
DreamWayfarer
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Scrolls not working.
DreamWayfarer replied to DreamWayfarer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
That would make sense if it was one of my frontliners, but when I try to cast a fireball with my priest she just raises the scroll then stops casting. -
Scrolls not working.
DreamWayfarer posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I noticed that often when I order a party member to cast a spell from a scroll during a big fight, said party member more often than not starts casting but stops before the casting is finished. Not only that, but the combat log says that the party member used the ability yet the scroll is unused and the spell is uncast. Scrolls of paralysis seem to be the exception, interestingly enough. -
Melee wizards rule. They are arguably the most efficient way of making a damage dealing wizard, resource-wise. After stacking self-buffs, you are able to outdamage everyone in the big fights while providing powerful debuffs when needed, and when you don't want to burn throught too much spells you can just summon a parasitic staff and be good for the whole fight. After patch 3.0, wizards will get a single per-encounter spell independent on their spellbook instead of whole tiers becoming per-encounter at certain levels, giving a further buff to this playstyle. Just a tip if you want to try: conjured weapons have an universal weapon type, gaining extra accuracy from any of the weapon focus talents, but not of many at once.
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Well... While I don't see it working amazingly, if you stacked enough attack speed and lowered the Recovery time you could reach a speed hard cap even without dual wielding, and with a lot of accuracy and DR penetration you could do some damage by criting almost all the time very fast. Not sure if you could do more damage than a properly built Éder, and it can only really work well with the expansion and higher levels. Sounds like fun to try anyway, but only if you start with a more balanced spread and respec later. But I don't play with rogues, so I am not sure if I am not only speaking foolishness.
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An ideal solution would be if "hard" disables got lesser effects when they graze instead of lesser durations, and instead of immunities to CC we had something like all hits and crits becoming grazes against certain foes, so you couldn't knock a dragon prone but could unbalance it, debuffing ts reflex.
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I hope not. I really want to see places beyond the Eastern Reach and see locations where there is not such a tight break between the "modern" colonies and "ancient" Enthwightans(sp?). If they decide to stay in the Reach, though, I'd rather see the Vailian Republics. I expect them to be much more urbanized and cosmopolitan than Dyrwood, and if animancy continues to be in the center of the plot I remember some NPCs saying its research is very strong in the Republics.
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Favorite NPC moments
DreamWayfarer replied to Mocker22's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't know, he never seemed stupid to me, just someone who likes to live carelessly and likes some self-depreciative humor once in a while. That quote of yours gives me the impression he is being silly, not thick. -
I also think there should be less of an area division between the different acts of the story, and you should have to return to places you have been before as the story goes. The clear area progression gives a "gamey" feel to the plot, and while needing to update old zones after the end of each act's questline may take more developer time, it can also give more meaning to earlier locations if they keep relevant later on. I mean, what if instead of going to a middle of nowhere ruin a priest pointed us at to investigate the Leaden Key during act 2, we learned they wanted to destroy Raedric's animancer's research and we had to find out why?
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I think POE 2 could happen in the southern hemisphere, and be more nautical, with a ship instead of a stronghold, taking place in many cities and islands from Old Valia to Deadfire arquipelago and The White That Wends, and with much less abandoned dungeons and wilderness areas than we have today. It would be a good change of pace, for most grand battles to happen not in dark ancient ruins and great fortresses but in harbours and palace courtyards in broad daylight, and for journeys to cross not deep forests and towering mountains, but pirate-infested seas and desolate glaciers.
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Avian Godlike
DreamWayfarer replied to NoGods-NoMasters's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ideally, I'd want all kinds of godlikes to be playable except Eothas' ones, because if they still exist they would be better as NPC only. Plus, being able to dedicate priests to any of the many gods would be good, if obsidian does not pull another Woedica plot. Nothing wrong if they go that way, of course. Of course, these are dreams for PoeT 2.