Everything posted by alanschu
-
Interesting Main Plot Idea
Considering the possibililty of Bastila being dead, I doubt she'll play a big role.
-
Questions to the Devs
I'm hoping for some unique first level only feats to sort of give your character a bit of history
-
Making blasters more useful
I think you have to roll a natural 19-20 or whatever the natural range is, but I probably have even less of an idea than you do.
- The Ebon Hawk
-
Questions to the Devs
Almost everyone I know has some sort of allergy or condition of some sort. I am the only one that I know that has no allergies, and for all intents and purposes is pretty much "normal," which by the looks of things makes me strange
-
The Ebon Hawk
"Abandon ship...close all stores in the mall....cancel the three ring circus"
-
Making blasters more useful
I hope Atton really is like that, with the idea that someone suggested (you?) that there be ONE time that he is absolutely correct
-
Dantooine in KotOR II
Jedi aren't easy to kill from the air? I think carpet bombing the academy would do nicely.
-
Crew of the Ebon Hawk
You DIED???!??!?! LOLOOLOLDLOLOLOLOLOLKOLOLOLOLOLOLOLOLOL
-
Kotor 2 difficulty
Well, I just took an IQ test last night and got a 173. I can't be that stupid. Don't believe me? Check out my results. Go over to the site, Compare Scores and put in my email address, enderandrew@sluggy.net I rarely find it necessary to throw around IQ scores in pissing contests, but I'm not a big fan of your continued anti-male statements. Overall, Alexia, you're a decent person, and I enjoy discourse with you. You've expressed yourself being a victim of sexist comments and attacks on the forum. My advice is to avoid making sexist comments yourself if you wish to avoid such arguements. 173....wowowowowowow Although it is probably a test created for people with IQs of 100. These tests are inaccurate measurements for higher IQs, and tend to result in higher scores for people with above average IQ scores.
-
How will you play KotOR2?
My first trip through KOTOR was DS, so I'll start off like that. I'll probably end up being LS just as a counterpoint to the game starting off as LS, but we'll see...
-
Questions the the Devs - Take 2
Something more indirect then? How about: It sure would be cool to have additional bounties in the game, don't you think Obsidian? (Sorry...best I could do....I'm off to bed).
-
poll: chance of Bastila returning take II
Yes there is the overall plot. But in terms of programming, different branches need to still be related enough, otherwise a lot of work goes into stuff that people may never see. I'm not saying that this is a good thing, I'm just telling it like it is. Warren Spector made comments similar to how people wished the could have joined up with UNATCO and perhaps other stuff in Deus Ex, but he said that in doing so would require the developers to basically code in two different games, one for people that sided with UNATCO and one for those who didn't. As much as he would like to do that, it would never be approved. You mention different paths, but these different paths cannot be too different, otherwise it is like programming another game. If a decision about who is dead or not causes a branch, it could very likely mean that huge chunks of the game could be very different. When large parts of the game become very different and not very related (in otherwords, truly becoming a separate branch), then you end up coding a lot of material that can only be seen from that one perspective. I would bet that despite there being two different endings to KOTOR, the path taken in KOTOR 2 will be virtually identical, barring changes in NPC banter and an overall atmosphere to the planets, but the quests and planets and the order you do them in and all that will probably be pretty much identical. Any differences will probably only occur at the beginning of the game. If this is not the case, than I will be impressed and very happy, but I doubt it.
-
Sith Lords KOTOR Ending
I cannot vote because I cannot say. I always try to roleplay the character the first time through (which often means I miss a lot of sidequests too, I'm after Malak dammit...no time to deal with sand people). I started out being a good guy in KOTOR but ended up being seduced by the dark side, particularly after Korriban. When I saw the opportunity to retake the mantle of Dark Lord of the Sith, I went for it (which coincidentally gave me enough DS points to be all the way dark at that point....it was kinda cool).
-
poll: chance of Bastila returning take II
My comment was made more in relation to your paraphrasing of individual choices...not Bastila. If they considered every single individual choice in the game, you would spend the entire game telling the game what you did last game. They have to draw the line somewhere, lest the actual story of the game becoming too convoluted. You can still have the choice for Bastila without it being very complex (which it shouldn't be, otherwise you put in too much effort that not everyone is going to see). And it's been five years....if they wanted her dead, they could still make her dead regardless of what you said without stepping on any of the choices. The bulk of the different story trees most likely has more to do with the large choices in the game (Bastilla's may have been considered a large choice, although I would say her being LS/DS would be a more significant one), particularly what happened to Revan. I highly doubt the story is going to be any different with the exception of missing cameo appearances if the player killed Juhani at the grove or temple, marooned Carth, or whatever. It's so much work for little gain IMO. If we see Bastila in the game (or anyone else that could potentially be dead), it will likely be someone we just bump into, briefly talk to, and go about our business. Building giant plot structures around characters that might possibly be dead is just a waste of time, because if they are dead, what then.....a whole different story? It would be cool, but it would stretch out development time. It would basically be two games in one.
-
PLanets the same size? what?
Please remember that Warren was considered as one of the best game designers in the business at the time before DX:IW. With a portfolio consisting Ultima Underworld, System Shock, Thief and Deus Ex is pretty damn impressive say the least. Some minor critizism about the design choices were made before the release, but most thought that "Hey, it's a Warren Spector game, i can't be bad!". DX:IW didn't suck because it wasn't like the first Deus Ex, it sucked because horrible design choices. Warren Spector still is considered one of the best game designers. And besides, Deus Ex: Invisible War was Harvey Smith's brainchild....not Spector's.
-
PLanets the same size? what?
Grand Theft Auto and Knights of the Old Republic are two VERY different games. You cannot really compare the two since creating a larger city in SA simply means having more random cars driving around and whatnot. Having larger areas in KOTOR involves creating a purpose for those larger areas, with additional NPCs, quests, and so on. Your analogy is poor. And don't justify/rationalize your responses by saying you are picked on (downgraded or whatever) because you speak out against the game. There are plenty of people on this board that have concerns about the game.
-
PLanets the same size? what?
Because an engine is scalable does not mean that it will not take advantage of the latest graphical features. It just means the put in more effort into the engine to allow people with older hardware to still play the game. As much as I like the Crytek engine, I still think that the Source engine looks better. As for the AI, I have only played the demo, but is the AI the same "great AI" that lets me hide in the bushes while I shoot them, and watch them run around the bush I'm in without ever seeing me? I can guarantee that Half-Life 2 will also have fantastic AI, which technically shouldn't be something that is discussed here since things like AI are exclusive for games, not engines.
-
PLanets the same size? what?
Half-Life 2 most definitely has an engine that exists.
-
Acting
I got to lvl 20 in KotOR, in the temple of the Rakatta planet. So if there hadn't been a cap, i probably would be about lvl 24 when completing the game. Sith Lords is implied to be a little longer, so mayby if you completed every single aspect of the game, you could get lvl 30. However the cap hasn't even been pronounced yet. If you got to level 20 while in the Temple on the final world, I would bet you'd be lucky to get to level 22.
-
Crew of the Ebon Hawk
Except for the fact that I would want to play the game to run around and adventure....not play a turret minigame.
-
Suggestion: better skill and ability score use
That still overlooks the history of the developers. Just because they formed a new company does not mean you should take away their previous accomplishments.
-
poll: chance of Bastila returning take II
I think that the comment was not based on individual choices, but the choices that individuals that played the game made. I would think that many smaller choices could and would be omitted.
-
Better lightside ending please.
Episode IV had Vader escaping. But it makes sense, since Lucas couldn't leave the story wide open for a sequel because he didn't know that there would be one.
-
Better lightside ending please.
Still....all that got rid of was the celebrations at the end....it still seemed like a pretty happy ending.