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DreamWayfarer

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Everything posted by DreamWayfarer

  1. While I doubt I would play a dumb Barbarian, and like the class as it is, I am all for character building freedom. I was just arguing that Barbarians needing INT is not something stupid.
  2. Now I am unsure what you are talking about. In order to hurt foes effectively, or even hit them at all, you need technique and precision. Brute strenght does not cut it if you have neither. And when you want to do so against many foes, you need a lot of finesse to be able to pull it off. You can just jump into the fray swinging your greatsword blindly, but in that case you would most likely either kill yourself or break your own blade against the hard parts of an enemy's armor. And I don't see how blind, stupid rage would let you pull it off with no discipline or technique. Focused anger, however, can help sometimes.
  3. Not my fault they choose that name for the class. But nothing stops angry people from being intelligent. Plus, if the only reason Barbs hit many foes at once is because they sweep their weapons REALLY wide, then why can't fighters or paladins or just about anyone do it?I wouldnt put "angey people" and barb rage in the same category. Of coursw fighters get angry as they are trying kill with a sword. A barbs rage is beyond that. Its what splits them apart.Then the Barbarians must be really disciplined to keep striking with technique and precision against many people while so angry. EDIT: Plus, being angry won't help you hit more people with your sword.
  4. Not my fault they choose that name for the class. But nothing stops angry people from being intelligent. Plus, if the only reason Barbs hit many foes at once is because they sweep their weapons REALLY wide, then why can't fighters or paladins or just about anyone do it?
  5. Not really. It's mostly just a list of known features from patch 3.0 and TWM pt. II. The only new bit of information is about the new stronghold-related quest, where he says, "The new quest focuses on your status as Lord/Lady of Caed Nua. Even though the castle is located in a remote area in-between Dyrwood and Eir Glanfath, the Aedyrans have historical interests there and would see you removed from your role, and what looks like a simple argument rapidly escalates into a large-scale conflict." (very poor on-the-fly translation, but you get the picture.) Oh. So no option to side with the Aedyrans? Poor Aloth, we turn him against his country? And ours, depending on the Watcher's background.EDIT: Spoilers removed.
  6. As a ranger playing in a party, your accuracy will be high enoughbto make grazes unlikely, so graze to hit conversion is not that good.
  7. I wish I knew the Interfering uniqye weapon property stacked. Then I would have played a support Barbarian much earlier. Or that I understood earlier how speed buffs worked.
  8. Now, this I disagree with it. Combat in RPGs is very, very abstracted. When my barbarian strikes three knights with carnage, I don't see it as he hacking throught all three in a single blow as much as positioning and manouvering in a way he makes three strikes agains three foes in a fluid sucession. A stupid warrior wouldn't be able to analyse the battlefield well enough to pull this of without dying. While making INT the most important stat for Barbs feels weird, and I wouldn't oppose decoupling carnage from INT, it isn't "plain old dumb" and I prefer it to having martial classes being all about MIG, DEX and CON.
  9. That is not true. They are harder to minmax, but can be effective and don't need all of their stats at high levels. A traditional damage dealer Barb needs INT, MIG and PER. One who wants more damage, but plans to hit only disabled foes needs INT, MIG and DEX. One who abuses weapons with on-hit/crit effects and interrupts needs INT, DEX and PER. If you intend to get into harm's way, you need CON and can't dump RES too far, but you don't need to pump either if you play carefully. The only mandatory stat is INT, and there are no full dump Stats, unless you use shod-in-faith and have high Might, in which case you don't need RES anymore. This is closer to the original design goal than most classes. The only problem, which is how much INT is needed, could be fixed by making carnage have a fixed distance. I would rather nit base it on weapon size because that limits barbarians to two-handers.
  10. Maybe at high levels, when all casters are OP. Honestly, I have severe restart syndrome, so I can't say much about highter levels.
  11. Then surely it should be lore based? not automatic The dragon example may be *common sense* (I'm surprised Eder can knock trolls prone) but many of the other immunities are much less obvious. Perhaps either lore or survival would automatically unlock info depending on the creature type, and some would start unlocked as common sense, but between none or all being automatically know I woukd choose "all".
  12. While I believe there should be no mandatory or useless stats for any class, tying carnage to big weapons isn't the way to do it, in my opinion, as it would force barbarians into two-handers. Ideally, if carnage were to be de-coupled from INT, it would be better to link it to levels or to make its range stay constant, perhaps with Talents or class abilities that make it bigger.
  13. I disagree. While the player may be unable to know the immunities at first, because of the abstraction of combat mechanics, I think Éder would be able to look at the dragon he is fighting and notice it was too big for him to knock prone.
  14. Yeah, it sucks. Ciphers had a feel individualy OP spells, like Echo, but why did they nerf the whole class? Right when I was thinking of doing a cipher playthrough.
  15. All KDubya said, and I'd like to add that Kind Wayfarer paladins gave a talent that gives allies an AoE heal when they kill enemies, which should fit well into the "holy avenger" theme, even if paladins in Eora are not necessarily religious, and none of the available orders is bound to a certain god.
  16. I thought Svef made people lie about doing nothing. Or at least my characters with high enough INT/Survival think so.
  17. Cleric? Did you mean Cipher? He/She means Priest.
  18. That is seriously weird. 0_o Have you done a bug report? Aliens aren't supposed to abduct Aloth.
  19. I am no pro, but I think the first build has too little INT. Hitting more foes more spread apart is very useful, and many class abilities Barbs have are duration based. If you droped MIG a little to raise INT to 16, it could work better. Minmaxing is mostly optional, if you are not soloing, tatics generaly matter more. Minmaxing on any difficulty bellow PoTD is not something usualy done. In fact, Barbarians are possibly the least minmax-friendly class. I suppose you could drop RES to 3, if you use a reach weapon, but other than that I wouldn't put anything below 7 on a Barb.
  20. Well, the simple answer is priest, but a Paladin can do the job quite well, especialy a Darcozonni for buffing accuracy, a Shieldbearer for defenses, or a Kind Wayfarer built for some damage for the healing.
  21. Well, constant recovery going from infinite to 90 seconds could be seem as an incentive for Fighters to invest more in INT, but it surely wasn't very elegant, effective or even logical.
  22. Because there is a real potential to fall below the power curve by not achieving good synergy between spells and skills. One of the major advantages of wizards is their flexibility: X spells per level per rest chosen from any spell book you possess allows for a lot of fine tuning and experimentation. The new spell mastery system is the antithesis of that. How so? You still keep your four spells per-rest.
  23. I don't think there are any foes with no number. Only ones whose number you haven't found out yet. You can see which defenses each attack targets by looking the description, but yes, attacks against liw defenses have highter chance of hitting or even criting for highter damage and duration.
  24. In the beggining people said ciphers were the special snowflake clasd Obsidian loved and would always be OP. After some patches, they became balanced but it seems the devs still feel that they have something to prove. I just hope there was a hidden buff or this is some kind of twisted social experiment.
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