Everything posted by alanschu
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***UNOFFICAL KOTOR 2 : THE SITH LORDS FAQ***
I dunno....must be more vague than I thought. My roommate read it the exact same way I did
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I suggestion about forums
I don't know how easy this would be, but would it be possible to have some sort of indicator on threads that developers have commented in? Sometimes I don't have much time to check out all the threads, so it'd be cool if I could quickly see that a developer was able to post a comment in a thread I had already been in. Or maybe this has already been done and I don't know what I'm looking for???
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Lightsaber Construction
Actually...this can turn into a bit more of a suggestion for skills. Maybe have some stuff be a bit more random based on a DC check. It did suck finding out that I needed exactly one more point in repair to successfully fix HK-47 (although perhaps something as unique as him should have some sort of pre-req). Some randomness could make things a bit more spontaneous. Maybe a range where there is some sort of chance....say you needed a skill of 10 to do it at all...less than 10 meant no chance...but up to say skill 16 there is a chance that gets progressively better. If you successfully do it when you only have a chance rather than a certainty, get HK to still poke fun at you with something like "I'm surprised a meatbag with your inability to hold your hand still was able to perform such a delicate task" (or something funnier....not a comedian here ). Anyways...just a thought.
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Lightsaber Construction
Tightening bolts wasn't exactly what I had in mind
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Questions to the Devs
I would think it's the other way around....CRPG players are powergaming types.
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***UNOFFICAL KOTOR 2 : THE SITH LORDS FAQ***
Wait....I read that as 7 new planets with 70 different locations on them. No way did KOTOR have 70 different locations on each planet.
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Overuse of the double-bladed saber
Being an apprentice to the Dark Lord of the Sith is not the same as being some sort of Jedi Newb or anything. He's basically number 2 in the ranking of the Sith....the only person more powerful is the Dark Lord himself. Hence, Darth Maul being only an "apprentice" doesn't mean much IMO.
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MULTIPLAYER!!!!!!
Multiplayer isn't that big of a deal for me. If they could add a way to play co-op or something, that would be cool...always fun playing with a friend.
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Lightsaber Construction
While it was cool that we "built" our own lightsaber in KOTOR, it was pretty much "look at my guy move his hands and voila....a lightsaber." I know this is a minor thing and if it didn't make it in I probably wouldn't care, but make it a bit more involved. Also....depending on how you could integrate it into the story, perhaps let you create your own double-bladed saber or an additional secondary saber. Sure...I could always just use one I found...but it just seems cooler using the one you created. Perhaps, expanding on things a bit further, have the lightsaber you create a unique lightsaber, that is perhaps easier to modify (since you know the ins and outs of it). Little things like different hilts or stuff (although this is relatively minor). Depending on what Jedi Class you are, allow some sort of uniqueness to it, perhaps even based on a character's intelligence (the neglected stat) or repair skill. This may make more sense with the prestige classes; maybe even make a limitation of a really good prestige class that you can only use a lightsaber you have created (but have the ability to modify better with your special abilities gained by your prestige class). Like I said....not a big deal, but when I heard about the fact that I could create my own lightsaber, I was a little let down by it in KOTOR....maybe even just a little minigame
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Overuse of the double-bladed saber
I thought Exar Kun used two lightsabers, not a double-bladed one. As for using them.....I'm all for a feat requirement being a bit more strict. Someone suggested master in lightsaber proficiency and I think that that would make sense. Even the dual-wielding feat probably shouldn't make that much of a difference, since a lightsaber would not have any mass aside from the hilt.....a true understanding of how to use the lightsaber would probably be a necessity. If they can make it fit into the game without being overly restrictive, yet still relatively unique, I'm all for it. However....if they are going to make it excessively difficult to use these saber styles, then they had better make it worth their while. And on a side note....most people I know preferred dual sabers rather than the saberstaff.
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NO More Mythological Force Thingys!
Wouldn't that be difficult...given that the movies take place thousands of years later. One of the good things about setting the game thousands of years earlier is the elimination of creative restrictions.
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Multiplayer or NOT
The only type of multiplayer that I would want would be a co-op mode. I love playing CRPGs multiplayer, and is the sole reason why I purchased games such as Neverwinter Nights, Icewind Dale 1 and 2, and even Hordes of the Underdark (only to find out it didn't support multiplayer ) In any case though, I have no beef with a solid single player game. I loved KOTOR and I'm sure I'll love KOTOR 2 with or without multiplayer. But if Obsidian can easily implement a decent co-op mode, I'm game.