
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