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Everything posted by the_dog_days
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There is no DLC available yet, thus no keys. When they are coming out Obsidian will send out emails on how to get your key.
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Pictures of your Games Episode X - The Journey to Babel
the_dog_days replied to Rosbjerg's topic in Computer and Console
I think there are a couple of mobile games out there, but yeah, they gave up on the srpg and dungeon crawler Shinning games. -
Your Tiers List [Base Classes, Subclasses]
the_dog_days replied to theBalthazar's topic in Backer Beta Discussion
I didn't know this. Thanks, because I've spent the last few months scratching my head everytime someone said that monks were one of the better classes. I couldn't figure out what they were talking about thanks to this bug. -
This is the funnest of these I've seen. Usually they don't do other than remind me why I don't talk about gaming in the office.
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This is both frightening and hilarious.
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Pictures of your Games Episode X - The Journey to Babel
the_dog_days replied to Rosbjerg's topic in Computer and Console
@melkathi Shinning Forces 1 & 2 are available on steam. I have both of them but I haven't gotten around to replaying them. -
The longest tutorial I have ever played was in FFXIII. It's like 30 hours long. Well technically the Witcher 3 is the longest tutorial I've played, but I don't count it because the real tutorial was White Orchard which was a open world zone with everything in it you'll find in any other zone and allowed you to run around doing quests out of order. It was real gameplay that was used as a tutorial.
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Playing NWN 2 (main campaign) and just finished the tutorial. Took me about three hours. That's the longest tutorial I've played since Phantom Pain.
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RANDOM VIDEO GAME NEWS - NOW IN 5$ LOOT BOXES
the_dog_days replied to Blarghagh's topic in Computer and Console
You're going to be waiting for several years because Nintendo rarely discounts unless there's a reason to discount. -
Pictures of your Games Episode X - The Journey to Babel
the_dog_days replied to Rosbjerg's topic in Computer and Console
Shining Forces? Awesome! One of my favorite franchises that is entirely dead in the west. -
I've seen more threatening cheering up, but it usually comes with weird physical contact.
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A Bat Tarry.
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Go Eagles.
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If you think the adds funny, go look at the kickstarter page.
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Which RPG-story would you like to rewrite?
the_dog_days replied to Harry Easter's topic in Computer and Console
Dragon Age Inquisition My rewrite: Act 1: You are considered the prime suspect for the divine's death, even by the Inquisition. The only reason they haven't killed you is because you have the anchor and can close rifts and are therefore their only means of closing the breach. Cassandra is your 'parole officer', she's also in charge of keeping an eye on Solas (she includes Varric in these orders, even though he isn't). You aren't the leader of the Inquisition; you are a prisoner. (Since I don't have a budget I'd also throw in an option for you to attempt to run right at the beginning of the game. All it does is initiate a 10 second cut scene where you are killed while trying to make a break for it resulting in a Game Over.) The only areas you have access to are the Hinterlands, Val Royeaux, and Haven (in the actual game you have can go to the Storm Coast and Fallow Mire in act 1). The only reason they are letting you run around these open world zones is because they need you to close the rifts. Campsites aren't campsites, they're where you check in with the Inquisition (there's a timer that starts when traveling in between campsites and if you haven't checked in with them by the time it runs out they will send soldiers after you initiating a 10 second cut scene where you are killed). Solas, Cassandra, and Varric are the only companions available in act 1. During Corypheus' attack on Haven he succeeds in wiping out the Inquisition and reclaiming the anchor. Only you and whomever you have in your party at that time (which is the reason I only gave you just enough companions to have a full party, though like the actual game you can run around in that quest without a full party because it takes place in Haven) are the only people to (barely) escape. Act 2: The Inquisition is gone, Orlais is being overrun by demons, the Grey Wardens are under Corypheus' control, and you have no base of operations. From this point you begin to build a network of spies (our new use for the agents of the Inquisition). While no one agent is plot essential, each one does have a unique background and personality. Corypheus is still after you, and you are on the run. Gathering these agents, tracking down leads to find out more about Corypheus, and closing the occasional rift with the residual power of the mark (its hand wavey, but its a BioWare game and if they can hand wave 100,000 people magically having the means and want to needed to travel to Andromeda to . . . you know, like, see stuff, then I'm not too concerned about this little plot hole) are the new reasons for the open world zones. Act 3: You eventually discover that there's a magical ritual that can temporarily multiply the power of your mark, meaning that you could use it to nullify Corypheus' anchor. Its complex and requires lots of time and space to setup so you have to draw out Corypheus to a prepared spot, ideally without his demon army. Thus begins the long task of theatrically using your mark in public to undo Corypheus' rifts in open defiance while still on the run from his armies. You mange to use your agents to sabotage one of Corypheus' strongholds and personally close one of his main rifts right in front of a group of enslaved peasants. Feed up with the display, Corypheus decides comes out of hiding to attack you head on (he wants to show the world that he isn't afraid of you). Corypheus triggers the trap but at the height of the battle the Red Templars catch up to their master and disrupt the magical ritual. Corypheus pulls the entire stronghold with him into the Fade where he throws demons and nightmares at you (they kill indiscriminately, so those helpful Red Templars meet an untimely death). You go on a chase through the Fade after Corypheus. These zones are half puzzle mini game like the Fade in Origins. Each time you nearly corner Corypheus, he uses the anchor to shift where in the Fade you are. In each Fade zone you can either befriend or enslave a spirit to aid you. After cornering Corypheus you use the spirits to harass him when he attempts to shift once more. In Corypheus' exhaustion and lack of focus he missuses the anchor and tears himself part, destroying the anchor in the process. As the anchor's power explodes outward you channel the last of it through your residual mark to help you and your companions escape the Fade. End Game: Going around zone to zone and killing respawning demons and closing rifts, so basically what DA:I was to begin with. -
Fact: Nazis have co-opted my moon base.
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My condolence on your happiness.
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I know. I just needed to say it out loud. It can be cleansing to get these things out in the open. :D
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It's a send-a-message nod. I think its odds of actually winning Best Picture are almost zero. I also liked Get Out, it was rather amusing and more intelligent than most films of its genre, but getting an Oscar nom. or calling it one of the years Top 10 best or whatever is over-rating it way too much. I know nothing about Get Out but horror, as a genre, is about as intelligent as shonen anime.
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Rothfuss, maybe (his first book blew up out of nowhere), Was that a pun? An unintentional one.
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