DreamWayfarer
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Everything posted by DreamWayfarer
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I believe I saved right before this and tried several different options. In fact, I'm absolutely certain that I Yeah, I just checked and you never need to fight anyone. Regardless of stats, you can still wear what you need. Wait, there is a way of not fighting them after entering the room? The leader always finds out I'm an impostor.
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It would help if you said more about exactly how things are going wrong. What skills are you using on each character? Priests offer much more than simple healing, and wizards can be used for controlling and weakening enemies rather than dealing direct damage. Are your "tanks" meatshields that deal no damage? Enemies will often disengage them if it is the case.
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You can't loot the caravan after killing them. I did it with a tank-ish chanter, who used the northernmost cart to not be flanked, wielding a shield and hatchet. Come, Come Soft kills most of the adds instantly, since they have so little HP. The named characters and guards were easily dispatched by the phantom. It was slow, but worked.
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Scrolls not working.
DreamWayfarer replied to DreamWayfarer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
No, I checked the combat log. No one interrupted the caster. -
Aventurer lvls
DreamWayfarer replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They will always stay behind you in terms of XP, but the sooner you hire them after levelling up, the lesser the difference will be. They will eventualy catch up, if you don't hire then multiple levels below you. -
Weak Companions
DreamWayfarer replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They will be weaker than characters you build yourself in terms of stat distribution, but if you plan on using a full party you shouldn't worry too much. Heavy minmaxing is not really worth it on anything bellow PoTD, and even then your tatics matter more. -
Scrolls not working.
DreamWayfarer replied to DreamWayfarer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
That would make sense if it was one of my frontliners, but when I try to cast a fireball with my priest she just raises the scroll then stops casting. -
Scrolls not working.
DreamWayfarer posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I noticed that often when I order a party member to cast a spell from a scroll during a big fight, said party member more often than not starts casting but stops before the casting is finished. Not only that, but the combat log says that the party member used the ability yet the scroll is unused and the spell is uncast. Scrolls of paralysis seem to be the exception, interestingly enough. -
Melee wizards rule. They are arguably the most efficient way of making a damage dealing wizard, resource-wise. After stacking self-buffs, you are able to outdamage everyone in the big fights while providing powerful debuffs when needed, and when you don't want to burn throught too much spells you can just summon a parasitic staff and be good for the whole fight. After patch 3.0, wizards will get a single per-encounter spell independent on their spellbook instead of whole tiers becoming per-encounter at certain levels, giving a further buff to this playstyle. Just a tip if you want to try: conjured weapons have an universal weapon type, gaining extra accuracy from any of the weapon focus talents, but not of many at once.
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Well... While I don't see it working amazingly, if you stacked enough attack speed and lowered the Recovery time you could reach a speed hard cap even without dual wielding, and with a lot of accuracy and DR penetration you could do some damage by criting almost all the time very fast. Not sure if you could do more damage than a properly built Éder, and it can only really work well with the expansion and higher levels. Sounds like fun to try anyway, but only if you start with a more balanced spread and respec later. But I don't play with rogues, so I am not sure if I am not only speaking foolishness.
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An ideal solution would be if "hard" disables got lesser effects when they graze instead of lesser durations, and instead of immunities to CC we had something like all hits and crits becoming grazes against certain foes, so you couldn't knock a dragon prone but could unbalance it, debuffing ts reflex.
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I hope not. I really want to see places beyond the Eastern Reach and see locations where there is not such a tight break between the "modern" colonies and "ancient" Enthwightans(sp?). If they decide to stay in the Reach, though, I'd rather see the Vailian Republics. I expect them to be much more urbanized and cosmopolitan than Dyrwood, and if animancy continues to be in the center of the plot I remember some NPCs saying its research is very strong in the Republics.