Everything posted by theBalthazar
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Some simple math about why Helwalker/Berserker rocks, and rogue sucks
In this brutal meta-game, A single class rogue can easily take +75 % on sneak attack VS 50 % for multiclass.
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User Reported Issues
Nooo !... : p Goodbye, Wildstrike x 2 : p
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Some simple math about why Helwalker/Berserker rocks, and rogue sucks
And paladin ? + Sworn rival (15 accuracy + 20 % damage) Now almost instantaneus ! (In POE1 I claimed it, again and again : very good decision of Obsidian). + Eternal devotion (+20 accuracy fire damage 50 % + 25 % bleak walkers + buff on 15 seconds 25 % fire damage, all this for 1 pt of zeal) Sworn rival is refund if you kill the rival. I try it, not bad at all... It is less no-brainer than Devoted/Berserker/helwalker but very interresting (more than POE1, for me).
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Stunned / Paralyzed / Prone
If I understand right, Paralysed atm is an under-mix between ex-paralysed and ex-petrified. NEW Paralysed : (Dexterity Affliction level ***) 50 % of incoming hits converted to crits. -5 dexterity (-10 Reflex) (Also -15 % AS but useless if you are paralysed...) EX Paralysed (POE1) : -100 Dexterity -40 Deflection -40 Reflex
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Stunned / Paralyzed / Prone
There is a part of decadence already known for wizard (More cast time, less efficient in term of damage etc). But there is also a new thing. Stunned : In short, -5 might (-10 in fortitude) -5 penetration (if you are stun... useless debuff). (was -30 deflection before). So stay -10 fortitude only... So you are immobile, you dodge (Deflection) the blows as well than normally ? I understand why this nerf. -30 deflection was too much. Indeed. But why not a -15 ? Petrified : -25 deflection. Paralysed : -20 deflection. Stunned : -15 deflection. Prone : -10 deflection. It is purely a logical question. If you are immobile, should you just lose in fortitude (case of stunned) ? If not, Wizard will be lose again a great interrest of debuff. Stunned for exemple is THIRD affliction (best of the best of his category...). It is pretty bad atm. ---------------- Severity of afflictions, by Lamppost https://forums.obsidian.net/topic/94589-severity-of-afflictions/?do=findComment&comment=1953211
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Does prone have a duration?
The worst is : the upgrade. Floatting in the air during 1.5 seconds ? Wait... 2 abilities points for that ! ? : p
- The mechanics of Full Attack/Primary Attack are bad
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What is the problem with misses of the new system ?
Modal seems to be very very equilibrate. too much. They could be 75 % bonus / 25 % malus. But by far, this is not the case...
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A case for not adding general abilities to Proficiencies
And if value of weapon focus is down to 4 accuracy ? Weapon focus + Superior version (Barbarian now, eventually Fighter etc.) 4+4 = 8 accuracy (Was 6, +2 compared to now for barbarian) Cost of 2 abilities points. Weapon focus 4 = 4 accuracy for general pool. (-2 compared to actual weapon focus of Barbarian) Cost of 1 ability point.
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Resolve! Huh, What is it good for?
Not bad, not bad. But there is a conceptual problem. Explain to a player that when he use heart of fury, he lose brutally his strength ? It is weird. BUT the idea is sympathic. To go to the ends of things : you have to find the specificity (like DnD)... Might > pure strengh auto attack and abilities. Resolve > Full magic auto attack and abilities. This new system (Pillars) was created for that reason ! Each attribute must serve anyone. Here, what is the utility of might for a pure wizard in your system ? 0. Wizard doesn't use auto-attack.
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A case for not adding general abilities to Proficiencies
Why not that to reconcile everyone : Weapon focus (General Pool) Superior Weapon focus (Barbarian, Fighter etc.) We have specificity (concept of classes mentionned above) and freedom of choice (general pool)
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New Death Godlike Concept, Possible ?
Exactly. This why the first step at 50 %. to have a better margin.
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What is the problem with misses of the new system ?
Strength 20 at the begining + Few levels of warrior = problem solved : p NWN1 or NWN2.
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New Death Godlike Concept, Possible ?
Yes death Godlike would have a bigger grip on the near-dead. 10 % damage, when 50 % health remaining. 20 % damage + 5 accuracy, when 25 % health remaining.
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New Death Godlike Concept, Possible ?
Hello, Just a simple thing : perhaps increase the range of bonus ? Like : 10 % damage when 50 % health remaining. 20 % damage when 25 % health remaining. (To stay close of actual numbers)
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Resolve! Huh, What is it good for?
Resolve is useful to gain more point for others stats. : p +1 excellent idea.
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Fighters and active abilities
And this is an abilitie level what ? 5-6 ? ^^... There is a balancing problem with that. 25 % graze to hit + 25 % hit to crit = far enough.
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What is the problem with misses of the new system ?
Not for me. + Not a reason.
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Abilities - what to do with them?
Good ideas : ) Priest ? There are too few for priest.
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What is the problem with misses of the new system ?
We'll see that with the full game. This will be the real test for the system. At the moment we do not have all the equipment, all our possibilities (I am sure that they will add other capacities) etc. In my opinion atm, What is absurd : the range of 50% of misses with 0 of difference accuracy/defense. Before you have dire blessing (we start level 1 not 6...) = not fun to miss 50 % of attack... : p
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What is the problem with misses of the new system ?
Gromnir, you are a troll, we know that, but now, my subject is not only on THIS event, and a simple 3. Obvious. +50 hours on beta, and you ? So, if I create this topic, this is not on one little feeling or a amplified random situation. I give my opinion with a severals and factual tries of beta, the screen is illustrative, not an ultimate proof. And I affirm it : if Obsidian want to dynamize the battle with less useless event (Miss, semi-efficiency with high difference of accuracy) : lost bet. It is all. The principle problem with that is : Viable and optimal situation in a bad way. You gain with a differencial of +40 accuracy, you should not even fail or graze. If have 40 of accuracy, the situation is just a little less good. We trade differentiation with Accuracy, against Massive Hit converted to crits etc. Like Tyranny for people who know... And Gromnir, because you must remember it : FAR more logical if you want dynamize the battle. Now yes. There is a perfect explanation... And it is not only feel of recurrence ? Too bad ! For me, there is a way to make a system between the two. Between POE1 and POE2 beta. It is all I say.
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What is the problem with misses of the new system ?
I understand. But This happen too often. The question is : 80 VS 40 for this feeling of recurrence (Miss and grazes) And more, for wizzard specifically, the time spend to cast and recover. Melee class = battle already finished. On the screenshot, Dire blessing was in preparation, obviously but this doesn't explain the quantity of accuracy compared to deflection, and this result. We notice that, the bias according to witch there is no all objects in the beta is not totally true... Because forcing 80 accuracy for a average of 40 not reduce this difference enough. (for me)
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What is the problem with misses of the new system ?
Still graze max, for Difference of +40. Accuracy becoming less useful. The question could be : This graze VS this accuracy. Yes, but even a hit was strong. And int mod was also a big improvement : 10 > 15 seconds ~. I try me too, impossible to do anything with these zero. Wizard mosltly, priest / cipher for part. Druid is save by spiritshifting. I tried with that to test deeply possibilities, but, with +9 perception / One handed / Zeal focus / The abilitie with max accuracy (=flame of devotion), FIRST MOVE^^ = Miss. I was in a state of shock, disturbed, destabilized : p. Then, as seen on the picture, the mercenary rogue also missed after that... a simple xaurip : p I needed to create this topic: p
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Barbarian + Druid = Crash ?
Problem solved visibly with administrator mod (windows 7).
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all abilities are not equal in law
If you are solo my point is gone. Because there is a concept, a class, a general package, with goods abilities and powerless abilities. No problem. I talk of multiclass obviously. Now comparison is not only in the tree of the class himself, but with all the classes, because they can be associated. In this great ensemble, I have more choice, this the intrinsic value of this talent seems weak. Even for spells, 5 % is pretty weak. You must pick 2 talents for the best diminushing returns ever. (first = 3 modals, enough atm for me). Why not : 1) Zeal aura : + 4 accuracy 2) Exalted focus : +7 accuracy, +10 % hits converted to crits. It is balanced without even thinking about it. Price : 2 abilities points.