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Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
Obsidian have already correct the problem of 2 handed style VS 2 sabres (2 weapons style) : 1) With the nerf of the bonus included in the base damage. In POE1 (sabre) 2) With the BIG nerf of carnage in POE2. The only case witch was problematic with the full attack system. There is an advantage to stay with two handed style : you only do one executive action like said above. I hope a boost 15 to 20 % for the fighter. Speed is not necessarily correlative to damage usually ? Like +20 % damage ? = +20 % Action speed. Etc. (And two handed style = 15 % with the Fighter, and two weapons style = 20 %) So there is a better DPS overall for 2 handed style when there is a full attack. Time of action + Recovery VS Time of action x 2 + Recovery If you have barbarian, barbaric blow can cancel the recovery = 2 hands widely better under certain circumstances. -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
I think this is a bug. -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
Recall of facts in POE1 : Fast 2.23 seconds consumed Frames to Effect: 14 Frames to Completion: 35 Frames of Recovery: 32 AVERAGE 4.3 seconds consumed Frames to Effect: 53 Frames to Completion: 79 Frames of Recovery: 50 SLOW 7.93 seconds consumed Frames to Effect: 128 Frames to Completion: 132 Frames of Recovery: 106 In POE2 beta² : Instant or Quasi-Instant 0s ; 0.5s Very fast 3s Fast 6s Average 8s Slow 10s -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
PRIEST Preamble for the first caster : (Yes I kept the hard ones for last : p) Given the opinions and the changes coming around the cast time, I will try as far as possible not too much to take into account. In my head, rather than this, I will see categories : Overall (actually) : Cast Time+Recovery 10s = Slow 8s = intermediate (lol 8s intermediate : p) 6s = Fast 3s = Very fast 0,5-0 = Instant or Quasi-Instant That is 5 speed class for spells. To compared spells -each others- (but NEVER compared to others abilities for now). Because I will not judge each time of his numbers, otherwise I could never judge and everything will be red actually : p > ACTIVE ABILITIES (SPELLS) Holy radiance Considering his speed and that is given, it is a good start to heal all the team. Good enough. Proposal : Almost perfect like this. But put back the +10 accuracy, I pay a passive ability for that : p Touch of rot Good corrosive spell globally. I would have thought of more penetration, it is still acid... : p Proposal : 7 penetration (its 5) Interdiction For me, the CT+R is too high. I think he must be faster. Proposal : Fast > Very fast like 3s overall. Because the effect is not crazy (dazed...) and only for 7s Restore One of the only spell what I use frankly in this hard time for the priest. Proposal : Perfect like this. Supress affliction Always good to suspend effects. Good cast time. Proposal : Perfect like this. Holy power Problem of this : area of effect AND Will be exceeded in every way. (Tenacious etc). So the placement is as follows: Large area + Long. Proposal : Stay at 30s like now but 3m radius. Barbs of condemnation -5 defenses, 7 penetration and correct damage. Ok. Proposal : Perfect like this. Blessing Problem with blessing is... dire blessing. Who beating him in every thing : p So we must put back his distinction (POE1...) It would not have been a problem if we had the whole spell list : but we must choose... Proposal : Like now + 10 % of damage. Halt Perfect except the cast time. It is only one target and not with the best affliction ever. Proposal : Down his category fast -> Very fast like 3s overall. Holy meditation Buff ok. Proposal : Perfect like this. All "Prayer/Litany for" Always nice except for cast time. Completely absurd. Proposal : Down speed category Intermediate -> Fast Repulsing seal Poor spell. At the start of POE1, it was awsome... Now... Sniff... In view of the meta-game....: Proposal : Triple his area of effect. At least it touches few peoples... Withdraw One of the best spell now. Proposal : Perfect like this. Spiritual weapon I never speak of cast time here but of categories. And here there is a problem. Proposal : Instant spell or quasi-instant (0.5s) Iconic projection Ok here. Proposal : Perfect like this. Pillars of faith Ok here too. Proposal : Perfect like this. Spreading plague Ok here too x2 A good debuff. Proposal : Perfect like this. Warding seal / Searing seal One effect = OK damage. But no need a category of speed like that. Proposal : Intermediate -> Fast Watchful presence Good speed (in our system... : p) + good effect Proposal : Perfect like this. Dire blessing One of the best during the beta 1. Proposal : Perfect like this. Consecrated ground Ok for me. Proposal : Perfect like this. Divine mark I propose something here. Stay with intermediate category (we feel he is in higher category... on the light of his damage, his effect etc.) But if we do that... Proposal : Stay with intermediate (actually 8s overall) but Penetration 9 (it's 7 actually) It is only one target : it is congruous. Despondent blows Here the spell is good except the crit to hit part (ennemies) 15 % crit to hit is not enough. I never do this spell in POE1 for this reason... Proposal : 25 % crit to hit. (Recall : 75 % of their crit still pass. Even with this upgrade...) Divine terror Perfect except area of effect. I will go up to 3m. It is a ok spell but not crazy. Proposal : 3m radius. Shining beacon I love this spell in the first. Good category of speed. No problem. Proposal : Perfect like this. Triumph of the crusaders Good spell too. Proposal : Perfect like this. Circle of protection For me, there is no reason to be in intermediate category (8s actually). It is a "ok" spell with +15 in all defenses but only for 15s. Proposal : Down to fast speed like 3s CT + 3s R. Devotion of the faithful Hum : p I'll be dishonest if I say he's not in the right category. One of the best spell in the game. Proposal : Perfect like this. (Hope a general adjustment because 8 seconds is completely absurd...) Revive of the fallen Ok category. Ok amount of health. Good for me. Proposal : Perfect like this. Barring death's door Incredible given the current system. Proposal : Perfect like this. Champion's boon I hesitated. The effect is good, but it is only one target. So, for me... Proposal : Down the category of speed. Intermediate -> fast like 3s CT + 3s R Side note : I hope 2 things for Priest. a good amount of passives and obviously a general breakdown of all cast time / Speed / recovery time. -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
Problem with "mana" and "action point". This don't reflect the particularity if there is a 5 mana / 5 mana. (visually) Novice can believe mana is for all his actions. So, if there is a pool by class, there is a name by class, that make sense. after that, if Obsidian chose this option, If we use mana or action point, pools must be merged. It is not a bad idea on the paper. For exemple, for few builds I have created, I used massively barbarian rage points, and less the fighter discipline points (disciplined strike and is over) In this case you can use all your "mana" or "action point" for frenzy or the expensive barbaric blow. 10 mana rather than 5 discipline / 5 rage. But it is not the choice of developpers. -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
You talk about the mob stance ? In fact, I think if there a lot of people, mob stance is widely better. If not conquerer stance is really good. To be frank, I used until now 90 % of the time conquerer stance. But maybe I'm wrong to not used mob stance... -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
Yes but you must have 3 wounds ? You must not wait for the enemy touch the monk ? (In POE1 I wasn't a big fan of monk, so I do not know any of his secrets) -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
ROGUE -> ACTIVE ABILITIES Escape Good deal for 1 guile. Proposal : Perfect like this. Crippling strike One guile for +20 penetration [if it is not a bug...]. So a certitude to do +30 % of damage. Good deal ! Main attack of Rogue. Tips : Not crazy at the end of the end. Because there is no others effects, and if you crit and gain +50 % penetration and you would have naturally had the bonus of x1.3 = no real effect of crippling strike... Proposal : Perfect like this. Smoke veil Invisible for 2 guile and short cast time. Deal. Proposal : Perfect like this. Blinding strike 10 accuracy and blinded only. No damage boost... Problem here, the cost is 2 guile. Too high for the effect. So there is two ways : 1) Stay like this but down to 1 the cost of guile. 2) Stay at 2 guile but increase the damage of 25 % (like POE1). Ideally, crippling strike has already the role of "little attack with 1 guile". So... Proposal : Stay with 2 guile. +25 % damage. Finishing blow Good but not at 3 guile. No. Proposal : 2 guile. I notice with the rogue, there is a lot of 2 / 3 guile... But not necessarily justified... Strike the bell 3 guile WTF ? 2 penetration and a little effect... I missed something in this ability ...? Again, a great incomprehension in terms of guile. Proposal : 1 guile, no more... For me, when we speaks about hit in the head, I add also 30 % hit to crit. (less than concussive shot of Ranger, because here this is a full attack and there is additionnal effect) Withering strike 3 guile ? Yes again...^^ For 10 accuracy and a "ok effect" only... Proposal : 2 guile and +25 % damage. (+10 accuracy and the effect obviously) Arterial strike / Debilitating strike Arterial strike is far better if it is not a bug. The DPS overtime is insane. [EDIT Thanks to Boeroer] only works when there is movement. Debilitating strike is far less interresting. Not worth it. Proposal : Debilitating strike, Perception affliction+1 (level 2) Dexterity affliction+1 (level 2). So MORE than Hobbled and distracted... Arterial strike, effect concern move (like now) AND the effect works if the victim suffers of 2 afflictions (if not this is too restrictive). Gouging Strike / Confounding Blind During this time, with brand ennemy, we have same effect in better... Confounding blind is very good. The increment of malus 3 by 3 is awsome. But gouging strike must be boosted. Proposal : Gouging strike, 5 raw damage per 3s. We are not the paladin here, but a rogue... Shadowing beyond / Shadow step Lol, the running gag. So 3 guile... ?^^... No I refuse. Invisible is ok but 3 guile is too much. Paralysis is great indeed. But one target and only 6 secs... This is not possible... Proposal : Down to 2 guile. (Already Enough... I'm not far to down to 1...) Smoke cloud Add Distracted and cancel the first effect of the ability !? What ? Perhaps a bug... but for now. Not worth it. 2 ability points for that, and 2 guile. No... Proposal : Invisible + Intargetable for 6 sec + A smoke circle of 4.0m (distracted) AND Same cast time than the base version (you don't pay for worse : p) Devastating blow / Eliminating blow Except for the initial cost of guile (same problem than base ability), this seems to be ok for the differents effects. +50 % damage and frightened effect seems to be good. Proposal : Perfect like this. Break the bell / Ring the bell / Pierce the bell I think there is a lot of bug for this 3. Pierce the bell doesn't work for me except the two initial penetration points (+2). So, I do not say anything for now, but it does not seem to be at level... Proposal : ? -> PASSIVE ABILITIES Defensive roll Good little tool. I buy it. Proposal : Perfect like this. Backstab Base of the base with a rogue. Proposal : Perfect like this. Snake's reflex Same debate than previously. I think 15 is a better value. Proposal : +15 reflex. Dirty fighting Not so strong, when you know the true percentage (10% of 1/2 until 1/4). And if we must replace this in view of all of classes... (Fighter etc.) Proposal : +20 hit to crit. Riposte Base of a rogue again. Proposal : Perfect like this. Deep pocket I never been a big fan of this. I think and prophesy : nobody will take that. So a boost is required. Proposal : +2 slots. +3 constitution (you can keep more stuff : p It is difficult to found a logical additionnal bonus...) Persistant distraction Excellent. But you kill all abilities above like smoke cloud etc. Proposal : Perfect like this. Adept evasion 100 % graze to miss. Incredible. Proposal : Perfect like this. Deep wounds Free +raw damages. I buy it. Proposal : Perfect like this. Side note : it is not a criticism, since it is a beta, but the rogue gives the impression of being really unbalanced at the moment (The worst until now). Especially for all the power source cost (Guile) -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
RANGER > ACTIVE ABILITIES Marked prey I think there is a bug here. Originally, Marked prey is only +20 % damage. Now it is more interresting than sworn ennemy with more range and better upgrade + pet can enjoy it... Proposal : Supress accuracy of marked prey or down to +5 accuracy +20 % damage (nerf). Wounding shot A incredible ability. Full attack. Overtime damages. Proposal : Perfect like this. Take down Was good in POE1. Now... Its not bad... but I will never take this ability... Prone is awful and it is the primary attack of the... pet. Proposal : +10 accuracy +15 % damage for the maneuver. Heal companion Total of 6 seconds for 20 heal per 3s. (total 40) We enter here for the first time in the debate of the attack speed. I think it's a lot, for the effect in question, especially for 2 bonds... It is not totally bad, but... Proposal : 2 seconds cast time / 3 seconds recovery. It is an emergency : so for 2 bonds, must be more quick than the majority of traditionnal attack speed. Evasive roll Good job. Proposal : Perfect like this. Concussive shot OMG. What is that ? Interrupting them ? Primary attack ? Only 10 accuracy bonus ? Balthazar, give us a better suggestion, now ! Proposal : Primary attack. 10 accuracy. Hit to crit 40 % (Attack on head...= risk). (spirit of this ability = ONE attack and you aim the head) Bindings roots Could have been nice. Sadly 3 bonds. WTF. Proposal : 1 bond. Master call's White fang ! Come back ! *I have to rest 3 secs after screaming so much.* Proposal : No recovery. Marked for the hunt If you concede the nerf of the base version. We have here a good concept. As long as we don't do barrel hunt : p Proposal : Perfect like this. Hobbling shot / Accurate wooding shot Choice between a poor effect for 6s (affliction level 1) and +20 of accuracy. I hesitate... : p Proposal : Hobbling shot, add -10 in all defenses during 6s. Indirectly less than 20 accuracy BUT ! On 6 seconds !... Takedown Combo / Brutal combo I had a hard time seeing the true gain of 100% Damage taken in the log. First attack yes (there is an indication), but the next attack witch is increased ? So I don't understand... If it is 100 % for the next attack for all the team, it is crazy. Atm I think there is a bug ? Penetration is also very good. So it is ok for me. Proposal : Perfect like this. Hardy companion Hardy for 6s, with 6 seconds of cast time+recovery... No. Its not enough. All of this for 2 abilities points... Proposal : Increase at 10s all the effects with this improved version, in addition to hardy inspiration. Evasive fire Seems to be pretty OP on the paper with high...attribute... ? Yes mister at the back of the class ? "Strength sir ?" surprise interrogation band of bad students, it is resolve : p Proposal : For me, personnally, a shot is a shot. even a random hit. It is strength. > ACTIVE ABILITIES Faithful companion 2 resistances. A good compromise. Proposal : Perfect like this. Merciless companion 30 % damage with affliction. Proposal : Perfect like this. Vicous companion 15 % damage 2 penetration. Good deal. Proposal : Perfect like this. Resilient companion 2 armor. Good improvement Proposal : Perfect like this. Marksman We have a condition. So if we have an aura with 5 accuracy, conquerer stance at 5 etc. All of this is without conditions... There must be a superior bonus. Proposal : 6 accuracy. (Was 5. not crazy, but slighty superior) Protective companion + Stalkers' Link +1 engagement only, for the first (protective). Oh no. This is not sufficient. There is here a racket : you must pay twice for stalkers link (this is true... : p) Proposal : Merged with stalkers link. Shot on the run Good idea. I will just add a little bonus otherwise I'm afraid no one will take it, despite that. Proposal : if you are naked, or with a light armor : +3 of perception. (I run lightweight etc.) Gunner A bonus against reload time. Good. Proposal : Perfect like this. Predator sense Was 50 %^^ Big nerf since POE1 ? ^^ I allow myself to go up to 40% because pets not ultra-efficient in POE2 beta... Proposal : 40 % damages for the pet when there is damage overtime. Defensive bond Often there was a good choices from Obsidian on the subject of defenses.. Notably start at 15-20 otherwise the bonus is not felt. Here only 10... It is not sufficient. Proposal : 15 against area of effect attacks. (It is only one type of attack = area of effect. Paladin have 20 against afflictions, I'm not too high...) Strengthened bond Upgrade of defensive Bond. 15 only (absolute gain : +5...). So I propose a modification. Proposal : 20 against area of effect attacks + Resistance to resolve afflictions, under 4 meters for both. (Mental side of the connection between both...) Driving flight Excellent ability. Proposal : Perfect like this. -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
True ! I correct that. -
A rework for wizard subclasses bonus
theBalthazar replied to dunehunter's topic in Backer Beta Discussion
I came to the same conclusion: for now, if I ever had to take a wizard and the cast time problem was set, I would take a normal wizard, without subclass ... -
Some comments on class design
theBalthazar replied to randomletters543's topic in Backer Beta Discussion
The loophole of the devoted is to choose the sword. With that, two types of damage. This greatly reduces the risk of problems. Admittedly, he will not always have the maximum penetration (estoc etc.), but he has a counterpart (+2 penetration). However, I agree with the black jacket and the wizard = really bad actually. -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
MONK > ACTIVE ABILITIES Mortification of the soul Cast time of 0.8 is sufficient. I think this is not strong enough to wait 2 seconds with recovery. Proposal : 0 recovery. Force of anguish What ? What is this ? You push, with a primary attack... for 2 wounds ? Fortunately, the monk has other qualities. There is a racket here because the upgrade propose just a reducing cost of wound. But it is not interresting in the two cases... Proposal : Primary attack. Add 20 % crush damage. (Push effect) Swift strike Wouaho. THE ability of the monk. Proposal : Perfect like this. Dance of death Satisfactory. I hesitate with the cost of mortification... but, it is "ok". Proposal : Perfect like this Blade turning Ok for me. Proposal : Perfect like this. Torment's reach It is a good option but you can do a double kick (google : double roundhouse kick). This is 3 wounds, so a big amount. 1) So full attack is possible. 2) For me, it is strength and not resolve (aoe effect). wide debate but I'm only giving my opinion...^^ Proposal : Full attack + Strength is the reference statistic. Apart from that, the ability is ok. Stunning blow Good enough, just that the cost of mortification is too high. It is only one target and for 6 seconds... Proposal : 1 mortification. Clarity of agony Good tool. Proposal : Perfect like this. Duality of the mortal presence Good concept. Modal, no spend. Proposal : Perfect like this. Thunderous blows 20s. Level 2 of strength inspiration for only 2 wounds = crazy. Proposal : Perfect like this. The long pain Pretty effective. Perhaps 3 wounds rather than 4. Because if you have wounds, you are generally already in melee and 4 wounds is a bit huge. Proposal : 3 wounds max. Wave of force If we consider my previous improvements (force of anguish)... 1 wound is now great with 20 % of crush damage. Proposal : Perfect like this. Lightning strikes / Swift flurry An indispensable of the monk. One or the other. With very high accuracy and hit to crit, swift flurry seems to be better. But Lightning strikes is also awsome... So... Proposal : Perfect like this. Clarity of mind Only level 1 of intelligence inspiration... for 20s. Perhaps not enough. Indeed, there is the case of barbarian (6 sec for level 1 dexterity inspiration) BUT this is only one point of ability, not two like here... (global cost) And it is instant ability. Here this is not the case. Proposal : 1.5 secs of recovery (Against 3 now) Often you need of this ability quickly, then react quickly. The dance continues Excellent idea. Proposal : Perfect like this. Raised torment Stun all the ennemies behind the target = crazy. Proposal : Perfect like this. Stunning surge Refound if critical hit. Good. Proposal : Perfect like this. > PASSIVE ABILITIES Bull's will / Snake's reflex / Bear's fortitude For me 15 is a better approach now. Because many abilities give 5 accuracy. On an other hand, we have 4 defenses. So, 5 x 4 = 20. 15 seems to be a good number. It is only my opinion. Proposal : +15 will / +15 fortitude / +15 Reflex Lesser wounds Good deal Proposal : Perfect like this. Graceful retreat Without doubt the worst ability of the game ? +12 defense against Disengaging. No comment. Proposal : +20 defense against disengaging +25 reflex for 8 secs after a disengaging attack. Long stride +25 % stride only. Hello graceful retreat We are in the same classroom ? Proposal : +25 % stride -50 % of the malus of recovery when you move. Soul mirror 50 % of ranged attack reflected... But only the misses. [Edit, Thanks to Boeroer] Proposal : Misses and Grazes are reflected. Routing pain Since there no more DR substraction, this ability regains its nobility. We can grunt against resolve, but here it is more logical contrary to a physical kick. Proposal : Perfect like this. Crucible of the suffering Good concept, good numbers. Proposal : Perfect like this. Enervating blows I think it is a good deal. Not crazy but good enough. Proposal : Perfect like this. -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
Yes ! I correct that now. -
Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
FIGHTER ACTIVE ABILITIES Disciplined barrage ^^... One of the best ability of the game. Not necessarly this first form : p But we talk to that a bit later...^^ Here there is already sufficient bonuses. +5 perception and +50 graze to hit 15 sec. Deal. Proposal : Perfect like this. Knock down Perhaps one of the worse investment of the game. Knock down becomes a poop animation. I would not want to say wrong things, but it during like what ? One second ? barely ? The time of the animation ? Holy crap... Proposal : At a minimum -if we stay with this system- start by doubling the time of fall and the time to get up. But I disagree the choice of kill prone effect like this ! Fighter Stances Like Paladin, three possibilties. It is a good idea to create a package. If conquerer stance is my favorite, mobs stance is great. The last is Guardian... too light for me. +3 ennemies engaged... With the bonus of deflection of conquerer stance, you compensate partially the flanking malus. So Guardian stance is not sufficient. Two others are great. Proposal : +1 armor against all engaged ennemies. Into the fray Basically I do not find this ability interesting. Dazed is not particulary crazy. In an other hand, upgrade is very good. But for me, this is a racket. All or nothing. We can imagine -3 penetration now, and -8 after (10 is too much for me...). Here, all the interrest is in the second version. Proposal : -3 armor of ennemy for the base version and only 1 discipline power source in the first version. 2 points with upgrade. Vigourous defense Good job, good values. No problem. Proposal : Perfect like this. Unbending Good job again, except the COST of the thing. 3 point seems to be irrationnal. It is good indeed, but not 3 points. Proposal : 2 Disciplines points only. With good resolve ~10 HP per 3 sec, good but not crazy. So 3 pts is too much. Disciplined strike / Tactical barrage One of theses two ability IS one of the best ability of the game. Instant cast ability and +50 % hit to crit. Sadly it is difficult for tactical barrage to resist against that. Nerf is possible for disciplined strike, except if we consider this is the trump card of the Fighter. And there is a problem : often x to y (hit, graze etc) have a little number (exalted endurance, you hear me ?) so 50 % hit to crit is VERY GOOD, but not insanely good. This is insane combined to others things. A nerf at 40 % is possible, but, the result will be the same overall. We must nerf at 30 % to begin to mitigate the result of the performance. And I think Obsidian buff Fighter because in the first Pillars, It was one of the worst character. Here, often on the top for many players. this is his place because he is 'limited' = specialized. Perfect for a melee which is not as variable as a wizard. It's subjective, but I adhere to his superiority. It is good for the meta-game. If not, we have a simple warrior, often mono-target... A small dominance in his niche is normal. Proposal : While waiting the final game, No change for now. Mule kick Lol 3 disciplines... WTF. Joke of the year : p Proposal : +10 accuracy +20 % damage, Full attack. 1 discipline point. More longer animation time (like base ability). Lower their guard Like said above. I think there a problem here. Nerf is needed. Not a big, but still a nerf. -10 armor guys. It is a bit huge... Proposal : -8 armor. Guardian stance+ Why all the bad spells and abilities have prone ? : p Disengaging and prone. Really bad when you think of the cost of 2 abilities points. Ok, there 2 others stances, but this is not a reason. Proposal : +30 % damage on disengaging. Mob stance+ Good. +5 % recovery each mob. Nothing to add. Proposal : Perfect like this. Conquerer stance+ +10 accuracy. Best general stance of the 3. Mob stance is more specific. Perfect. Proposal : Perfect like this. PASSIVE ABILITIES Two handed style Globally good, but I think 20 % is better now. Proposal : +20 % damage with two handed weapons. Weapon and shield style Works for me. Proposal : Perfect like this. Two weapons style Excellent ability ! My favorite style actually. Works with much combo (monk, druid etc.) Proposal : Perfect like this. One handed style Don't work for me. I think an accuracy bonus is better. 20 % miss to graze... is VERY bad. Once you have a good accuracy (often the case with fighter) = end of this ability. +this is only 20 % So not crazy. +There are a lot of abilities witch can transform all misses to grazes. So, this style is a very VERY bad deal. Proposal : 6 accuracy for one handed style. (in addition to the basic effect already effective !) Confident aim 50 % Grazes to hit. Much better thanks to the number, and because hit and grazes are two categories not cancelled. (contrary to "misses") Proposal : Perfect like this. Determination +20 defense against 3 afflictions. Good. Proposal : Perfect like this. Arms bearer +1 slot. Not sufficient for me. Proposal : Add recovery when the character change his weapon. Yes it encroaches on the black jacket and/or quick switch, but If not, I find it useless : p Rapid recovery 7 Health per 3 secs. So actually Add +2 health. It is not enough. Proposal : Base core, 5 health, like now. Rapide recovery, 8 health. Hold the line +1 ennemy engaged. I prophesy : Nobody will take that. Especially with the +2 and +3 ennemies engaged dragging everywhere. Proposal : +1 ennemy engaged. +10 % on Deflection and Fortitude. If you have 50 deflection = 5 pts bonus. 100 = 10 pts bonus etc. Body control / Fearless / Unstoppable Same problem as before with Barbarian and Paladin. So we have to choose. One, two or three. But we cannot choose different rules for each classes. For equivalence. Multiclasses = choice... Proposal : Smooth the proposals for all classes. Quick switch For me, It must be merged with arms bearer. It's not worth much. Proposal : Merged with arms bearer. Weapon specialization +15 % damage. A sure valor. No problem. Proposal : Perfect like this. Armored grace Same here, A -20% recovery is always nice. Proposal : Perfect like this. Superior deflection I will quibble. Proposal : +5 deflection (: p so +1 compared to now) -
Wizard's Level 0 Ability
theBalthazar replied to PK htiw klaw eriF's topic in Backer Beta Discussion
and here at realase of the game, we discover that the grimoires will all bring -30% cast time. Obsidian had planned everything from the beginning and laughed at us. Seeing us criticize the slowness of the casters : p -
the only thing I would have wanted from Tyranny is : spell modification. I saw it less strongly than Tyranny. But for example 2 modifiers on the spells. In this situation, you can take 9 seconds. And allow a -30 % recovery on a "sigil". Two slots : (No more, for avoid the chewing gum effect, and stay with a strong personnality of the spell) -30 % recovery -30 % cast time And others choices. Like bounce +2, add burn effect. etc. This ideas of modification was amazing in Tyranny. The most apreciable part for me. Plus, with that, you create a precious treasure = sigil. So the system works. And with higher personality spells of pillars = win.
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Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
BARBARIAN -> ACTIVE ABILITIES Barbaric yell Was bad in the first... Always bad. 3 seconds of recovery... Cone effect (not perfect to touch everybody) It is a shout and a bad ability... Proposal : 0 recovery. It is a shout and not extremely powerful... Frenzy Classic and effective Proposal : Perfect like this. Barbaric blow Excellent ability EXCEPT the cost in rage. Totally absurd. Not as strong as you think. No reason to spend 2 pts. Proposal : Cost of 1 rage point. Wild sprint Slightly too short for the cost. Will be exceeded by moult superiors inspirations. (level 1 of dexterity...) Proposal : 8 seconds. Savage defiance Great and powerful. level 3 of constitution inspirations fort 15s. Very good. Proposal : Perfect like this. Barbaric Roar / Barbaric shout Two bad choice. +3 engagements during 30s not enough attractive (why not 10 engagements ? : p). For roar, knock down is bad since prone is just an animation time. All of this for 2 abilities points... Proposal : Barbaric roar, Stun for 4 seconds - Barbaric shout, +1 penetration +1 armor (against those affected by the scream) +2 ennemy engaged for 15 sec. Blood frenzy / Spirit frenzy Two bad choice again. I always take base frenzy and never this. Why ? Because blood frenzy = 4 raw damage. Spirit frenzy = -5 strength for ennemy. Not crazy for an ability point. Proposal : Blood frenzy, raw damage on hit (4 raw damage is not crazy so...). Spirit frenzy, remove the deflection malus !^^ (Spirit = control) + stay with staggered Barbaric smash / Crushing blow Not totally crazy, because you must kill the target with this hit precisely (if not : no effect and all is lost), but... sufficient. Proposal : Perfect like this. -> PASSIVE ABILITIES Weapon focus Indispensable. Free accuracy. Proposal : Perfect like this. Blooded I'm not an absolute fan of this ability because under 50 % I heal. BUT, it do the job. Proposal : Perfect like this. Fast runner Nobody will take this ability. I Prophesy. Problem is : stride... defense against engagement.... not attractive Hum... Proposal : Dexterity +3 when your health is >= 90 % (Idea of : Healthy = Good physical condition = run fast = bonus of dexterity. Under 90 %, the bonus disapear). Thik skinned Engagement +1 armor against physical damages. Ok but nothing more. At the limit of the useful. Proposal : Perfect like this. Accurate carnage It is good except that now, carnage is much less powerful so... good but not essential. Proposal : This ability transforms actual raw damage in old system of POE1. 66 % of actual damage for foes in range. Eventually nerf at 50 % if it is too much. Wilder hunter Exotic but useful. Proposal : Perfect like this. One stands alone Since there not a necessity of engagement (good change of POE1, memories : p), this ability is much more useful for C.C. team. Very good. Proposal : Perfect like this. Bloodlust Again, a great option. No comment. Proposal : Perfect like this. Bloody slaugther 20 % hit to crit / 50 % crit damage. On the paper, this is crazy. But in reality it is just ok. When your target have 25 % of his life, its a dead man walk. So not incredibly useful, but ok for bosses. Proposal : Perhaps 30 % hit to crit. Unflinching Incredible. Problem : Paladin have 3 abilities separated for 3 resistances. Here 1 ability for 3 resistances. So.... Nerf Barbarian or Buff the paladin ? My proposal will be orange BUT with an idea. Proposal : Paladin AND Barbarian : 2 resistances in each ability. 3 is a bit too strong. For me, it is one or two. Perhaps two to mitigate. Interrupting blows Interrupt on crits. Good for me. Proposal : Perfect like this. -
Snif... Good bye dragon trashed. With me this spell is sometimes bug : no effect (or I don't see ?)
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Analysis of Meta-Game [Abilities/Spells]
theBalthazar replied to theBalthazar's topic in Backer Beta Discussion
Totally, this topic is only here for give your opinion on various evolutions until full game !^^ (necessarily partially subjective and incomplete) Full balance is impossible until the release of the game. And indeed, I think liberating exhortation should be for each allies target (include himself) -
Hello, Today, analysis of Paladin. There is a new rule in this game compared to POE1 : each point spend can ben spend to another class (eventually = if you multiclass) So balancing is much more important. here is my opinion, totally subjective, on Paladin. ACTIVE ABILITIES Sworn ennemy Awsome ability. I like the change. Why ? Because before, in POE1, we were doing one action for less than equivalent of a hit with a looong recovery. Now with almost instant effect, this debate is over. Great decision Obsidian. Proposal : Perfect like this. Flames of devotion One of the best tools of Paladin. A sure valor. Proposal : Perfect like this. Lay of hands Good but suffer of strength / resolve split. Only 5 seconds. Its ok, but without benefit. A little bit long 4.5 seconds (Cast time + recovery) for 20 HP under 3 meters... hum. Proposal : A little boost of heal, 30 HP ? Zealous aura A classic for paladin. good idea to bring all three together. +5 accuracy for all the team is a must-have. For me endurance is ok but not crazy on each party member. Charge is the lol aura : p Perhaps interess the game with a better bonus ? Proposal : Charge, little boost of dexterity. (Like +2) Glorious beacon Ok I don't understand this concept. 2 zeal... You give 6 seconds of your life : p for 4 seconds of effect. 1.5m is a halo of little candle. Nobody will take that. Proposal : range 3m Duration 5 seconds. Liberating exhortation A good tool for suspend hostile effect. Good deal. Proposal : Perfect like this. Reinforcing exhortation A good tool again, with deflection and resolve. Very fast. Proposal : Perfect like this. Sworn rival / Brand ennemy Sworn rival suffer of the comparison of Mark of the prey wich is better in all. But, overall, sworn rival stay solid and effective (refound cost of power source is anyway awsome). Brand ennemy (few burn damage overtime) is ok for defensive gameplay but ineficient with an agressive team. Personnaly I prefer widely sworn rival. Proposal : Brand ennemy, Same Paladin's order in the team take partially advantage of the effect for 8 accuracy 10 % damage (so effects / 2 for them) Shared flames / Eternal devotion Shared flames can be better if all your crew is near the paladin (at least 2). If not eternal devotion is better. A solid option. Worth it 100 %, one or the other. Proposal : Perfect like this. Greater lay of hand / Hand of light If you use Lay of hand it is for HEAL. : p So Greater lay of hand is better in all the case. Resolve and concentration is good but... less important than +heal +armor +constitution. A non-choice... Proposal : Hand of light : increase range for him, to distinguish it from its competitor Exalted focus First ability completely useless. 5 % hit to crit is a joke. No worth it at all. Nobody will never take this ability. During this time, with the Fighter... Proposal : Focus, 4 accuracy (5 now). Exalted focus, 10 % hit to crit and 6 accuracy Exalted charge 10 % hit to graze. Total cost : 2 abilities. For ? +25 % stride, defense of disengaging and this ? 20 % hit to graze seems better. 20 % of 1/4 of possibilities (Miss/Graze/hit/crit) is nothing... Proposal : Charge, +2 dexterity +25 % Stride and 15 defense disengaging. Exalted charge, 20 % hit to graze and +4 dexterity, and the rest. Exalted endurance I will never take that BUT I admit that it may be the least worse. +3 HP all 3 seconds can be useful (or not : p) Proposal : Endurance, +1 armor. Exalted endurance, +2 armor and 3 PV all 3 seconds. Enduring beacon / Inspired beacon When Inspired beacon is a "little too much" crazy, enduring beacon is OK but weird. can be very interresting with a little more radius. If not you target ennemies or allies ? Proposal : More range is needed if enduring beacon must be used on allies and ennemies. Reduce inspired beacon at 30 % damage but 5 seconds rather than 4. PASSIVE ABILITIES Retribution Perfect, logical, nothing to tell. Proposal : Perfect like this. Deep faith Same here, a big and convincing bonus. Proposal : Perfect like this. Divine purpose You learned the lesson from the weak defensive amounts of POE1. good work. Proposal : Perfect like this. Inspired defenses A little bit limited. One type of defense, only 3 seconds... It is ok but I think that can be improved. Proposal : up to two types of defense ? Inspiring triump Perfect for me. 10 sec for a correct boost on all the team. Good enough. Proposal : Perfect like this. Aegis of Loyalty WTF... Only unarmed is pretty restrictive objectively speaking. I did not have the opportunity to test it but if it fits the description : bad. Proposal : remove the obligation "unarmed". Clear head / Mental fortress / Iron gutt Perfect. A little resistance. Clear and effective. Proposal : Perfect like this. Inspired path I think it is a good deal BUT... I think at the end of the game, this will become less useful. Perhaps add a complement. Proposal : add a bonus in resolve. Like +3. (Zeal = your determination etc.) Righteous Soul Immunity to poison. Always useful. Good deal. Proposal : Perfect like this. ------------------ you too can give your opinion on abilities and spells. I will do others classes, or maybe not, according to time and desire !^^ Peace !
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Thats true. Multiclass encourage to find the best combo. More than POE1 (necessarly). And if Obsidian want a dynamic and fast battle (seems to be the case) = Boost the casters. Invoke = 5s seconds cast time + 1 second recovery. No cast time above 6 seconds. If Obsidian want to stay at long cast time (not fan personnaly) = Nerf the physical classes. But the majority of the comments say they like the dynamics of the physical fighter. So the cursor seems all found. Yes. Bad word. More physical class I wanted to say.
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Beckoner is not bad. But suffer of the main problem of all casters : cast time. 9 seconds 1 seconds Total : 10 seconds After that your are in a good position.... ...After that = Perhaps, often, the end of the battle... And still, most of the time, I test only one char (the main, watcher). What will happen when the whole team is optimized ? We can tell it, Beckoner is in low mid tiers. Why ? Because if we do a comparison with others classes. There is two possibilities. You know the game Boeroer, I know it, but me too. 100 h on the beta. So, you know that Melee characters is better. So I was saying few post ago : when a melee character attack during 3 seconds (often with instant boost like disciplined barrage, swift strike etc.) he do more damage on 3 seconds. EVEN more damage than casters if you place all the invoke at 6 seconds or even 3 seconds (Yes I think that). So to conclude :... 1) Melee character are too powerful. 2) Casters are slow AND weak. Because the speed doesn't explain why I am more effective with melee character at equal time elapsed. Chanter is a caster, slow, and weak. If I was Obsidian : All invoke 6 seconds Cast time, 1 recovery. (Just for start... : p) If I'm honest, these summons are good, but do not deserve more than 3 seconds of CT and 1 of recovery, in the current ultra-aggressive meta-game... 6 seconds is a good start. It is viable (not optimal but viable) 9 is absurd and racket compared to others classes. EDIT : And I have forget the most important. The interrupt. If you are at 5 seconds and there is an interruption. OR If you feel the slow rythm of agglomeration of phrase, 3-4-5 phrases is expensive in the dynamics of the fight. It is precious. Total loss if interrupted. And you have not a pool of power source (4/5 remaining) like others classes... So 9 seconds is long, moderatly powerful, and risky.
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What did not you understand?
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Wizard's Level 0 Ability
theBalthazar replied to PK htiw klaw eriF's topic in Backer Beta Discussion
Ok so it is an another way to tell resolve become the offensive attribute ? ok that's a good idea. For me, this is the best solution.