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Everything posted by DreamWayfarer

  1. If it helps, orlans have a reputation (which my come prtially from racism, but...) of being naturally sttubborn, something that can be associated with boars. And Boreal dwarves are very powerful, so go either way.
  2. Maybe it would work better if instead of x attacks per turn there were action points, DEX gave more action points per turn and interrupts subtracted action points from the target's next turn action point pool.
  3. I don't think it is necessary. i mean, it is so zoomed in you can imagine him holding a bow and havimg his quiver on a lower position, like slightly above his waist and turned sideways instead of along his back facing upwards (like how it is positioned in Dark Souls, for example)
  4. Magran gives accuracy to Swords, not maces. Berath, however, favors maces, greatswords and is said to pay surprise visits to those who try to cheat death.
  5. Maybe you should open with a gun and switch to a pike? Bows are better for sustained damage.
  6. It was said as the game was still under development, I think. I believe a Rogue's invisibility is a more direct demonstration of "soul power".
  7. Hey, don't let the post above dissuade you from making your bow-mage. Although Ciphers with warbows/guns make much better supernatural marksmen.
  8. While a Cipher with a longbow fits the concept better than both, the idea is viable and looks more interesting than a wand-user IMO.
  9. Tell me, have you ever lived in South America? And what about Central America, Mexico and Canada, which happen to be packed togheter?
  10. Nope then he votes Russia, for exactly that reason. Central America is included yes. USA is only separate because it has one of the strongest gaming cultures, otherwise it's pretty useless to makes sperations in the two americas And yet it is useful to make separations for Europe? How is that supposed to make sense?
  11. It may not be a choice ypur character makes, but I think someone already linked to souls of others, living or dead, would be more ready to accept it, and maybe even more likely to develop the condition.
  12. I think you may be talking about me . And I agree that Chanters fit a Watcher as much as ciphers, because their unique type of necromancy and tradition of remembering the past mean that a chanter would be the first to embrace the gift of being a Watcher. Not only that, but both Watchers and Chanters are much closer to the original meaning of the term "Necromancer" than what you usually see on fantasy, being bridges between the living and the dead, the present and the past. It is only natural to have both in one character. EDIT: not really my favorite class however. I don't love extreme micromanagement, but chanters take it too far in the other direction before late-game.
  13. I would say that for a melee wizard who focuses on damage with conjured weapons DEX is slightly more important, even if so little it is more of a matter of tastes, as weapon accuracy is straighforward enough to buff to the point of few misses and critting is not a Wizard's main strenght, while attacking, casting and chaining buffs faster can be helpful (and even if buffs are all fast, sometimes you just need to empty your grimmorie at once to survive. For a tank Wizard however, PER is the only way.
  14. Druids can be great protectors. They are not great buffers, but when they have healing on par with priests and CC on par with Wizards that doesn't matter that much: weakening a foe is not so different from strenghtening an ally. And your build will work best with hide armor anyway, since you only need to tank as long as your spells are charging, so you will still look like a druid. Spears are nice weapons too, even tough hatchets nay be better. BTW, have you considered swords? There is an early nice looking black sword that makes you sturdier, and if you choose the Knights of The Crucible faction at Act 2 one of your rewards is a shining sword that buffs the accuracy of allies targeting the same foe, fitting the idea of a leader, guardian and blesser.
  15. If you give it a quality enchantment it loses its unique terribleness. I don't think the ingredients for Accurate 1 are hard to find, BTW.
  16. The Escape skill does not break stealth and increases deflection, which makes it a good take if you wish to pick the Backstab talent or specialize in killing the enemy backline.
  17. Hey! Many Pale Elves remove their beards. That is why they have ice and fire resistance, centuries of adaptation to cold winds and boiling wax.
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