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Boeroer

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Everything posted by Boeroer

  1. With FoD + a bash shield you will strike with the main weapon and with the shield. Both get the +50% burning lash. The only good shield with bash for a paladin is Badgradr's Barricade and that comes quite late in WM I - in Durgan's Battery. Way better than that is the Outworn Buckler that you can buy in Gilded Vale right at the start. It has no bash. The first shield with bash is the Larder Door that you get after helping the smith in Gilded Vale.
  2. Diablo II was awesome. Diablo III is the opposite - at least for me. Somewhere in between something went really wrong with Blizzard. I guess it was WoW.
  3. Maybe Kadal has only 10% endurance of the original value a normal citizen of Defiance Bay has. That would explain why he's a one shot every time. edit: typos - i hate auto correction. :/
  4. DPS with bash is lower than with a normal shield if we talk about auto attacks. Bash itself is not good if it's not connected with a spell chance or spell striking. For full attacks like FoD it's a bit better. It's not considered to be dual wielding by the game. So it doesn't speed you up. Bash is considered to be a special attack from an ability and therefore gains 1 ACC per level. So its overall ACC is not too bad.
  5. Chanter item aka Voice of the Mountaintop and Overseeing stack, yes. Overseeing does not stack with Overseeing. So, Aloth's armor + a ring won't stack.
  6. That's because there are no whips in the game. Why are there still no whips? I asked for whips since the beginning, nobody at OBS listens to me. I'm going to drown my sorrow in... whipped cream?
  7. Yes, there are also some nice items that can raise your concentration as well as the nice potion of Spirit Shield which is lvl1 and really cheap.
  8. I, as a nostalgic old fart, would so love to see that.
  9. I don't know in this case, but normally GameBanshee's walkthroughs are pretty complete.
  10. None. I mean besides enchanting it with a corrosive lash - or using Kalakoth's Minor Blights which are corrosive every fourth shot. The blast AoE damage doesn't have to do anything with the implement by the way. It's a simple crush AoE damage. So it's best to choose an implement with an on-hit or on-crit effect and forget the direct damage it does to the initial target. Besides Minor Blights my favorites are the Golden Gaze and the soulbound Gyrd Whatever Biteme Stenes.
  11. Confirmed. This seems to be new. I didn't experience this bug with 2.03.
  12. Why don't you give him a torch instead of a club? Looks nice and with the bug you'll have kinda similar damage as with normal weapons. Or don't enchant your weapon even if you normally could and would.
  13. Yes, Bloodlust stacks with everything. But I never experienced that it stacks with itself. At least not with sabres. Maybe it's an interference between HoF, the attack speed & the buff duration stealing from Spelltongue and Bloodlust. When I use Spelltongue with normal auto attacks and get Bloodlust this never happened for me (see the Leech build). You should write up a bug report for 3.04. Maybe they can quickly fix this.
  14. DEX can never lead you to 0 recovery. DEX gets applied after all the attack speed mods got calculated. If you already have 0 recovery it does nothing for your recovery any more. If you have recovery left it will dininish it but can never put it to 0.
  15. Depends on the class. With a wizard you can use Deleterious Alacrity (1.5), Gauntlets of Swift Action (1.15), Durgan Steel (1.15) and you are already near 0. Those speed modifiers get multiplied, not added - so every tiny bit more helps a lot. In this case it's 1.5 * 1.15 * 1.15 = 1.98 where 2 would mean 0 recovery. If you now have a weapon with speed like the Blade of the Endless Paths you can even multiply this with 1.2 and be at 2.38. That means you could even wear durganized plate (-0.35) and be > 2 which still means no recovery. A fighter with access to Alacrity (potion, spell bind item) could even wear durganized plate AND use Vulnerable Attack and reach 2. But this is only possible with the speed enchantment. Other 2 handed weapons will still have a tiny bit of recovery with a wizard, but it's not really noticable. Those speed penalties get substracted instead of multiplied by the way - I know - it's totally intuitive. A chanter can do this with the Champion invocation, but since it only speeds you up with 1.4 instead of 1.5 he will not reach the speed of a wizard, but close. A barbarian can use Frenzy (1.33) and stack it with Bloodlust (1.2). That way he's even faster than a wizard and doesn't need a speed enchantment on a two hander to reach 0 recovery. Although that is a bit circumstanctial. With Frenzy only he's also pretty close. And he also has Blood Thirst which nullifies recovery after a kill. A cipher can use Time Parasite as a wizard uses Alacrity. Both do 1.5. A ranger can use Swift Aim, but since it's 1.2 only he will not reach 0 recovery with two handers - not even with the speed enchantment. Same with a monk's Swift Strikes (1.25) All others have to use Outlander's Frenzy or potions to get near 0 recovery with a two hander. A potion of Alacrity always helps.
  16. Rofl You have to use [spo!ler] and [/spo!ler] tags. But obviously you should use the word "spoiler" with an "i", not an "!".
  17. For HoF it's best to use dual annihilating sabres (even in 3.04), The Merciless Hand, lashes, Vulnerable Attack and Frenzy as well as One Stands Alone and combine that with a Ring of Searing Flames. Before triggering HoF debuff the bunch of enemies so that crits become more likely. Everything that survives the HoF itself and is not immune to burn dies after a few seconds from the quadrizillion combusting wounds. At least that was the setup that worked best when I did the last PotD solo run with a dual wielding meatshield barb. As you said: you can just use the 2. weapon slot for this and use the other one for your auto attacks. Sabre + bash from Badgradr's or Dragon's Maw is also great. Their special effects work perfectly well woth HoF. The thing about Bloodlust is that that it usually starts working when Frenzy wears off - so I woudn't say that it's useless even if you can get to 0 recovery with dualwielding + Frenzy. And if that wears off Blood Thirst can kick in. But this is only really useful when you solo. In parties the fights are normally over while Frenzy is still on and it might be ok to skip both if you're already fast. By the way: all jumping spells stop when the actual target dies. Mind Blades do it as well as Bounding Missiles and Chaotic Orb (as far as I know) - so Firebug is no exception. But even if it only hits one enemy the damage is quite good. With a burning lash in the other hand an Scion of Flame as well as decent MIG it shouldwork well. It should also wirk with Deathblows - now that might be a weapon that could make a rogue interesting again, since it's a way to deal kinda AoE damage. Steadfast + Unlabored Blade: Champion's Boon and Deathblows + Scion of Flame applied on Firebug. Second Weapon set is dual Flames of Fair Rhian for 6 Fireballs... nice?

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