Everything posted by Boeroer
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[CLASS BUILD] The Engineer (shocking dps fighter artillery tank)
Didn't we also have this stupid Defender nerf that nobody called for?
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[CLASS BUILD] The Engineer (shocking dps fighter artillery tank)
As always... I mean - it already got nerfed from infinite to 90 secs before.
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[CLASS BUILD] The Engineer (shocking dps fighter artillery tank)
I did some tests now and it seems that Constant Recovery does not scale with level. It's 6 points per tick now instead of 3 and only lasts 45 secs. Rapid Recovery however does scale with level. At lvl 14 my Engineer with 17 MIG gets 5.3 endurance per tick. So at lvl 14 the effect is doubled (used to be 1/tick, now 2/tick at lvl 1). The cloak is not affected. It's still +2 per tick (but with halfed duration). It all still stacks. Now the Engineer regains 15 endurance per tick instead of 9 or 10. This is not bad - but in absolute numbers it's worse than before: Old version: 9 end per tick for 90 sec means 270 end New Version: 15 end per tick for 45 sec means 225 end I still think it's better because as a tank you most deperately need healing when there are lots of enemies poking at you - not so much at the end of a fight. And sometimes 9 per tick is not enough.
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3.00 patch teased by Josh on SA
With the Beldam it might be not too bad because at some point the focus generation was so fast that I couldn't cast fast enough to get rid of it. But all the poor bow using ciphers out there. By the way: another hidden cipher nerf is the fact that Carow Golan now does +20% focus instead of +4. Bye bye Blunderbuss. Backlash Beldam works without it if you compensate with potion of flame shield.
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[CLASS BUILD] The Engineer (shocking dps fighter artillery tank)
But you have Constant Recovery from the start. Or were you just talking about Rapid Recovery? Whatever - it's a nice thing that it all stacks. Also with chanter's Ancient Memory & Beloved Spirits. That also got a buff by the way. Got doubled and also scales now. Duration halfed.
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Intentory items keep disappearing
I also lost an arquebus again some days ago from my 2. weapon slot.
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Build Idea: The Party Shield Paladin
Well, everybody has a tough time against these Ogres.
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3.00 patch teased by Josh on SA
Monk and Turning Wheel not triggering - it's a story full of mysteries.
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3.0 Beta changes (Unfortunately I do not have PoE on Steam)
I wouldn't say the best stat-wise helms look like crap - but they don't fit the rest of my armor most times.
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[CLASS BUILD] The Engineer (shocking dps fighter artillery tank)
Yessir - so does a Trollhide Belt and similar items. Well, it used to... didn't check that with the new patch. Like my build explained you can stack all that stuff in order to reach impressive recovery. Would be really stupid otherwise because only fighters can wear that cloak.
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Defenses/Damage reuction
Right. If there are only question marks (or nothing at all) it means that you don't know that enemy and have no idea what his defenses are. Then, if you fought against some of them, you will get numbers showing up. However - if you meet variants of this type of enemies (like Skuldr Whelp->Sulkdr->Skuldr King... or Lagufaeth->Lagufaeth Redfin->Lagufaeth Broodmother) there will be question marks again because you don't know if this new type of enemy has the same defenses than the other ones that looked similar. If you fought several of them all information will unlock and the defenses will be shown without any doubts or questions. You also get XP for unlocking that info.
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Defenses/Damage reuction
Hi! Defenses: Deflection (shield icon), Fortitude (strong guy), Reflex (winged foot), Will (head/brain) Damage reduction against: pierce (spear icon), crush (hammer), slash (sabre), burn (flame), freeze (snowflake), corrode (drops), lightning (flash). I think that's it.
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Build Idea: The Party Shield Paladin
Choose to siphon knowledge from Maerwald. Then Endless Patchs of Od Nua on level... can't remember... deep down below (for the other readers).
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[CLASS BUILD] The Engineer (shocking dps fighter artillery tank)
It looks great. Hehe - I will post exact numbers later.
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Update Notes: 3.00
You can't be serious about the cipher nerf. I mean it - you just can't.
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[CLASS BUILD] Schemer's Needler (roguelike Skaen priest)
Flick of the Wrist works with Prey on the Weak in 3.0.
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[CLASS BUILD] The Engineer (shocking dps fighter artillery tank)
Constant Recovery and Rapid Recovery do more healing in 3.0 AND scale with level. Since this build tries to abuse regeneration anyways now this guy will be nearly unkillable I think. Unless he doesn't run out of health that is. But it's only 45 secs now! So watch out after that. Another reason to send this guy directly into the fray...
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Build Idea: The Party Shield Paladin
You can even pick up the sabre "The Flames of Fair Rhîan" and Taluntain's Staff in the second slot and have 6 Fireballs per rest. Curoc's Brand for another one. Used this in a chanter build - together with Scion of Flame - great fun!
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[CLASS BUILD] Riptide & The Pit Fright (dps & offtank melee ranger double team supreme)
Guys - in beta patch 3.0 stunning shots also works in melee. This makes this build even more powerful. I nearly finished a playthrough with this build and some of my others (Dull Runner, Fulmineo Prondroni, this build, Backlash Beldam, Mad Hornet and Zeblastian Hurtstacker) - and these guys are really the best - even without stunning shots. They do tons of healing in a huge area, they so ridicolously high damage and the best thing - they can start with it very early in the game. With stunning shots this build will also add very strong single target CC into the mix when you reah lvl 11.
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Shield, bash, chiper And questions
Whoa - great. They nerf the cipher into oblivion and make melee rangers gods when they reach level 11. Whatever - that will only make my Riptide build even more awesome.
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This stat distribution for a barbarian?
With >20 INT and a item with overseeing you will of course hit more enemies then the ones "right next to you". I could provide screenshots but I'm too lazy today. Also: high INT and MIG (as I use for nearly all my barbs) are great for most scrolls or items with spell binding. Same with Tidefall's wounding enchantment. Shod-in-Faith are much more powerful if you have high INT (and MIG). If you take things like Aspirant's Mark - also great. Veteran's Recovery also. The yell's and shout's AoE is much bigger (especially the shout's). Threatening Presence's AoE is bigger. Heart of Fury is much better with high INT. On-crit effects - which are especially cool with carnage - last longer. To say you can savely leave INT at 10 may be true for special barb builds, but not in general.
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Spell Mastery for casters in 3.0
Oh man - it's even worse then. And cipher is not even my favourite class - nor is it the most powerful. Why the nerf?* Did they buff some powers in return? Because: 70 focus for this stupid self haste is way too much. I won't even talk about that completely useless statis thing. 60 focus for a singe target spell that eventually destroys the loot. I don't get it. I think I will download the patch today evening, ahve a look and then start a rant for three or four hours. I will fill the forum with such abysmal hate that they have to withdraw that stupid nerf. edit: *if it would be my favourite class then a nerf would be ok of course... no, wait, what?
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Shield, bash, chiper And questions
Shield bash did not work with Two Weapon Style and also not with carnage in 2.03. Don't know if it works in the 3.0 beta patch. Using shields without bash doesn't influence your attack speed at all. But if you use a shield with bash you will only hit with your main weapon every second time. So you were right. Bash - as it is in 2.03 - is a huge disadvantage and should be removed or buffed with some effect like a short stun, a very high interrupt chance and duration or something like that. As it is now, it's not even worthless - it's a punishment! I don't know if it generates focus - if it does, focus generation will be very low because the damage of bash is really whimpy. The only exception at the moment is Badgradr's Barricade because it's bash can trigger Thrust of Tattered Veils unlimited times if you crit. It doesn't generate focus. It profits from Penetrating Shot and works with Driving Flight (ranger). Maybe it also works with Vicious Aim - didn't test that. So a rogue or ranger crit-build with a weapon that has an on-crit effect (We Toki, Godansthunyr...) or a disorienting weapon (Vile Loner's Lance, Strike Hard...) plus Badgradr's Barricade might be worth it. I'm testing that at the moment.
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Spell Mastery for casters in 3.0
60 Focus - totally unnecessary. Amplified Wave is good (AndreaColombo's math skill not so much by the way: 35 to 60 is +25, not +15. ). But it's not worth 60 points of focus. Oversteering seems to be a problem with the balance patches at Obsidian. And now some powers have different costs than the others of the same level? Why? It would have been ok to shorten the duration of the prone effect, the huge, huge area of effect or even the hefty damage (same with the other powers). But why on earth would you choose to alter the costs? Ah - I know - the ruleset isn't complicated enough - forgot that, my bad...
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Build Idea: The Party Shield Paladin
In terms of DPS? Maybe the Blade of the Endless Paths. It not only has -5DR but also speed. And after patch 3.0 you can also put a lash on it I suppose. But it's hard to tell. If you have party members then the making enchantment on the BotEP is also nice. The White Spire is also good if you are fast - but I suppose your char is not. I'd say Tidefall is pretty much one of the best weapons in game. And I think it's wounding enchantment also profits from high INT and MIG, what makes it even better for slower, but strong and smart builds.