DreamWayfarer
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What if the game gives the idea the main quest is about a very imediate threat and I roleplay a character who wouldn't divert his attention from stoping it for long, in which case I am unable to do more than, say, a third of the sidequests per playthrought? If the boss will wait in his dungeon for the hero to level up instead of unleashing a plague over the nation or sending assassins to kill our friends while we steal dragon eggs or investigate murders, then he may as well level down if the hero decides to stop him right now. EDIT: In fact, that is something I hate about most RPGs, Pillars included: the developers feel forced to include loads of sidequests and exploration, yet make a main quest something that feels imediate and with very high stakes, so it makes little sense from a in-character perspective to explore and do sidequests. If all the effort that went into sidequests and areas was used instead to make the main quest longer and give it branching paths afected by the player's choices, I feel this game would be much bettee. But them, it wouldn't be the same game in the end, so thinking about it is pointless.
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Please elaborate why. I am curious why making the game enjoyable by completionists and non-completionists is a "disgrace" even if it is done only with part of the content, and does not allow such things as simple bandits being better armed than a thayn's guard or someone who did no sidequests being able to kill a legendary sorceror in a high-level sidequest.
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Anni Iroccio calendar
DreamWayfarer replied to deniz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd say it is the indicator for years after the event, in the same way Anno Domini(Year of The Lord) is used in our world. Now, the question is who, or what is Iroccio. I would suspect it is related to BIG SPOILERS: -
My unusual companion builds? Wish I had them . It is just that I find it more fun to place Durance on the frontline with sword and board than keep him as a gunner and buff bot, for exemple. Things like that, when the stats make it better to play the character in a way that deviates slightly from how the class is generaly played.
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Favorite NPC moments
DreamWayfarer replied to Mocker22's topic in Pillars of Eternity: Stories (Spoiler Warning!)
My favorite line is when you confront the Skaenite priests under Dyrford, and when they tell their plan Edér says something like "Seems too much work for what you could do with just a lynch mob.". -
It is not that I care that much, as I can and do aproach stats from a roleplaying perspective. It is just that Palegina's stats feel so... bland. I would complain less if for some reason they gave her high DEX and low MIG, even if DEX is the stat Paladins need the least. But lowest stat being 11 and highest 15, in a semingly random spread? That just feels uninteresting, in my opinion.
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While I wouldn't drop them altogether, I'd limit them to Accurate 1, Accurate 2, Damaging 1, Damaging 2 and Fine. Perhaps highter level quality enchantments could be maintained, if they costed enough enchantment slots to make the choice between lower quality and a lash or slaying enchantment versus a highter quality enchantment necessary. And the hightest quality should occupy so many slots it would be impossible to use on unique weapons, to also make the choice between uniques and non-uniques more meaningful. That is what I want: less progression, more diversification.
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It is not the micro that worries me, I am used to pause all the time and always turn off the AI for battles where I am outnumbered. It is more because the on-demand single target healing and revival Paladins provide is better for me than priest healing, since my chars generaly drop one at a time, and the new FoD talent Palegina has could be of good use for my Fighters. However Priests are much more flexible, and my party does not seem to need more frontliners, and I still need to go throught Durance's quest. And while Paladins can buff the accuracy of a single party member at a time with Coordinating Attacks, Priest buffs are generaly area based. Well, I still have quite some time to try out Durance before picking up Palegina. Thanks for the advice, everyone.
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Hey there people. I decided to give PoTD another try now that they decided to cut down on the thrash fights, and now I have a question about party composition for when I reach Defiance Bay. I want to use 4 story companions at a time, and none of my self-made characters is especially minmaxed. I am using a Druid Watcher that has a mostly generic druid stat spread, except he has 8 DEX and 14 RES, because I've found it is the amount of base Resolve I generaly like on my chars. I plan on building him to use shield and hatchet, so he can be an emergency frontliner. While spellcasting, I plan to use a lot of damage over time because of Combusting Wounds from Aloth and interrupts. Further on the backline, I have Aloth who I plan to build for implement use, mostly minor Blights, based on Boeroer's Zeblastian Hurtstacker. On the frontline, I have Edér built as a two-handed weapon user and a hired warrior who is built as a damage dealer with 17 MIG and 16 DEX, but instead of investing into PER like a normal DPS warrior, I left it at 10 and gave her 16 INT. Both will eventualy have prone on crit weapons. As a middle-liner of sorts, I have a chanter hireling whom I will replace with Kana very soon. So, between Durance and Pallegina who will contribute more as a sixth member for my party? Or should I drop Edér and take both? And when I get into the White March, which of my frontliners could be replaced with Zahua or the Devil without changing too much the way my party plays?
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Disciplined barrage for +20 accuracy and passives for further weapon specialization and for -16% armor recovery penalty. And they already start with more accuracy. And they have more starting deflection than barbarians and constant recovery, allowing you to worry less about their survival and focus more on damage. It does not sound like much, but in the end Fighters are much better at being fire and forget single target bruisers.