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DreamWayfarer

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Everything posted by DreamWayfarer

  1. Well, the problem is that some spells are better or less situational than others for most builds. A Wizard build that uses Penetrating Shot and Combusting Wounds will probably still spam Minoletta's throught all game, while a controler or melee Wizard wouldn't pick them at all. On the other hands, that ice-based first level Touch spell, or even most touch spells, won't be used no matter the levelbor number of uses.
  2. Can someone explain me how do these charges work? Is there any way to replenish them or if you use all of them, it is over?
  3. What about Aloth indirectly telling Durance to not call women "whores"? There are at least two banters that involve this, one being about Iselmyr. Or Edér speaking about the virtues of lynch mobs?
  4. While it is a heavy nerf, Reny still proved useful for act 2 on PoTD with his stuns. But then, I've never been a chanter specialist, and I don't know if any of the level 2 summons is worth it.
  5. Knock down us thankfully not ground based. And evil jellies are imune to all prone effects, not only ground ones, so they are still safe from it. If Spectres are corporeal enough to hurt with normal weapons, and have an obvious "standing" position, nothing stops a fighter from knocking them out of it. Whatever that would be of any use or not is somewhat disputable, but I like the indirect buff to CC from Fighters, Monks and unique weapons.
  6. The also don't work on oozes, of course . Disgusting things, sniping my backline with acid while resisting my CC.
  7. Even the touch spells? I didn't check to see if they were buffed.
  8. Oh. Sorry. If it helps, next patch will add a "story time" difficulty, that is like an inverse Path of The Damned, where the enemies are not only less numerous, but weaker, for those who wish only to enjoy the story. Said patch is already available on beta for Steam users.
  9. Have you considered lowering the difficult level? This game was made to require a lot of micro-managing.
  10. A really strong tea. They did say drugs were being buffed, but still, no withdraw penalties? Must be magic .
  11. Anyone kbow why Outlander's frenzy is still one per-rest? Really ruined an idea I had...
  12. A new favorite moment: Durance and Aloth talking about Iselmyr, and Durance is being Durance as usual. But in the end: D:"She has backbone, that woman. Does it scare you?" A:"No, but I won't be responsible for what happens if you call her 'whore'." I just wish Aloth and Iselmyr could learn how to make peace with one another somehow, because I am sure she likes when he tells Durance to stop being so Durance.
  13. Dwarfes? No, I don't think they have anything special. Orlans are good if you wish to have lots of Resolve and Perception.
  14. Honestly, the common room of the Black Hound is probably worse than some ancient ruins out there. But I guess I understand what you mean, that you see the survival bonuses are representing the product of something you do in the wilds during the rest period, like... I don't know, brewing tea from weeds you find around the roads?
  15. The highest test I've seem is what, 19 RES? You can reach that with a human and an enchanted armor, using the head and neck slots for INT and PER. Going with 17 RES, 16 INT, 16 PER, and using a Torc of Falcon's eyes, Dunryd Demon helmet and RES enchanted armor you can have all attribute based dialogues I can think of, except intimidation ones that depend on MIG. You could dump DEX and put extra points into MIG to have a decent Paladin char, if you don't mind having to roleplay in an especific way. Or an off-tank Chanter.
  16. I wouldn't use a godlike. Attribute bonuses from helmets are invaluable.
  17. Wait, so by resting in the woods with survival knowledge you can get faster, but by resting in a inn you can't, because forests are magical and you can't replicate said magic in a town? Ideally, survival bonuses should apply only when in wilderness areas, but since that is not the case I have nothing against getting them after sleeping in an inn.
  18. If you can get the bonus on the wilds and apply it innthe city, why not get it in the city and apply it in the city?
  19. Yes, but the bonus doens't disappear when you are in the city of Defiance if you rested in the catacombs, right?
  20. Why not? It is not like your survival knowledge disappeared when you are not on the wilds.
  21. Well, that also leaves you free to choose something other than Alacrity as a per-encounter, doesn't it? At least if you are a spellsword or implement user, since I don't think it speeds up casting. Effective and immersive.
  22. Kana is generaly built as a gunner, yes? Well, if there is no Ranger or Cipher in your party, you could give him outlander's frenzy, some ranged talents and perhaps Prestidigitator's Missiles to make him into a decent backline supporter that zaps foes with Stormcaller while frenzied and kills casters with Missiles of various kinds with penetrating shot.
  23. What? Even for melee weapons? Bye, support Barbarian, it was good while it lasted.
  24. I never really liked the armor and weapons in Skyrim. They don't imitate real armor from any time period or place I know of for the most part, yet often felt too generic to leave a lasting impression in my mind and lacked variety.
  25. Nice armors. Seem more early medieval for me, but still very nice and mostly down-to-earth, even if not necessarily realistic.
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