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Ethics Gradient

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Everything posted by Ethics Gradient

  1. Don't worry about it. It's just a warning that you don't have a particular file that sets up keyboard shortcuts for developers/QA. Turn off cheats by typing iroll20s , and the error message will go away. Edit: thread merged. twice the fun, twice the comments.
  2. They've been aware since the 4.1 beta. Looks like it's going to be fixed in 4.1.1.
  3. A relevant post from the beta forums. Looks like they're already on it.
  4. Looks like a fix is in the works for 4.1.1. Here's a relevant post from the beta forums.
  5. Each of the DLCs has a recommended minimum level. It is likely best to use that as a guide to figure out where you fit them in as you play through the main quest-line. Lvl 14 - Beast of Winter Lvl 16 - Seeker, Slayer, Survivor Lvl 18 - The Forgotten Sanctum
  6. I guess it all depends on the design of the laptop and how well the thermal management software/hardware work. At least with Macs, the last couple generations of laptops have the logic board mounted in a milled aluminum case. The bottom half of the computer functions as a large heat sink and keeps the ancillary components relatively protected. Deadfire might make it noisy and hot, but in the last five years I have yet to break it through strenuous video games or overnight code compiles.
  7. Might have spoken too soon about any mega-boss predictions, but LAXI adding the final Magran's challenge and a heart-to-heart with The Exiled Queen seems to be well-supported by the available data. #Team_Woedica ♛
  8. A thread about this came up on reddit a few weeks ago, and one user had this awesome theory. I'm not sure I could possibly imagine anything more Wael-like.
  9. Things I'm expecting to see in LAXI - The last Magran's challenge - A possible megaboss - Woedica's final sales pitch to the watcher
  10. It went live on GOG within a few minutes of Steam. Once you're updated to 4.1.0.0023, you should be able to see Turn-Based whether or not you're still on the beta branch.
  11. Ah, right. I remember that a couple of those were in rotation during the backer beta, and they shifted towards the plain keyart for release. We also lost the super-delightful loading pipe then too. RIP.
  12. Which ones? I know the Aloth Reflex loadscreen has been discussed before. Even though it's still buried in the assets, they chose not to go with the slightly goofy AD&D aesthetic.
  13. Potentially as soon as an hour from now. But today's the day. Be ready.
  14. That makes about as much sense as an earlier argument that the inclusion of Story Mode somehow devalued the experience of Path of the Damned. This isn't a zero-sum thing. Just because players might find a new game mode enjoyable, it surely hasn't made RTWP worse, right?
  15. It should also disable the use of mods and blessings, require all DLC to be installed, and add an additional stipulation that every major boss and enemy needs to be beaten. When The Ultimate marks its return in Deadfire, it's going to be intense.
  16. It's ok! I still think we understood you. Anyway, whoever it was that started this speculation seems to have knocked it off and moved on. There's nothing to suggest they were onto anything big besides discovering how console commands work.
  17. I agree! There will certainly be a little bit of an adjustment to understand the way old stats map to their turn-based equivalents, but what Cohh showcased yesterday was extremely playable and smooth. I think Josh Sawyer already mentioned that there are a few encounters that don't quite work as well in Turn-Based as in RTwP, but it's pretty surprising how well Deadfire handled such a fundamental change in gameplay; and it did so while making it look like it was a feature that's been around since release.
  18. We're also waiting on an official release for the final Magrans's Challenge. It seems like it's mostly implemented in the latest beta, and just needs a handful of files in the LAXI directory to enable it for selection. It's possible that we could finally see that drop along with 4.1 too.
  19. Maxxus, there is a posted workaround if you want to use the most recent version of Citrix Workplace. All it does is remove a virtual display adapter feature that was added in the last couple months. I had the same problem, and after deleting Citrix and reinstalling it with the method linked above, I'm (please excuse the pun) back in business.
  20. I used to play it on a 2013 MacBook Pro, and although the cooling fans sounded like a jet readying for takeoff, it worked generally fine with the right graphics settings. Looking at the recommended specs for Deadfire, it's probably among the oldest Macs that meet the absolute minimum requirements. It certainly wasn't the best experience, but it honestly felt like it wasn't much worse than the stutters and frame drops as I remember from the Baldur's Gate days.
  21. Most likely, yes. Integrated graphics aren't great, but it should be able to run Deadfire okay with medium graphics settings. Almost anything newer than a 2016 MacBook Pro can run the game as long as you aren't picky about maintaining 60 FPS. If you already bought Deadfire on Steam or GOG, just use the appropriate Mac version of Steam or GOG Galaxy to install it on your laptop. There is no need to buy a copy on the Mac App Store.
  22. Usually it's 10 AM Obsidian Time (PST). People seem to roll into work around 9, giving everyone an hour to hit the cold brew coffee and do some quick meditation before pushing major updates live. I guess we'll see in about 13 hours.
  23. Aww, thanks! Glad to help, buddy! Aside from outright fixing the launch error, getting rid of the Citrix virtual display driver also solved other weirdness like the fact that the Versus Evil logo hasn't displayed normally since November, or the occasional white-screen hang-ups on startup/quit. Looking back on things, it more-or-less started when Citrix Receiver decided to upgrade itself into the newer Citrix Workspace.
  24. @SChin, for what it's worth, this suggestion did wonders. Uninstall Citrix, then reinstall the newest version via command line with the above instructions. It eliminates the Workspace Hub and virtual Casting drivers conflicting with Unity. Everything seems great with Deadfire 4.1 and Citrix 18.12.

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