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Backer Beta First Impressions
theBalthazar replied to Adam Brennecke's topic in Backer Beta Discussion
So empower is +1 level of spells actually ? Perhaps add an additionnal level like +2. To feel the massive attack more strongly ? Perhaps increase the effect. Most people complain about the feel of Empower effect. So stay like actually with multiclass or eventually add +1 level of power of empower effect. and add a +2 or even a +3 level for single class ! -
Backer Beta First Impressions
theBalthazar replied to Adam Brennecke's topic in Backer Beta Discussion
Let's go for your expert in balancing systems. : p Pro ++System of Rest + endurance without Health. WHY ? I did not like buy campfire 2 by 2. Use Food is an excellente idea. +Fast/Better loading (Subject to view the full game at the *end* of the game. POE1 had longer loading in this situation. Here it is a new save and a beta...) WHY ? Obvious. ++Multiclass WHY ? I like build. More possibilities is always nice. +Modals of weapons (even if... I would have prefered Weapon modal + Talent modal, but it is a another debate. More is always better than less fo me) WHY ? Because it is work in game. customize a specific fonction with weapons is a good idea. +Stealth system+Pause when stealth. WHY ? The system is globally better in all points. +Design/Style/Approach of dialog system. WHY ? Work for me. Great job ! +Retarget fonction. WHY ? Simple and excellent idea. -------------------------------------- Intermediate : +/- Exploration on map WHY ? The -feeling- of exploration is better. It is a fact. Move yourself is a good thing. but... I'm afraid that phase of gameplay become... Boring ? You know : move a thumbail on a map. Yes you take several ressources, but BE CAREFUL... This could be... Boring eventually. Things must happen to brighten up the gameplay. +/- Empower. WHY ? The concept is great for me. I love it. But... it is like drink away in the combat, with a lot of fail. I don't think its is enough "impressive" ? Or if the player have not enough try (number of empower in each battle ?) +/- Subclasses. WHY ? I like the idea of subclasses. There is no "fault". BUT I think personnally, we could have made more... attractive ? For exemple, I read description of three subclasses of the barbarian. "Mouai..." like we said in french. And I take a classic barbarian with no subclass. So... I think it is maybe too much... "particular" ? It is a problem if 90 % of players never take a single subclass because of that. --------------------------------------- Con: - New penetration mechanic. WHY ? I dislike the concept of "All or nothing" of this choice. I prefer the system of POE1 (gradual + Simply Subtractive) - Locked Talents. WHY ? In fact, you lock several talents to class : You remove possibilities to players. Single classes are disavantaged. RP speaking, why my barbarian must be a fighter for 15 % damage for two hand handling ? In this situation, I must multiclass for this, for that -simple- combo. Too much constraint for something that does not make sense. - "Miss". WHY ? Feeling to miss too much attacks on difficult battle. (Grazes?...^^...) - No Slow mode WHY ? I don't find the slow mode. If it is a choice, I dislike. In this kind of game, the player must can understand slowy. A move... but slow move. (not pause, it is different). - System a injury. WHY ? Amount too big. 25 % is too much. 20 % ? 15 % ? 15 x 3 = 45 so 55 % of healh remaining + All the malus is WIDELY sufficient... - Absolute nerf of casters. WHY ? Casting time too long + general nerf + Miss often... Strategically speaking, I don't know if my final team will have a mage in this situation... : p - Single class. WHY ? Snif... Seriously, there is actually absolutly not argument to take a single class. It is perhaps a choice for dev : to put news thing better... but the game is WIDELY in favor of multiclass. Or there is somthing I have not found in the beta. As it stands, I will never take this option. To correct urgently for balancing ? -
how does the penetration mechanic feels like?
theBalthazar replied to Ancelor's topic in Backer Beta Discussion
Don't forget an important thing : The game must be accessible to new players. - The concept of "no pen" (+30 % etc) etc, is not very accessible. PO1 was perfect (Totally Soustractive concept = simple 10 - 5 = 5 DR). Personnally I was thinking Obsidian want to dynamise the combat and the immediate reading of this. Or with that this is the opposite. +Miss (No grazes = frustrating when you want to evolve in the comprehension of the game, like me in beta, so... like a new player) +Complex (Risk of lost new players with no patience). Result of this metagame = the idea of Katarack. Rush to all +penetration. The game becoming "all or nothing" (+30 % or...No pen). Very punishing on the first game for new players. And counter the idea of universal pleasure for all classes. Here again (+) Multiclass (-) Singleclass. For the idea of lappost : Can be an idea but... The system become more complex. -
how does the penetration mechanic feels like?
theBalthazar replied to Ancelor's topic in Backer Beta Discussion
I am at ease, I thought I was playing poorly : p So, there is a bigger tendency to miss, that's what I thought ... Actually it makes the fight more ... random from a certain point of view. (I would say like you that it's worse than POE1 on this one) -
Criticism of the changes to the magic system
theBalthazar replied to PrimeJunta's topic in Backer Beta Discussion
Exact. In the same way, personnaly, I will have to add a lot of TALENT/SPELLS. Excuse-me obsidian, excuse-me for that (I like a lot of things in the beta) BUT... Personnaly I expected 2 news spells by level/line AND much more new talents. Because yes, IF YOU want stay in this "locked" (Class bound) system, the importance of number of talent in each CLASS TREE is -critical-. (Like x 2, easily, for me...) OR, to stay with less talents (like POE1), but in general pool. If not, I am a little bit... disappointed. It is a new game, not an extension. -
Removing non class specific talents was a bad idea
theBalthazar replied to Boeroer's topic in Backer Beta Discussion
There is no confirmation bias. Boeroer said a simple things : a class is now a massive cube with all his stuff. The principal pleasure is flexibility in PoE 1. With singleclass in POE2 we have less flexibility. it is a fact. I call this "The changement over time". Maintain player interrest. Each level. = is not great now. In PoE there an alternance with talents / powers, now ? At the creation all is determinate. "Building" a character is less attractive. Not underestimate the different choices, over time, of the player. Especially for single class, now. More, in POE 2 I expected more than less Talents/possibilities. The first impression is not great : 90 % of similar things for now (same for spells anyway...) And it is lock to class. -
Backer Beta First Impressions
theBalthazar replied to Adam Brennecke's topic in Backer Beta Discussion
+1 Just that for now. I have not yet end to practice the beta. I will back soon here for a complet "review". -
Removing non class specific talents was a bad idea
theBalthazar replied to Boeroer's topic in Backer Beta Discussion
I have DL the beta. I opened the Game and analyse a little bit the many changements... And you Boeroer, have detected the primary problem. A big +1 (I wanted to create the same topic !) For me, there is a problem. I understand the new concept : two classes can combine and give the famous few ex "talents". Referent to the concept of the class (blood slaugther = barbarian) BUT the problem is : for single class, there is no choice/limited choice. Single class is a great loser of this game. Like said higher, a pool of general talents was better (Choice, choice, choice in a game !). A the time where ORIGINAL SIN 1/2 tends towards "no class", you lock all the talents distilled to all classes ! Unbelievable ! It is not absurd to think a +15 % damage two hand for barbarian. And no : this is for FIGTHER. Yes you can multiclass... But this is limited. -
1) BOBBY : Will there be visual exoticism in this game ? (Things that make difference with the first game. In the trailer, we saw palm trees, and more foliage for example) 2) JOSH : Much has been said about multi-classes, do you think that a "19/1" will be viable with your system? 3) Subsidiary question, with your system and five party members (five role well defined), will we go to a total advantage to take a pure class (non-multiclassed) ?
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In terms of 75 %, it is ok. But the ultimate question : There is an access to others abilities/class talents when you switch to sub-class. Eg : Ranger 3 Barbarian 4 With the fourth level of ranger, do I take "talents/abilities" of barbarian 4 ? If not, there is the NWN 2 effect, and take another level stop access of the other class. (Feat) It is interessting if there 2 abilities in barbarian at level 4 wich can be interresting for exemple.
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Archaven, don't expect too much... I think sub-classes in this game = ~ bonus of classes in PoE1... + modification of the concept (with or without pet etc.) I hope better but I prefer do not expect too much with that. ---- Yes, it is one of the best stretch goals. Guys ! With level 20 there a ton of new abilities and spells.
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Problem with WM : if the player go in this area at the end, there is a loss of scaling. But with PoE 2 if I understand right, there is scaling... So no problem. Personnaly, for an extension, I prefer an "epic-epic side" (Concept of evolution, ever highter you know). So obviously, High level battle = end.
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Questions : 1) Are you going to make the prestigious "soulbound items" more attractive ? 2) The arrival of immunities (priest) add beneficial mastery in the game, will you continue in this way in terms of meta-game? 3) Do you think you can improve the pathfinding in PoE 2? Similarly, the reaction of the characters when they can not perform an action? 4) Are you going to make a game mode more difficult than Path of the damned? 5) Are you going to continue to give real meaning to skills? (Such as survival)