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Everything posted by theBalthazar
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Should Might stay multiplicative or return to additive?
theBalthazar replied to KDubya's topic in Backer Beta Discussion
The problem is here ! You must reinforce spells. Base damage. And not the contrary. You pay for it. You cannot buff, you cannot have paladin accuracy etc. -
Hello, In an another topic, Lamppost in winter said : it deserves an entire topic and a proposition ! Why not grant a bonus when the black jacket target the lowest Armor rating ? AR : 10 Pierce : 3 Fire : 3 Corrosive : 5 Slash : 15 If the black jacket target Fire or Pierce resistance (3), he gain +x penetration. Target Corrosive (5) : he does not win anything. The concept is there. Change your weapons and adapt to the situation etc... This was an excellent idea. It's not the same as the Devoted, because the devoted can not adapt. If devoted = slash weapon : The situation is not the same... More, Black jacket is actually one of the weakest class of the game. So +5 accuracy and +2 penetration against valid weakness of foes is a great idea. (3 for devoted = mastery of one, so less than 3)
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Island Aumaua, Why did you have to ruin them?
theBalthazar replied to KDubya's topic in Backer Beta Discussion
It was a good idea. A bonus penetration when you hit the lowest AR. Not worse than now. More reflexion = reward. 3 penetration for devoted ? 4 for black jacket ! This class will pass trash tiers to god tiers, easily with that. -
Should Might stay multiplicative or return to additive?
theBalthazar replied to KDubya's topic in Backer Beta Discussion
Where you see damage is too high ? Wizard are in a catastrophic situation. You want to kill them ? : p If you want nerf a thing, it is better to nerf 50 % hits to crits. (like 30 % hits to crits) And boost accuracy AND damages of spells. If ONE point active abilitie = ONE point for spells (llike now) : There a major problem with a disciplines barrage (Instant). VS a spell with 6 seconds + 3 recovery. With bad damages and bad accuracy. -
I wonder if it will not be the same for the grimoires. OK, I switch the grimoire. Do I remember the spells in it? No, I consult. I waiting this feature with impatience, for test it, because I dread its gameplay efficiency.
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Should Might stay multiplicative or return to additive?
theBalthazar replied to KDubya's topic in Backer Beta Discussion
Note that... In POE1 most of spells had +10 accuracy... -
Good improvement. Don't forget all kind of situations : 1) You are a novice in this kind of game = You not think to rest and 25 % is really bad. 2) You are maniac gamer = each time you have one injuries, you rest. (more easily now...) 3) You are normal gamer. You rest after problematic "situation". Here, if there is 25 %, this kind of players will rest often. If there are less injuries, they can stay with few injuries, and rest later. So, it is for 1 and 3 kind of players that is good to change situation. No injuries is a possibility but like said Josh Sawyer, the player can do anything and it is not desirable. No limit for player is a bad approach. Good choice, obsidian.
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A case for not adding general abilities to Proficiencies
theBalthazar replied to KDubya's topic in Backer Beta Discussion
The history of knockdown is weird. I remember in POE1, it had won +accuracy +%damage, because when you C.C. only one target, the is minimum !... the choice had been good. This was more useful and more logical. Now, with POE2. WTF... It is worst than version 1.0 of POE1 !... -
Should Might stay multiplicative or return to additive?
theBalthazar replied to KDubya's topic in Backer Beta Discussion
Additive : good with double check magic + physical. If you stay in separate way like now with resolve and strength, multiplicative finish with a perfect purpose. -
Lore Master Like Original Sin
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
red fish memory = mémoire de poisson rouge = To have a bad memory. Perhaps more goldfish memory ? ^^ -
A case for not adding general abilities to Proficiencies
theBalthazar replied to KDubya's topic in Backer Beta Discussion
With much less talents, POE1 is not better. There is always 20-30 % of choice in the pannel that is too specific/not very interresting. But I prefer 200 talents and 30 % of trash, than 60 talents and 30 % of trash. -
A case for not adding general abilities to Proficiencies
theBalthazar replied to KDubya's topic in Backer Beta Discussion
I strongly disagree. There is a difference between no new talents and too much talents, or, at all price. It is POE2, not a restructuration of the first game... Quality and quantity are possible. Proof ? NWN2. There is much problems with this game indeed, but all feats = pure pleasure. You have this feeling there is a true choice. Reason ? The "number" of feat mainly. And a majority seems credible. But in POE1 there was much less talents than NWN2 feat, there was still trash. It is not like : talents of POE1 was ALL perfectlty in osmosis with the game, and the ++number risk to break this dream... So, excuse-me, but this is not a argument... The game must make good impressions. A wind of freshness (New talents...). There is Original Sin 2 in front of ... -
An idea - dealing with lack of skill points
theBalthazar replied to Aramintai's topic in Backer Beta Discussion
It is a good start. But no replace a another point by level. Of course everything depends on the level required by the game. If it is tight, having only a few points will be insufficient. If the system is large, your system will be viable. -
Lore Master Like Original Sin
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
There was case where after kill the "ennemy type" in question : never seen again. It is problematic for one reason : the focus point with player is generally the first encounter. "Hey what is the weakness of this creature ?!" ?? ?? ?? Oh... I see. : p When you clean the map, sometimes you never see again the type of creature. And I have red fish memory : I have do POE1 many many times. Never remember any information about anything... : p So each time I don't use these informations... (true story...) Books of witcher works because this is a preparation to a fight. There is an investigation BEFORE^^. Lore master work because the lore is searchable at all times. -
Can we have more skill points on level up?
theBalthazar replied to jones092201@gmail.com's topic in Backer Beta Discussion
Perhaps not a tartar sauce, but a good mayonnaise for a solo character for exemple... 2 (Active and passive) x 2 seems legit. There are 7 actives skills. So with 5 party members you not cover all the possibilities with one point each level (If actual level = cap)... So, it is more ketchup+mayo here. -
Base damage is base damage. Power level is the "+" increase each level. An interraction with a base number x or + power level. For exemple, the spiritshift of druid. Someone tell me there will be an evolution each x levels. Increment of 1 pt each x levels etc. But ennemies will evolve too, and physical classes also evolve too. So the change with powerlevel is not an "excuse" if the spell seem to be not powerful.
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I just tested it with cheat code. Awful ! And it is not a scaling problem, because physical class also have scaling each level. the problem is base damage. More, there is no more fire damage reduction !... It is pretty horrible atm...
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You means Dragon thrashed is bad now ?
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A case for not adding general abilities to Proficiencies
theBalthazar replied to KDubya's topic in Backer Beta Discussion
If you want calm down haters of new system and if they want to stay in class specific talents, the only solution is to create the same variety of choice for each classes. (or almost) There was 55-60 talents in POE1 ? = 35 interresting talents for each classes in POE2. For the figure, in the first version of beta, Druid have 3 talents, and priest 0 talents. No comment : p Some may be duplicate (Bull's Will etc.) but 70 % of new things. If not, it can be badly perceived. You go after original sin 2, which has multiplied all his talents... Recall of facts : There is no new class... Multiclass is a good thing but be careful. Be careful to simplify the system too much, not to bring enough new things ... I want a 94 for the game I support. Obsidian must beat OS2... (Competition is good to go beyond) http://www.metacritic.com/game/pc/divinity-original-sin-ii -
Not bad but resolve become not universal. Crits to hits, even at 24 % is not crazy. And the negative counterpart is violent : p It become a dump stat to especially not dump : p So encourage people to stay at ...10 ? Very similar to Constitution with this system. And Con + Resolve dump = very fragile person, too fragile ? I don't know.
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EDIT : = tinysalamander +1 There is a downside, but this is less problematic. At worse, this encourage to take a single class priest, resolve oriented (a little more). Fighters have problem yes, but like actual system. (Health recovery = resolve) No change. Paladin are touched with healing like actual system. No change. But it is a choice if you take Lay on hand healing. (and you build arround) Cipher and druid can use all their concepts at 100 %. Except heal for druid but it is a choice each level !^^.... (When you don't chose spiritshift or focus with soul whip (Already here = core abilities), Big and Main difference...) Don't repair the situation. Others classes have always an advance... So : p 1) You create a new thing with resolve like around empower concept etc. (my first propositions) This is new : nothing is touched. Or 2) You Unraveled actual concept and you move them. This action create "counterpart" or "downside".
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Like that ? : Attribute Distribution 1.2 (According to the old system) Might : 3 % damage / 2 fortitude defense [Physical and Magical oriented] Constitution : +5% health / 2 fortitude defense / +1 deflection [Defense oriented] Dexterity : 3% action speed / +1 accuracy / 2 reflex defense [Nimbleness oriented] Perception : +1 accuracy / 2 reflex defense / +1 deflection [Perception of distances] Intelligence : 5% affliction duration / 5% area of effect / 2 willpower defense [Amplitude oriented] Resolve : 5% reducing the time of afflictions / 5 % heal and buff duration / 2 willpower defense [buff, determination oriented] ------------------- Interresting in resolve for 2 reasons : spe priest (buff etc.), AND priest is this last protector of the team. He gets out of afflictions before others !... For me the idea of JerekKruger is excellent. Hit with a Cipher is not anymore a problem now : you hit via might. Same for Druid. Priest are rarely damage dealer. If not, it is now only a multiclass problem (I want to buff and damage deal in a Berserker+Priest for exemple. Ok but you pay the price, it is ok). So it is an improvement. At worse you merge again the two forms of duration = problem solved. Perception : back to the sources ^^ With deflection (now more logical) + A second slot in constitution. Why not, the defense aspect etc. In POE1 v1.0 there was a second bonus (perception+resolve). And for parralelize : dexterity take the second point in accuracy.
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Not 5 anymore (was high for old metagame) Now it is 7 (base)+1 (claws) (Except if that increase with power level ? But no difference between single class and multiclass for now) To complete, there is a good combination with penetration + Accuracy. So Barbarian or Fighter. But this one will be Single class. To test his viability.
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I will try a base Druid like this (single class) : Strength 18 Constitution 8 Dexterity 15 Perception 10 Intellect 18 Resolve 10 Problem : Druid lack of penetration...
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Can we have more skill points on level up?
theBalthazar replied to jones092201@gmail.com's topic in Backer Beta Discussion
2 x 1 seems are not enough. (Now) 2 x 2 skills point seems to be great. 2 x 3 too much (there is 5 companions...) Two points you have a freedom. One, if there is killer active skill (Athletic ? : p) players will always take the same.