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Everything posted by Boeroer
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Another point for Tall Grass and Hours of St. Rumbalt: you can get them very early - after Maerwald if you like. You just need coin. Tall Grass is Exceptional and Rumbalt has Accuracy 3 enchantment. That's a big leap in Accuracy right after Maerwald. You can also get Tidefall very early, but the fight is quite tough when you are of to low a level and impossible to find if your mechanics skill is under 10.
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I once had a melee cipher with Tall Grass. That also worked well. He did not need to get into the fray and still got some nice focus and damage. With Tactical Meld and Borrowed Instinct (stacks for +40 ACC) on top of the Predatory enchantment (+10% hit to crit conv.) you get crits all the time that trigger the prone effect. Maybe Hours of St. Rumbalt would also be nice in such a setup because it not only has an Overbearing enchantment but also Annihilation, what would make your crits truly devastating and would give you tons of focus. Mind that you can cast Tactical Meld before combat for free - meaning that focus regenerates in less than 1 second after casting.
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If you can, get Hiro's Mantle from Azurro. He will show up in your stronghold from time to time to sell stuff. You need high prestige (crown symbol) for him to show up early and often. Hiro's Mantle not only has retaliation, but also bonuses to DR, which is great for any melee character. Combine that with Sura's Supper Plate, a unique buckler. The retaliation on that shield stacks with the retaliation of armour or Hiro's Mantle. If you eat Carow Golan (= +4 focus on hit) you will at least get 8 focus when you get beaten without doing something. Vulnarable Attack, Savage Attack, high might, draining and biting whip and everything that effects melee damage also works on retaliation. So you will get a lot more than 8 focus when you retaliate. And since Retaliation always hits and has nothing to do with your weapon, you don't need to worry about your normal melee damage output, your DEX or your ACC. You don't even need to attack with weapons to gain focus this way. Together with heavy armour and some DR rising spells, you can just spam your powers all the time and run around the mobs while casting Ectopsychic Echo or whatever. Just keep in mind that you can't get these items very early.
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Raw damage helps a lot. You can get that from Envenomed Strike, Deep Wounds, some cipher powers like Mind Wave and so on. There are also some spells/powers that reduce DR. Body Attunement is one of them. And/or you can use burst damage from firearms. Genereally it's a good idea to do a lot CC (cause prone, stun, paralyze, confusion, charming and so on) so that you can buy time and reduce defenses so that you can crit more often and don't get hit a lot. Best tactic (as always) might be to search for a chokepoint and buff your doorman's defenses like crazy while stacking acc on your damage dealers. Then use CC and tank/shoot like crazy. Another winner might be ectopsychic echo. Even though most of it's damage will be eaten up by DR, a little bit always gets through. DR never eliminates damage completely. You just have to hit a lot. And that is easily done with some CC plus Ectopsychic Echo. You could also try some weapons with anti vessel enchantments. That's all that comes to my mind at tje moment.
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Ranger Class
Boeroer replied to Exzlu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I read somewhere that they make surprisingly good tanks, even on PotD. Somebody also said that a ranger with quick switch Arbalests or Arquebuses and Hold Wall (has speed mod) as the last weapon in row plus swift aim is pretty deadly. You can add the Chanter's reload chant on top of that. And the new multiclass rogue talent of course, if you use your animal companion for flanking.- 26 replies
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Sounds if you don't use some tactics after all. Especially in Raedric's Hold and The Endless Paths you can use chokepoints a lot. You just need one or two characters with very high defenses that block the door and some damage dealers that use spells, reach weapons or ranged weapons who stand behind them and kill the bad guys. Especially Act I is more difficult than the rest of the game.