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Everything posted by Hassat Hunter
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Here we go again...
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Well, if you didn't like Kotor2 you would probably never gotten as far as the Dantooine meeting. So my point was: "If gamers break of due to lenght, and that lenght does not expose the weaknesses of the ending, you get more buyers of next games than if everybody finishes to a lame ending". Taking Kotor2 once again as example: If you like the game but stop at the meeting due to lenght you are more likely to think of OE as a *great* company oppossed to us who finished it and liked it, yet not so much anymore after going through all the crap thereafter. Point 2 is that IF there is a quality-drop ingame it ALWAYS happens at the end. Do you really think this is only to fool the reviewers and get artifically better scores, or because alot of gamers also wouldn't reach this ending? If the devs are so convinced everybody plays to the end why don't make an avarage start and an amazing end so the gamer is left in a Wow state and can only remember those amazing last moments of the game. I dunno about you but I usually remember certain parts of games after a long while. By PS:T for example I remember more how awfull the combat is and how many combat scenes there were after Sigil than I remember how cool Sigil itself was. Even if I do remember that I had fun in Sigil, I can get into less detail than I can about the awfull combatscene's that followed it. How you turn it IW is the exact same story told as in DX. The only thing is that they removed "fluff" as it is nicely called here. RPG system with stats? "Fluff" removed! Bulky interface which makes you puzzle? "Fluff" removed. Long live carrying 20 bazooka's! EDIT: Let's net forget that awfull complicated "fluff" called ammo types... Gone with it! It makes you search for ammo in the game, how timewasting can something get? Hell, they even removed all the "fluff" *action* from the game. Why make 3 missions to know the people you are going to betray and make a band with them. WE CAN DO IT IN 15 MIN. Oh yeah! Why make the turning away from your original team (UNATCO and whatever it was in IW, I cannot remember) in a mission of 2 if you can do it WITHOUT ANYTHING AT ALL? Why explain the fractions? Useless "Fluff"! Why make a mission or 3 around the big conspiracy going on IF YOU CAN DO IT IN A 5 MIN CONVO? Face it. DX:IW is DX raped by taking everything away that made DX good. And you can say that is "quality" but what maded that quality? The lenght everything was spread about. Add back in that lenght and thus immersion in IW and you would have had a better game than DX ever dreamed being! The fact you had TIME to get familiar with the folks. Did I care about Anna and Gunther even after I left UNATCO. Yup... Did I care about my fellow students after I left whatever. Nah... "come quick, I can die if you not help me"... SO WHAT? I actually think I shot her up myself too (and that was supposed to be the romance...lol) I think I'll made it clear... shorter games != better games. Usually quite the opposite. What makes a good RPG? Interaction with the people and (especially) teammates. A feeling of progress, but not "you are a wuss [1 battle later] you saved the world" speed progress. The fact that you can play like you wanted your character to play. Do you wan't to help X or Y in this conflict? Not just being forced to choose either one of them, which might happen if a game is too short and you won't be introduced to X and Y so you can make an actual choice...
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Some things to try. First get KSE. You can find it in the FAQ sticky. Then try some of the following things with your save (NOTE: Backup your save before trying...): Check under Quests what your progressions are for the "Arrested", "Ebon Hawk: Stolen" and "The Exchange", and get try putting them one step back (note to keep the Czerka missionnumbers though) See it under Globals, Numerics what the number is for 201TEL_Shuttle_Ready. Adjust this one up or down by 1...
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Fahrenheit is around that time (maybe a bit shorter) and also didn't have a finished ending... DX:IW has around that time, and look what became of it... Sometimes (meaning often) a longer game (DX) will make more people buy another game (IW) than that shorter game will... Edited in quote...this topic goes fast Looks at Oblivion sales. Sees how LONG some people already played that even if the release is still so close...
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Dunno about that. If that is so why do so many game have great starts and turn crappy in the end? Think Fahrenheit, Deus Ex, Kotor2, Planescape:Torment etc. etc. etc. I don't think a Kotor2-type ending will really stimulate further sales, while somebody who only played till Dantooine will most likely feel like buying the next game...
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Ehm, You'll is to a Codex reviewer I would guess... Meaning more than the "avarage gamer"...
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Favorite ranged npc character?
Hassat Hunter replied to ShadowBoxer's topic in Star Wars: General Discussion
Once again... *Nods to E-mail button under the post* -
And ouside of the close community there are more people who don't know what they talk about than people who do know... Thus alot of praise for Bioware for something they don't do/have done
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Seems like alot of recent games do that Painkiller and Oblivion just refuse to take screens Unreal Tournament 2004 only takes the upper left corner at 320x200 or somesuch (which is even weirder than not taking screens at all) There are probably loads more, but this where the games where I wanted to make screenshots and thus found problems...
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Too bad Bioware also gets alot of praise for games they don't make...
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THAT is 1024x768 Have that resolution and medium graphics and it looks way better. Ofcourse I have no light (nor have used it yet...Khajiit night-eyes)... Yeah, the AA stuff is weird. But I have noticed today some other games also get SS-troubles with AA, why?...
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Anybody here noticed the bolded parts and what they mean... Rushing speed is 20 hours (unless I lost reading comprehension skill)
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I started the game off as T3M4 on Peragus.
Hassat Hunter replied to megaton's topic in Star Wars: General Discussion
Because you use a PC " And ALOT of interesting stuff can happen in games... infact it always seems to do to me... -
Why would you wan't to do that?
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I am burning up
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I have tried and you are right. I still brutally slaughtered you a few times though... damn you and your shielding. Note to self: Move around more; oh, and find healing when you need it " ... Ah well, despite getting pwned (12 kills/18 deaths or so), which was mainly due to the fact I was far too static for Deathmatch it seems I think it went pretty well for the first time EVER online deathmatch I had. (Question: What is that adrenaline about?)
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Is this SP? As I never had to buy any weaponry at all...since the drops of the destroyed ships would be good enough to carry me through, and usually they were also way better than anything the shops had for me...
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Is that a challenge?
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Why is it the guards are always so mean to me with their sadistic comments? And "How NOT to make a face-lift (too bad too late...seeing Oblivion)"
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Questing...just finished the Pale Pass quest. Still have some questions though, anybody able to help? GAMESTOPPING GLITCH: Kill the Jailor in Bruma. Now get locked up and escape. Fail to pick the wooden door too? Then you are forever stuck in that room... with only Load Game as a way to get out
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Mods and Avril sig... welcome to your fourth(or was it more?) alt Deadly Nightshade... PS. Forgot to say that in order for the "go to" cheats to work you have to type WARP xxxDAN
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Hand to Hand combat with a skeleton. I killed him with a nice left-handed hit. Boxing was never so much fun (You will be sorry you explained Alanschu " )
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Irak: Abu Ghraib is closed and alot of people have died since the previous time you read news about it Iran: Alot of tough talk between them and the US. Europeans want to investigate and the Irani have showed the world they have enriched uranium in there possession...