
DreamWayfarer
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Soulbound Weapons
DreamWayfarer replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The same weapon focus gives you mastery over flails, estocs and wands. Honestly, it wouldn't shatter my suspension of disbelief even more if it applied to a greatsword or mace bound to my character's soul. -
While I wouldn't get rid of Edér, I wouldn't mind having a squire or a merchant with a donkey following the party, fleeing from monsters while carrying our stuff and being snarky about it all. EDIT: and I wouldn't mind having loot simply disappear, as long as we are given time to loot before being teleported by cutscenes(looking at you Darzir. Almost forgot to pick up your ring of changing heart.)
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Main issue I think would be the extremely low Con (if you completely dumped it). You could just die from a single AOE; particularly if you fight in melee range. Also, even with zero recovery speed, high dex is still really good and better than might for a DPS rogue (self healing consideration aside). It still makes your actions 3% faster for each action since it makes the actual attack animation faster. That said, rogues have tons of abilities that benefit greatly from INT, PER, and RES, so I agree that it can totally work and might even be the best stat line (as long as you don't completely ditch con). Really, you can't go wrong with any distribution unless you have a specific "Gimmick" character build that synergies items and stats in crazy ways, and even then it will only be a little sub-optimal. You don't need to fully ditch CON. Lowering it and MIG to 7 is enough. But anyway, it is a fringe build made for getting high mental stats, and it is not something I'd recommend to a newcomer, only something made to prove a certain character archetype is possible, if less than effective. EDIT: if I was into minmaxing, I would fully dump MIG to have a little more DEX. I think it could be more effective that way.
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I think your main tank should be a paladin, and your offtank DPS a fighter. Paladins can have some nice burst, but can't really be built for DPS, while fighters are pratically made to be tanky damage dealers. A two-handed weapon is perfect for a offtank, and greatswords are awesome. On your secondary slot, you can fit an arquebus for alpha-strike or a pike when you are on the wrong side of a chokepoint. Also, you would do good by checking sone of the more recent builds in this forum. The guide by nerdcommando, while good and detailed, is somewhat misleading and overestimates the power of minmaxing.
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Escape is useful at low levels. Not many classes get the ability to basically teleport per-encounter at level three, and it doens't even break stealth. Yes, it is something one would respec out of later, so it needs a small buff, but it isn't useless. The refresh on kill idea sounds like an awesome to make it better.
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Thanks for the tips, Boeroer. Maybe(only maybe) I will respec after getting those items, it is just that March Steel Dagger and Sword of Daenesys can be aquired very early. EDIT: plus, warhammers don't fit the looks I was going for to complement this build's gameplay, so I will most likely not respec.
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The point is that Dexterity speed modifier is multiplicative with "recovery reduction damage multiplier". By cumulating the two, you'll get a really crazy attack speed. But for sure, you'll be dealing "enough" damage with your build idea. But dextery reduces the "final" action time, right? It was something like (Final Time)=(Action Time)/(1+DEX Multiplier), so if your action time is already very low because of low recovery, DEX contributes less to your damage. I am not saying this build will do top DPS, just that it will still do a good amount of damage and also unlock a lot of options. EDIT: Just tried to test this in POTD, and the glanfathan in tge tutorial are actualy able to kill me. I guess I overvalued the speed of dual wielding fast weapons. But I will keep testing.
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Playing a tank (PoTD)
DreamWayfarer replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It is technically possible, since the only stats Rogues generally need to deal damage are PER and DEX, and depending on your gear(speed enchantments, durgan steel) the later also becomes optional to increase, giving you a lot of points to put on things like RES and maybe CON. -
Yeah, Rogues are able to get so much damage multipliers it is ridiculous. Actualy, I am currently basing a character on the very idea that so many damage multipliers make Might unnecessary, and getting zero, or next to zero recovery from gear makes DEX unnecessary, so one can have a damage dealing rogue with 18 in all mental stats.