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Boeroer

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Everything posted by Boeroer

  1. You have to use Combusting Wounds with Wall of Flames - then it's damage is totally awesome. I like the new skill system. DR+4 really helps and the bonus to move speed is also very useful. Maybe they are a even bit too strong.
  2. I'm 99% sure that this is not intended - if you have that spell in your own grimoire it doesn't do things like that. It's good, but not that good.
  3. This would be true if they made the low level spells cheaper, left the ones in the middle alone and increased the costs of the high power levels (while fine-tuning some of them because at the moment nobody likes them). But they just made everything (exept lvl 1) more expensive AND nerfed two of the best powers while also nerfing the cipher drugs. Ok, +4 per hit with Carow Gholan was a bit cheesy with Blunderbuss and Retaliation - but they could have changed that to +50% or 40% instead. Not 20%. It lowers your stats while it gives you +20% bonus focus and you can't cook it yourself... yeah great. What does +3 for Draining Whip mean? Don't get your infos from the wiki - it's totally outdated. At the moment it gives you +20% focus gain. If you gain 10 focus normally you would now get 12 with Draining Whip - whoohoo! I mean it's ok - but not superpowerful at all. If they now buff focus generation then I will bite into my pillow. That would be the same as if they lowered the starting focus - what would have been less work and would have caused less trouble.
  4. Argh - I meant Amplified Thrust - so sorry! Spelltongue actually does +15% attack speed despite it's description (if I'm not misstaken). Besides this I think you calculated it correctly.
  5. I think the key is the amount of focus with which they start. If it's too high they will use one of their best powers to open a fight. Raining th costs of all powers may solve that issue, but at the same time also makes them completely bad. Would have been less drastical to lower the amount of focus they have at the beginning of a fight. I mean a monk also has 0 wounds when the fight starts. A chanter has 0 phrases. A cipher can start casting right away. THAT would have been a nerf that makes sense. This is not.
  6. Carow Golan also got nerfed. It now only gives +20% focus gain (not +4 per hit) while gimping your stats. Amplified Wave got nerfed a lot, Tactical Meld also. When this changes survive the beta I will never touch a cipher again.
  7. I maxed it more because of the really huge AoE (together with Overseeing and Voice of the Mountaintop) - so that the Dragon Slashed reaches really all enemies - and because of the AoE of the fireballs and durations of charmed/confused and scrolls. The linger time of the chants is also affected, but that wasn't my main reason to max it. But that was in a party where enemies don't clump together a lot. Maybe for soloing it's better to change the stats a bit. But I don't know, I normally don't so solos.
  8. If you don't like the fuzz to activate afflictions before hitting with a rogue the barb is better for you. THe barb is especially good with weapons that have chance-based on-hit effects (like Grey Sleeper or Wodewys and stuff) or other weapons that have on-hit-effects like disprienting or interfering (White Spire, Vile Loner's Lance, Strike Hard, Lost Theyn's Reach and so on) because carnage works with them. Also interrupt builds are great because of carnage. He's more of a disabler then than a dps machine, but still very effective. And you don't have to rely on crits in this case. The rogue however can turn a hefty fight into an easy one if he manages to kill the most threatening foes within seconds. I really like the new survival-bous for move speed (+2), Boots of Speed (+3) and Fast Runner on a melee rogue. Lets you sneak around in combat really really fast an reach the tough bugger very quickly without being knocked out on the way.
  9. Good question. Now it should. There was a bug report and Aarik said he did put it into the database. That was some time ago and should have been fixed by now. I didn't test it lately but it should be easy to see. If you sing it and then watch the combat log the burn damage should be higher than the slash. If it doesn't work the talent is a total waste of course - unless you don't plan to pile up Fireball uses from spell binding items as I did with my chanter back then.
  10. Before opening it one of the options is to wait to see what happens there and you can choose this option over and over with a single click and make the time pass. It's less tedious than resting where you have to click multiple times each time you want to rest... Oh yeah - right! That's even smarter. Thanks for the info.
  11. I think that would be a good thing. Not very important, but convenient.
  12. Anyone with high MIG and INT and low deflection can be a really good front-line healer if he puts on Shod-in-Faith boots.
  13. Now I know somtehing: I wish I knew before that all these gold plate npcs are totally unimportant. I'm no backer so I didn't know anything about this fuzz. At the beginning I clicked every one of them and thought "Whooha! All that text has to be important somehow". Man - I wasted so much time.
  14. Tehehe: a Shieldbearer dual wielding sabres. Sounds fun!
  15. It's like that, yes. Some things get multiplied (like speed enchantment, durgan steel, abilities, items like Gauntlets of Swift Action...), some added/substracted (like Two Weapon Style and armor recovery penalty). You can read it all here, Kaylon did some intense research and testing: Attack Speed 2.0
  16. Ah - clever! I didn't understand why you have to go to Lle a Rhemen though...? What's so special about that place?
  17. That's right. It's even better: the speed bonuses from abilities and items stack muliplicatively. So it would be like: 1.33(frenzy)*1.2(bloodlust)*1.15(durgan)*1.2(speed enchant) > 2. That means that you have zero recovery - whether you have 3 DEX or 20. But if you're wearing a plate, use Vulnerable Attack and wield a non-speedy 2H-weapon DEX ist still useful.
  18. No, it's not a special build I invented. I read about it somewhere when the game was new and it was one of my first barbs. I really liked him. It's just Sanguin Plate, Tidefall and Shod-in-Faith combined with low RES in order to get crits that trigger Frenzy and Consecrated Ground. Stats woul be like (without cultural background and special race - but can be different) MIG 16 CON 10 DEX 15 PER 15 INT 16 RES 3 High MIG and INT are great for Healing and Duration of Consecrated Ground and also the duration of Frenzy. You could lower DEX a bit since TIdefall's wounding lasts for 5 seconds base (longe with high INT) and only gets refreshed when you hit again while it's still on - it doesn't really stack. Abilities Barbaric Yell Bloodlust Savage Defiance One Stands Alone Thick Skinned Threatening Presence Brute Force (only if you have someone who can apply Weakened in an AoE - like Priet with Painful Interdiction) or Dragon Leap Talents Accurate Carnage Stalwart Defiance Vulnerable Attack Savage Attack Two Handed Style Weapon Focus Soldier Bloody Slaughter DR+2 from the Crucible Knights Items: Helm: Dunryd Demon or Tempered Helm or Garodh's Chorus Neck: Cloak of Protection Armor: Sanguine Plate (crush proofed, INT +2 or MIG+2 - depends on helmet) Ring: Ring of Overseeing Ring: Ring of Thorns Hands: Bracers of Deflection Belt: Blunting Belt Feet: Boots of Stability With the new Survival bonuses I would give him 9 points (you get +2 from the plate) and use the DR+4 bonus most of the time. With Exceptional Sanguine Plate, the Blunting Belt, Thick Skinned, DR+2 from the Knights of the Crucible and +4 from resting his DR is really impressive. His Deflection and Concentration are not... I think his DR against physical damage will be around 31-33.
  19. Erm... "buy two Rimecutters from Azurro" - not very predictable or reliable. I had that once in about 10 playthroughs. You could use Sword of Daenysis & March Steel Dagger though. Both also have speed, are in the same weapon group and you can get them early. Or Spelltongue plus Sword of Daenysis or March Steel Dagger. You could also use Danulya & RĂªghar Konnek, but they both come quite late. If you don't care about Weapon Focus you can of course combine other weapons as well: Strike Hard and Unforgiven also have speed. But I think that two Rimecutters would be the coolest solution - also literally. Since v. 3.0 you can also use Svef to gain another +15% Attack Speed in order to reach 0 recovery by the way.
  20. It really depends what you want to do and which weapons or other items you want to use. For example: If you want to wield Tidefall and wear Shod-in-Fait boots I would always prefer max MIG and INT. You can even drop RES to 3 because you want to get a crit in order to trigger Consecrated Ground from the boots. If you want to use weapons with on-crit effects I would max PER and DEX. With weapons that have on-hit-effects I would max INT and DEX. For pure DPS without any debuffing sideeffects or draining I would try to distribute stats like so: DEX>INT>MIG>PER>CON>RES. Then I would use two sabres, Shod-in-Faith and the Berserker's Belt, take Two Weapon Style, Bloodlust, Vulnerable Attack, Savage Attack, One Stands Alone, Frenzy, Greater Frenzy, Heart of Fury(! it's so good if you dual wield sabres and can reach 5 or more foes with it.) With Durgan Refinement you can reach 0 recovery with a robe, a monk's outfit or even a padded armor. If you can find Gauntlets of Swift Action you will even be able to wear a hide armor like Blaidh Golan (which is awesome) and have no recovary. Your DPS will be very, very high. But you will also go down quite often until you reach higher levels. Maybe Vengeful Defeat would also be nice. Add Shod-in-Faith for a lot more survivability.
  21. And: it does around 80 slash and 80 burn damage if you max MIG and INT and take Scion of Flame in a huge, huge area. Sure, it only fires off every 8 seconds (if you use no second chant) but it hits all foes at once. You basically have a good tank that also does great damage while standing around AND can also use invocations from time to time. Reviving is quite useful sometimes for example. But I know what you mean: it's not melee dps. Well you can of course build him to cause good melee damage and substitute that with his chants and invocations. Especially the level 4 self buff ist quite nice for a melee guy with an estoc. I think together with the Blade of the Endless Paths you can reach 0 recovery. Maybe now - because they can sing faster - it doesn't take an eternity to build up enough points to trigger that invocation. You would still have to use low level chants though to speed that up. That'S a bit sad because the lvl 3 chant that gives you an additional burning lash is also cool for a melee guy. The lvl 1 dr bypass invocation is also great, but it lasts rather short.
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