So, I don't know whether devs will increase skill points given at level up, tweak party assist some more or reduce skill checks values later on, but right now I feel that there are too many "must have" good skills and too few skill points to spend. Some classes by their role (fighter) need less active skills, some classes need more (rogue), while passive skills are needed by all.
So I've this idea - how about starting from 10 points every extra 3 points spent on an attribute give according skills a free +1 point?
Active skills:
Arcana (Intelligence)
Athletics (Strength)
Stealth (Dexterity)
Sleight of Hand (Dexterity)
Mechanics (Perception)
Explosives (Dexterity)
Alchemy (Constitution)
Passive skills:
Bluff (Resolve)
Diplomacy (Resolve)
Intimidate (Strength)
History (Intelligence)
Insight (Perception)
Metaphysics (Intelligence)
Religion (Intelligence)
Streetwise (Resolve)
Survival (Constitution)
So each attributes governs that many skills:
Strength - 2 skills
Constitution - 2 skills
Dexterity - 3 skills
Perception - 2 skills
Intelligence - 4 skills
Resolve - 3 skills
It's not equal among the attributes, but it doesn't have to be, because otherwise it would not be very logical and some attributes are useful enough as it is (Strength, Perception), while some need more love so that players won't dump them (Intelligence, Resolve).
So, for example, if I have a rogue with attributes like these:
Strength - 16 (+2 Athletics; +2 Intimidate)
Constitution - 8 (no bonuses)
Dexterity - 19 (+3 Stealth; +3 Sleight of Hand; +3 Explosives)
Perception - 16 (+2 Mechanics; +2 Insight)
Intelligence - 10 (no bonuses)
Resolve - 9 (no bonuses)
Feel free to bash it
Edited by Aramintai, 30 November 2017 - 12:41 AM.