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Everything posted by Ethics Gradient
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Wait, was this update written in August? The megaboss appears to be a part of Patch 3.0, which I assume is supposed to be out on September 25th together with the new DLC. The Megabosses will be released via free DLC rather than being bundled into a patch. While I'd expect it to get released alongside DLC2 and patch 3.0, it isn't tied to a specific update, and can be released later if the schedule requires.
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Deadfire Community Pet Poll
Ethics Gradient replied to SChin's topic in Pillars of Eternity II: Deadfire Announcements & News
Polls have closed. Let's see what the next round of voting brings us. What kind of pet should it be? 34% Ooze Droplet 40% Tiny Bat 09% Grub 17% Spider -
Just a reminder that Obsidian is at PAX West this weekend and will be hosting a panel on Sunday what will be streamed live on Twitch. Aarik D. also appears to be taking questions on reddit if there's anything you think the group should discuss. SUN 09/02 6:00 PM - 7:00 PM PDT https://www.twitch.tv/pax3 https://www.twitch.tv/obsidian
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birbs!
Ethics Gradient replied to rone's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Oh, so many missed opportunities... -
The chief issue identified with White March was that it was a large two-part DLC that was spread out almost a year post-release. While both expansions generally reviewed well, the lag between installments and sequential nature fractured the player base more than hoped. Not everyone who beat the game came back for WM1, and of those that made it through WM1, even fewer finished up WM2 6 months later. As a matter of pride, it's great that the company could finish the vision for Pillars 1, but the DLC wasn't exactly a profitable venture. Anyway, you can see those lessons learned in Deadfire. Free DLCs to keep the player base engaged until paid content rolls out. Paid DLCs that are varied and spaced a few months apart so players will periodically have some new adventure to check out while they're still interested in the game. It's a similar formula to FNV DLCs, and that seemed to work out for everyone.
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Well.... if you poke around the game files a bit, or are familiar with the dev docs, Deadfire has reserved the package identifier LAX4 since the backer beta. Major expansions are numbered (1,2,3,4?), while the free expansions have letters (A,B,C,D, etc...). So, what's it all mean? Holdover code from the planning cycle? A bridge DLC to segue between Pillars 2 and Pillars Next? Extended epilogue content like Mass Effect 3? A purposeful PSYOP campaign to drive the data-miners and forums a little nutty? Make any assumptions at your own mental peril.
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So is it possible to start the entire scenario again with different characters but use some old characters with everything unlocked already? Yes. The game keeps track of scenario completion per character and per party. By shifting characters around, it's sometimes possible to take advantage of situation, especially if you're looking to regain a lost loot card. At any time you're allowed to move characters in and out of new or existing parties, and generally speaking, how that affects the party save falls into one of three different use cases. New Party, All New Characters: No scenarios are makes as completed. No rewards are marked as received. New Party, Some Experienced Characters: All scenarios up to the highest completion of the most experienced character are marked as completed on Normal difficulty. All party rewards (i.e. Loot) up to the highest completion of the most experienced character are marked as received by the party. All character rewards (Feats, Roles, etc..) still get rewarded to any character that hasn't received them. Existing Party, Any Additional New or Experienced Characters: In addition to previously completed scenarios, any new completions added by the most experienced character are marked as completed on Normal difficulty. Party rewards (i.e. Loot) remain the same as before new characters were added. All character rewards (Feats, Roles, etc..) still get rewarded to any character that hasn't received them. The third case is the most exploitable, because if you start a new game with new characters, then later add-in some end-game ringers, you'll have access to all those levels, but the party save will not have been marked for receiving any Loot Cards. As with a handful of other things in digital Pathfinder, there are certainly some ways to "cheat" if you want to. Then again, much of it is more-or-less legal per tabletop rules. There really isn't a lot of strict guidance on how to manage pick-up play, and figuring out the best way to handle rewards for merged/split/re-formed parties is the kind of things you would discuss as a group.
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Bug or BoW easter egg
Ethics Gradient replied to a topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Confirmed to have been unintentional over on Discord. Let's see if it hits the patch notes for v2.1 -
How do I use a Charm?
Ethics Gradient replied to emery.noel's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
During a scenario, click the Backpack icon in the bottom-right of the screen. That should pop up a window displaying all the consumable items the party has at their disposal. -
> If a character is killed on a quest that gives everyone a + stat point.. they do not get the point.. do you need to replay the same quest for them to get that point... Yes, they need to replay the scenario. The game tracks when a character has received rewards, so the next time they replay a scenario they didn't survive, they will get the missing stat point/card/whatever. The tabletop rules aren't entirely clear about how to resolve missing rewards (dead characters don't have problems), but the interpretation is in line with the guidance that a party is free to replay any scenario they have already completed, but individual characters may not receive scenario rewards more than once. > Also, what do you do if you have nothing in the stash to fill a card slot? Double-check all your options first. If the game is convinced that you can adequately repair a deck, it is because it sees an applicable card in: another character's hand, the stash, or in unclaimed cards. It does feel a little buggy that the game may occasionally force you to pull an unclaimed card, but it does consider them to be available resources, whether you want to use them or not. If after that, you absolutely do not have any cards to fix a deck, the arrow in the top right should light up and allow you to advance from the post-game screen. It will then bring you to a different window where you will be able to rummage through all the cards in the box per tabletop rules. There used to be some legitimate bugs getting through deck repair, but I think the issue was largely fixed a couple major patches ago.
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Heh. Yeah. I tried asking about that during the last dev stream, and I think I got entirely ignored. I guess it bodes well for the DLCs that when release order was announced in April, LAX01 and LAX02 were far enough along in the development pipeline that adjusting the naming conventions would have been a colossal problem. As far as Ydwin becoming a companion... Obsidian has been very cagy about whether-or-not she'd be upgraded in the future. It is entirely possible that some files are leftovers, but as the patches roll out, we keep finding additional clues that imply a potential promotion in a coming DLC. Compared to the other companions, she's left far greater echoes of future changes. The decision for her not to be a companion happened at the end of the fundraising campaign over a year ago. I'm not sure how likely it is that we're finding new "leftovers" from Feb 2017. If there were a pool, I'd strongly consider betting on her being a full companion in the next expansion.
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If you backed at the Collector's Edition or higher, and were given the DLC as a free bonus, it should already be activated whether or not you redeemed a Season Pass add-on key. If you activated the game on Steam, right-click Deadfire and chose "View Downloadable Content". The Season Pass should already be listed if it applies to your Fig pledge. GOG users will just have to wait until tomorrow and see what happens.
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OpenArenaSelection and OpenArenaResult are game scripts been kicking around in the game maybe even since the public beta. The first one presumably is for forming up your combat party, while the second just pops open a plain post-game loot window. I don't recall how long the commands have actually been doing anything, but the derpy placeholder graphics for OpenArenaSelection may be relatively newish. Seeker, Slayer, Survivor. Get it? You'll see the three-creature motif in a bunch of places in the second DLC.
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Well, in the event it comes up, let me be the first to volunteer for any all-expenses-paid trips to Europe to help Mikey and Aarik get the physical goods shipped out. Just need to quickly renew my passport and explain to my family why I need to disappear for a couple weeks in order to put stuff in boxes. The distribution center is a nice Tuscan villa, right?
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Yup. Your overall card pool is can be viewed from the "Collection" button on the main menu. Your collection can only be added to. At the moment, nothing will remove or permanently destroy cards from your account. Any card your party does not currently possess is in "the box" and might turn up in a scenario sometime. Whenever you start a scenario, the game uses your collection to build a card pool for play (adjusts for Adventure Deck number, adds Treasure Cads if enabled), and that set is then used to deal out the location decks.
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Hey! Welcome! Let me do my best to answer a few of the questions. Q1 : In the store there is a chest system.. what exactly is this? While are few are Obsidian originals, most of the treasure cards come from Skull and Shackles, Wrath, or character decks. They were implemented to add a little flair to the game, and give the players some extra incentives to help out with replayability (get gold, find cool loot, repeat). Each additional copy of a treasure card you find is like having another physical card in the game box. While treasure card math isn't entirely straightforward, it is generally true that that more of them you possess, the greater likelihood the game will deal them into a location deck. There is a quota involved, so if you are playing with treasure cards on (you can choose to disable them in Settings), the regular Rise of the Runelords cards generally won't be flooded-out by boosters. When you open a pack of treasure cards, aside from them being added to your account, a courtesy copy is deposited in the "Unclaimed" section of your stash if you want to immediately put it to use. This was done to address a common complaint of "hey, i just opened a gazillion chests, where are all those cards I found??" The treasure cards and stash system can easily be abused to gear-up low-level parties with end-game cards, but however much you choose to "cheat the system" is up to you. Q2 : There is a section in the store called "enchantments"... what are these thing? Enhancement cards are single treasure cards you simply buy to add to your collection. They follow the same rules as above, but you are just buying a single card instead of a random pack of whatever. And like the above, you're also getting that free "courtesy copy" each time you purchase one. Q3 : Then there is "Runes" and "Chams"... what are these Runes and charms are consumable items Obsidian added to the game. They are entirely unnecessary to complete the game, but can really help out if you get stuck on a scenario. Runes are activated from the overworld map and do some beneficial thing for a certain period of time. Charms are used in-scenario by clicking the backpack icon. Mechanically, Charms are very similar to a side deck of banish after use cards that all party members have at their disposal. Q4: Is there anything else coins are used for? Not really, no. You used to be able to buy scenarios or characters with coins, but the in-game economy got a big realignment a year or so ago. Generally speaking, gold buys treasure chests and consumables, but content requires cash. Q5: Can you increase the size of your "vault" ? No. The stash is limited to 10 cards, shared across all your parties. It presently cannot be increased. There is no limit on the number of cards in your collection (the game box), or the number of cards in the unclaimed section of the stash. Cards in your stash can be sold off after each scenario. Doing so does not permanently remove them from your collection (nothing will), you're just selling them back to the "box" for a few extra gold. As far as other changes, scroll down to the bottom of this post for a list of edits that Obsidian made to cards. Some cards didn't translate well to the digital format, but all of the modifications were made with Paizo's blessing. Unlike tabletop, permadeath is off by default, but it can be reenabled if you really want to. The only other major change that comes to mind is the difficulty system and random modifiers. Playing a scenario on Heroic or Legendary adds one or two random modifiers to bump up the challenge. Good luck, and feel free to ask if you have any other questions!
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Quite likely the exact same way every other developer handles mods on consoles: [sorry, due to platform restrictions, community-created content is not available on $CONSOLE.] Maybe Obsidian could run a community poll to get a few favorite mods packaged as a free DLC, but between any clean-room design and other hassles, it is still a lot of time and money on their end. Conceptually, it seems simple, but every step along the way carries cost, and has to be certified across three platforms. And the Switch? That's a gigantic nope. Nintendo has been at DECFON 2 since the Tegra exploits earlier this year. Approximately zero chance (rounded up) that they'll be allowing players to load user-generated content anytime soon.
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Well, since everyone's looking, here's an actual, non-placeholder DLC line that has been hiding in the game since early June. /exported/localized/ko/text/quests/lax01_00_arena_island/lax01_00_qst_beast_of_omens.stringtable 관리인이 날 기억의 웅덩이에 데려갔다. 그곳에 가면 내가 투기장에서 대면할 시련에 대해 알 수 있을 것이다. [translation] "The caretaker took me to the pool of memory. When I get there, I will know about the trials I will face at the arena." OMINOUS!
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Why would it the world necessarily end poorly if the player nopes out of Berath's request? Seems like a case of hubris to assume the watcher is the only one who can fix things. ----- As the gods had foreseen, another champion arose from lands far to the east. Through her efforts, and the cadre of heroes in her company, a tentative balance was restored to peoples of Eora. In time, she pried loose the fundament secrets of godhood and ascended in her own right; She, a self-made goddess, brimming only with a raw power uncolored by aspect or portfolio. The pantheon of erstwhile rivals united in curiosity, ultimately deferring much of the world's fate to the one able to walk the narrow bridge between mortality and the sublime. But you are a goat. Little of this matters. The grand stories to be told, and epics to be written, are well beyond your meek comprehension. But not all is lost. You have found an untouched field of clover. Today will be a good day. [end] -----