DreamWayfarer
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For some reason I keep looking for reasons to make my mains either male Pale Elfs or female Savanah Folk. Maybe because I find the male models of most races too big and bulky, and don't really like the female non-human faces. Yeah, that. It is not because I find redheads attractive or have a weird fascination for non-standard elfs or something... Nothing to see here, move along...
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Truth to be told, this abrupt Cipher change was the only time a class really was "nerfed to the ground", and it is a temporary thing of this beta version. All in all, the game truly is much more balanced than at release, and while not all may agree that it made the game more fun, I think it was worth it.
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Well, the problem is that some spells are better or less situational than others for most builds. A Wizard build that uses Penetrating Shot and Combusting Wounds will probably still spam Minoletta's throught all game, while a controler or melee Wizard wouldn't pick them at all. On the other hands, that ice-based first level Touch spell, or even most touch spells, won't be used no matter the levelbor number of uses.
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Knock down us thankfully not ground based. And evil jellies are imune to all prone effects, not only ground ones, so they are still safe from it. If Spectres are corporeal enough to hurt with normal weapons, and have an obvious "standing" position, nothing stops a fighter from knocking them out of it. Whatever that would be of any use or not is somewhat disputable, but I like the indirect buff to CC from Fighters, Monks and unique weapons.
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Woah - suddenly, I'm pretty bad
DreamWayfarer replied to CybrSlydr's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Oh. Sorry. If it helps, next patch will add a "story time" difficulty, that is like an inverse Path of The Damned, where the enemies are not only less numerous, but weaker, for those who wish only to enjoy the story. Said patch is already available on beta for Steam users. -
Woah - suddenly, I'm pretty bad
DreamWayfarer replied to CybrSlydr's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Have you considered lowering the difficult level? This game was made to require a lot of micro-managing. -
Favorite NPC moments
DreamWayfarer replied to Mocker22's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A new favorite moment: Durance and Aloth talking about Iselmyr, and Durance is being Durance as usual. But in the end: D:"She has backbone, that woman. Does it scare you?" A:"No, but I won't be responsible for what happens if you call her 'whore'." I just wish Aloth and Iselmyr could learn how to make peace with one another somehow, because I am sure she likes when he tells Durance to stop being so Durance. -
Honestly, the common room of the Black Hound is probably worse than some ancient ruins out there. But I guess I understand what you mean, that you see the survival bonuses are representing the product of something you do in the wilds during the rest period, like... I don't know, brewing tea from weeds you find around the roads?
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The highest test I've seem is what, 19 RES? You can reach that with a human and an enchanted armor, using the head and neck slots for INT and PER. Going with 17 RES, 16 INT, 16 PER, and using a Torc of Falcon's eyes, Dunryd Demon helmet and RES enchanted armor you can have all attribute based dialogues I can think of, except intimidation ones that depend on MIG. You could dump DEX and put extra points into MIG to have a decent Paladin char, if you don't mind having to roleplay in an especific way. Or an off-tank Chanter.
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Wait, so by resting in the woods with survival knowledge you can get faster, but by resting in a inn you can't, because forests are magical and you can't replicate said magic in a town? Ideally, survival bonuses should apply only when in wilderness areas, but since that is not the case I have nothing against getting them after sleeping in an inn.