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Everything posted by Boeroer
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Spell holding and spell striking items don't use talents that are related to their spells/abilities: Sanguine Plate can't profit from Greater Frenzy, Vent Pick doesn't profit from Intense Flames or other FoD related talents. However, they seem to be able to profit from Scion of Flame and friends and also Penetrating Shots and so on.
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I guess it can't trigger a full attack. This would mess up animation badly. Full Attacks and the actual effects of an active ability seem to bee two components that form the ability you "buy". All the spell striking or spell holding items only proc the effect, not the attack type or any animation. Some of them don't even proc the AoE effect but only a single target one (Twin Sting on a ranger). So I guess there's also a separation between effect (that applies to any target that gets hit) and array of targets (aka AoE). Does Unlabored Blade only proc Firebug on one target or does it jump?
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I would always use the druid as a light tank. They are such amazing CC-frontliners if skilled and equipped accordingly. In fact, one of my playthroughs had a chanter (ambassador) and druid (batsh!t) as "tanks" and it was one of my easiest runs. I also had a paladin and didn't use him as permanent frontliner because those two were enough. You don't need any warrior classes to have an easy playthrough.
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Don't think so. It always fires twice. Never once, never thrice. Nice phrase for a chant by the way. It used to only fire once. So either this is a bug and related to others of the same kind (Stormcaller's Returning Storm hits enemy and yourself, Redeemer's Spell dito and so on) - or it's intended. Since this is Oopsidian I think it's a bug.
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As far as I know all those bonus healing modifiers that go like "+x% healing received" from item and camping bonus all add up and then get multiplied by the healing you would receive. Like: 100 healing * 1.x MIG bonus * (1+0.x+0.y) "healing received" bonuses. I don't think the later multiply with each other. I didn't test that excessively with spreadsheets and so on. But if you have very high MIG the numbers indicate that it works that way (with normal MIG it wouldn't make much of a difference). There's also an item that does "+15% healing done" - forgot what it was. How that fits in I don't know. I guess it will get added to MIG bonus. Could be a nice addition to very high MIG. Imagine 30 MIG and this item an a 65% healing done bonus: 100% * (1+0.3+0.15) * 1.65 = 240% healing. So - if anyone feeld the urge to test this thoroughly: go ahead and do it!
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The healing bonus from items like Fulvano's Amulet or Belt of Bountiful Healing or Maneha's Armor always gets multiplied after MIG bonus is calculated. So with a lot of Survival plus one of those items you can achieve such a high amount on bonus healing that - if you wear Shod-in-Fait and have high MIG - you're nearly unkillable as long as COnsecrated Ground is up. Tested it in the midst of Nalrend's bounty while doing nothing else than eating crits. Didn't go down - even from multiple Insect Plagues. But as soon as CG stopped, I was dead in seconds.
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Another thing: Turning Wheel works with retaliation now, especially well with Battle Forged retaliation. It also works with every spell that is considered melee (Jolting Touch for example). A hit from Battle-Forged + 10 Wounds from Turning Wheel + Scion of Flame with Savage Attach and high MIG easily surpasses 100 burn damage. Scroll of Protection and Break Out enchantment stack. If you wear Blaidh Golan or the helm from Sanguine Plate and cast a Scroll of Protection you will only get stunned or prone for a blink of an eye. However: Clarity of Agony and Scroll of Protection DON'T stack.
