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Everything posted by Boeroer
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If I wanted to do a solo run with a Barb I would still use The Leech build. I tested it yesterday on Maneha and it still works like a charm. Only change is I combined it with multi retaliation from Sura's Supper Plate and Garodh's Chorus, Potion of Flame Shield and Barbaric Retaliation. Scrolls and potions are all buffs like Alacrity, Valor and so on. Key item is still the Ring of Unshackling. You can keep up all buffs with Spelltongue as long as there are enough enemies around you and you don't get CC'd (which doesn't happen if you cast Suppress Affliction first). Damage is good, tankyness is awesome. Only problem are enemies that are immune to pierce damage. But you can use a mace or dagger for the second weapon slot and switch when your buffs' durations got prolonged a lot.
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Actually - the missiles thing is quite ok if you have a character that uses Penetrating Shot and maybe also Ryona's Vembraces anyway. The damage is quite good then - and it has two different damage types. Also works with Sneak Attack and Deathblows. And the range ist the highest in the game (15m). And it's 1/encounter - like a weaker Spell Matery for Minor Missiles - just lass damge. But you can have this at lvl 1 alreay. I often use it out of stealth as an alpha strike to weaken a squishy target like a caster - from a great distance. Aspirant's Mark is great. Especially on characters who have high ACC from the start. It is a great alpha strike debuff for every encounter. Outlander's Frenzy is good - especially for ranged chars. 25% Speed boost 1/encounter, including 12% more dmg. Great for bow or implement users. It can be used to negate the speed loss of Vicious Aim for example. Together they give you a little bit of bonus speed, a lot more ACC and +32% ranged damage. Enigma's Charm is ok. Although I never used this because there are enough items with Whiper of Treason or Dominate. But I can see how you could build a nice "mindbender" char who isn't a cipher. Veteran's Recovery is good. Solid choice for a frontliner. A chanter for example with this and his own regeneration talents (Ancient Memory, Beloved Spirits) can get a crazy high regeneration. But also any other class can combine an item like Belt of Bountiful Healing with the Resting Bonus and get great regeneration. Apprentice's Sneak Attack's bonus could be a bit higher. 25% would be nice. Gallant's Focus is ok - it stacks with Weapon Focus. The Radiance heals a least and scales with level. And against vessels it does good damage. I can imagine a vessel-bane build where this is useful. Novice Suffering is just lame.
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Right! I don't know - can you also spawn the death guards' helmets via console?. Cecause I want to become a death guard in my next playthrough. I will need that armor (will use the console once I beat my first Death Guard) and the Maegfolc Skull (if the death guards' helmets are not obtainable). Or maybe I will use the Blackwarden's Breastplate...? What class to take? Priest of Berath? Chanter with Sweet Winds, Skeletons/Phantom, White Worms and so on? Melee Wizard with appropriate spells? Don't know yet...
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A shield has nothing to do with the armor. If you durganize it, it will reduce the recovery of your main weapon. Example: Weapon + shield: 1 means your unmodified recovery for your main weapon without armor and stuff. 2 means no rovery. Your goal is to reach 2. A durganized shield multiplies with your main weapon recovery like this: 1 * 1.15 = 1.15 A durganized main weapon (with durganized shield) would multiply like this on top: 1 * 1.15 * 1.15 = 1,3 A durganized, speed enchanted weapon plus durganized shield: 1 * 1.2 * 1.15 * 1.15 = 1,6 All other speed buffs multiply further. Those rules also apply to one handed without shield. Dual Wielding: When you dual wield, your unmodified recovery is not 1 but 1.5 for each weapon. You see that now it's easier to reach 2. Two Weapon Style adds a 1.2 multiplier to both weapons. Weapon Speed enchantments and durgan steel only add speed (like above) to the one weapon they are applied to. All other speed buffs apply to both weapons. Armor and other recovery penalties: Armor like plate just substracts it's penalty at the end (50% = 0.5). If you durganize plate it only substracts 0.35 instead of 0.5. Vulnerable Attack does the same: - 0.2 This gets applied on both weapons. A speed enchantment on one wepon doesn't make the other faster. A shield however makes your main weapon faster. At least that's what tests suggested in the past.
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What? No. A lash works like this: Example: You have a sabre that deals slash damage. It has a burning lash that deals 25% burn damage. You hit a foe. Now the slash damage gets reduced by the slash DR of the target. The additional burn damage gets reduced by 25% (or 1/4th) of the target's burn DR. Vulnerable Attack or Penetrating Shot only work for the initial weapon damage, not the lash. That's it. p.s.: Elemental "booster" talents like Scion of Flame do influence the lash. You will cause 20% more burn damage. 20% of 25% are 5% - so overall your burning lash with Scion of Flame will be 30% instead of 25%
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When the cross class talents came out I tested an unarmed rogue. His damage bonuses from sneak and dethblows resulted in really small numbers - whereas a monk's (lower) damage bonuses resulted in much higher. I found out that's because Transcendent Suffering I alters the BASE damage of unarmed attacks. So all damage mods that unarmed monks get add a good amount of flat damage. Novices Suffering however only adds damage on top of the whimpy base (the normal unarmed damage for everyone except monks). So all those fancy damage mods only apply to that whimpy base. A simple solution (I thought) would be that Novice's Suffering - like Transcendent Suffering - alters the base damage when you take it. The level scaling would only add damage on top of that base - like Transcentend Suffering does. But either it's very complicated to do that (code-wise) OR it's intended to be supercrappy. It's sad, because an unarmed Pit-Fighter and such builds will always be bad interms of melee damage.
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My spiritshifted druid indeed only needs DAOM to reach 0 recovery. Hopefully crybabies won't discover it and start calling spiritshift OP. My spiritshifted druid indeed only needs DAOM to reach 0 recovery. Hopefully crybabies won't discover it and start calling spiritshift OP. With Two Weapon Style a Potion of Power or Outlander's Frenzy would be enough I guess? Does this work: wear Sanguine Plate, walk into a fight, receive a crit and then spiritshift? Will Frenzy still be on? I think it will, but does anybody now for sure?
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Yep. Might be a bug. It works with Finishing Blow (combat log shows it), but results in absurd low damage numbers. I did a Finishing Blow with Killer's Work and Devastating Blow on the Doemenel boss when he was at 25% endurance. Combat log said Sneak, Deathblows and Backstab and hit (not crit) - and did... 11(!) damage.