-
Posts
22970 -
Joined
-
Last visited
-
Days Won
377
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Absolutely. So - the best thing to do in order to get a very long CC duration is to crit (= high ACC) and have max INT. That also counts when you have a weapon like Starcaller that stuns or causes prone on critical hits. In that case you also want to have high DEX in order to strike a second time while the enemy is still afflicted - because that raises the possibility for a next crit which will again cause the affliction, stunlocking the enemy without the use of special attacks like knockout and the like.
-
Immolation's ACC is not influenced by shields. But it profits from zealous focus etc. It's like an aoe damage and heal spell with your paladin in the centre. 15 MIG without gear is certainly good enough. If it has 85 or 95 ACC - it will hit most mobs and burn them for good damage. I also have healing chain and used it like... once or so? But you can easily see yourself and retrain if you don't like it. I think my pal had 17 mig without gear and no other damage bonuses that count - besides scion of flame. And he had max INT. Every pulse of immolation scorched most enemies around him for ~30 burn damage - and that's without any DR bypass - while healing friends around him. Maybe he critted a lot, I don't know. But it turned him from an alpha strike tank into a really good damage dealer. And you still don't have to micro him a lot.
-
Turning Wheel and Lightning Strikes' elemental bonus damage don't stack. Burn gets overridden by shock. True story... Enervating Blows (lowers fort by 20) plus Force of Anguish (targets fort) is a great combo. If you took Iron Wheel you could use lighter armor = gaining wounds faster at the beginning and stop getting damaged when you have plenty - while being faster.
-
I used some rogues with Hours of St. Rumbalt and Tall Grass and so on and I have to say it's better to pump INT and DEX and drop MIG. Damage is still high enough and the extra duration helps a lot. Anyone noticed that Shatterstar and Strike Hard have higher than normal interrupt durations? Together with the Godanwhatever Warhammer that stuns it's a nice dual wield Combo for disabling - stunning and interrupting all the time
-
However, with a flail you can reach crazy high rates of graze-to-hit conversion and add 20% hit to crit with durgan steel. Take the fighters talent, one handed style (also works with shield) and add a paladin with zealous focus and you get a 95% graze-to-hit conversion plus a 25% hit-to crit conversion. Together with a shield and not too high accuracy this is a good weapon choice for chars that use a shield and want to avoid grazes while doing CC-attacks like knockdown and so on. Doing a lot oft hits and avoid grazes is also good for weapons that cause afflictions in x% of all hits or crits (not grazes).
-
I'm using robes when I'm not abusing the spellbind/duplicate thing and it's working. When you don't run into the middle of the mob that is. Instead I engage the clustered enemies from the sides, using Torment's Reach to spread the damage. When you get Iron Wheel you can even tank with robes. I use fists but keep a set of weapons with another damage type (spears) available because there are some immune enemies. Some have very high crush DR. And you can get some nice Spears in the game - like Cladiwhatever with stunning enchantment vor draining etc. and also Danyula (speed) vor Rizzeti's Thorn, which is valiant, if I recall correctly. But that's just for backup, since fists are superfast and do more damage than sabres in high lvls.
-
I don't think Immolation profits from Vulnarable Attack since it's a non melee periodical AOE burn attack. But Scion oft Flame works - also for FoD. I took Lead Spitter for alpha FoD strikes and added penetrating shot instead of Vulnarable Attack (and also Ryona's Vembraces) for a nice 15 DR bypass on my alpha strike and I'm constantly hitting above 140 if the target doesn't have superhigh burn DR. Then I run into the mob and turn on Sacred Immolation. Then my barb dragon leaps beside me and starts to carnage-stun everybody - which lets my immolation hit/crit even more while it heals my barb. Pouf! Everybody's dead in seconds. In Act III... with PotD... including bounties and such. Very easy - I think Thaos will be a walk in the park. Now I really love paladins.
-
And/or take Iron Wheel for growing DR with each wound which makes you supertanky when you need it without slowing you down. Use the lvl 13 duplicates together with some spell binding items that are good for melee (Alacrity armor, Mirrored Image Cape and so on) to get two buddies that have unlimited uses of these spells and do tons of elemental damage. My lvl 13 monk just walzed the adra dragon alone. Force of Anguish is also a great ability for long time CC.