Everything posted by Boeroer
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Ranged wizard
Actually, there is a very nice stiletto that fits: Bleak Fang. It has "Touch of Rot" as Spell Striking. Using it one handed would make some sense, too.
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Ranged wizard
Don't know - maybe because it was ridiculously overpowered as well.
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Constant Crashing in Game
Holy moly - that blew the whole formatting of the forum apart.
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Psychic backlash
Let's be honest: it's total crap. Excuse my Vailian...
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What would be your personal faceroll party
I love all spells that work with pulses - like Chillfog, Pull of Eora. Malignant Cloud, Wicked Briars, Venombloom, Symbol of <diety> and so on. And of course I love my Combusting Wounds, too. Those spells and all the other attacks like CC stuff and autoattacks I like to buff with a tremendous amount of ACC via Insp. Radiance, Insp. Exhortaion, Zealous Focus, Coordinating Attacks + Marking, sometimes Devotions and so on. This turns every encounter into a cakewalk. So four of the party would be: - Wizard (build doesn't matter, but implements + blast are always nice) - Druid (preferably focused on shock damage) - Priest (deity doesn't matter) - Paladin (Darcozzi) Priests have the big advantage that they not only can buff you into divine spheres, but also can make you immune to ANY affliction which helps a lot. For the others: I generally like tanky chars who can also do good damage. I already have a paladin for ACC buffing, so he can go to the front line. I also like my priests, wizards or druids to be there. So one of them could go tehre, too. That's two front liners. I lately had extremely good results with a barb as my main tank (aka the guy I send in first), so I would take him in as well OR a Dragon Thrashed chanter. The last slot would be best filled in with a cipher I guess. But I also like to have one disruptor in the party who can operate behind enemy lines and quickly switch out casters andsuch without going down. Lately I had surprisingly lots of fun with a dps fighter with charge, but I guess a monk could do the job, too. So my last slots would be: - Barbarian or Chanter - Cipher or Fighter or Monk But all that may change after another playthrough.
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Ranged wizard
Yes - they are really good. With blast they are also very good with Combusting Wounds and also Interrupting Blows - because you will generate a lot of hits. Every blast target triggers another concussion from Minor Blights.
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Slight off topic
See you there. And here, too.
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Having a real hard time with Magran's Faithful bounty
Yes. I like it.
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[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
Sure you can be immune to stun and prone - with a priest. Liturgies against Minor/Major Afflictions for the win!
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Having a real hard time with Magran's Faithful bounty
I meant when I am doing a solo run.
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Having a real hard time with Magran's Faithful bounty
Oh... charm the Alpine Dragon and then casting Defensive Mindweb gives me the defenses of the dragon?
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Ranged wizard
It's a proven fact that I called for the introduction of whips from the beginning of this game. You can do something similar with stacking retaliation: retaliation of armor, cloak or helmet + retaliation on Sura's Supper Plate + Battle Forgend + Flame Shield + Minoletta's Piercing Sigil and you'll retaliate with up to 5 hits when you get hit. And on top you could hit with nearly 0 recovery (Alacrity + speed enchantment on weapon + Durgan Steel and all), adding a lot of hits from your autoattacks. It might be even better than a blunderbuss. You could use Unforgiven or Starcaller - the first has speed - and the second can stun on crits and then applies Minor Missiles (= 4 hits with one strike).
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Having a real hard time with Magran's Faithful bounty
Quick question: does Defensive Mindweb also work on summons? Never tried that one...
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Having a real hard time with Magran's Faithful bounty
Look at Kaylon's video where he does that bounty with a barb. No pulling and no spilitting. Just a good "splat".
- [CLASS BUILD] The Dichotomous Soulbenders (twisted twin CC/DPS mophers)
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[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
Right - fortitude is the most important defense for me because it helps against the most nasty disables. And even grazes from those are bad.That's why I love Frenzy (and even Greater Frenzy if I can spare the talent point). I would not say that Will is useless, but it's also the last one on my list. If you're not a Dragon Thrashed Chanter it's no big problem if you get charmed etc. But since I like most of my chars with a lot of INT it's never a big problem anyways. Reflex is nice, but besides using spells (or potions which mimic spells) it can also be buffed by weapon & shield style. Deflection surely is important, but can be boosted in so many ways. And if I have a priest in the party I don't care about defense against afflictions at all.
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Survey for the future
I hate comicesque style in fantasy rpgs. Torchlight I and II were great - but the art style gave me shudders.
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Kana Consistently Stops Chanting in 3.04 Beta + it looses weapons in his third weapon slot
Great I could help. You're welcome!
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Having a real hard time with Magran's Faithful bounty
A barb with a Ring of Searing Flames & dual sabres + HoF can do it without any splitting, too. The more enemies the better!
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Need your advices for 2wf dwarven paladin
Yup, changes criticals from doing 1.5x weapon damage to 2x weapon damage. To be precise: 1.5x or 2x weapon base damage. MIG, enchantments, dmg mods etc. don't get touched. A normal crit adds +50% base damage - like Sneak Attack basically. Annihilating adds another +50% base damage. Guns and arbalests only do +20% base damage on crit by the way.
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Ranged wizard
If you want to look at a wizard build that uses corrosive/poison spells mostly, look at the Bilestomper build. He's a melee tank, but maybe you get some impressions from reading the build. As Ben No.3 said, grab an implement you like and enchant it with corrosive lash. Then look for all the corrosive spells and take Spirit of Decay. You can even take Envenomed Strike as I said above because it works with blast and poisons in an AoE. With max MIG and INT it is very powerful - it's like giving you 3 more AoE spells per rest with ~90 raw damage to each target. And you can get it very early. It can turn difficult encounters at the beginning of the game into cakewalks.
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Kana Consistently Stops Chanting in 3.04 Beta + it looses weapons in his third weapon slot
Howdy! Please try to give the chant you composed a proper name and try again. Does it work then? Disappearing items are a different issue. It happens very seldomly, but it was reported like a hundret times and nothing happened until now. Maybe this will never get fixed because the bug is very difficult to reproduce.
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Ranged wizard
Honestly there's nothing better for a ranged wizard than blast + implement. Mainly because spell chance or spell striking work with the AoE effect - meaning that they proc a lot faster than without blast if you hit a group. Great implements are the soulbound sceptre and the Golden Gaze. And then there's Kalakoth's Minor Blights which is even better. - especially with Combusting Wounds because you'll generate a lot of hits. On top of that comes the fact that Envenomed Strike works with the blast AoE - that means you can poison a whole bunch of enemies with one shot. This is very powerful. Blast works best gainst groups and does good AoE damage and CC. But against single, powerful enemies it's not the best option. Here, the combination of 3 to 4 quick switching blunderbusses + Expose Vulnerabilites + Combusting Wounds is very good. If you want to take out one single enemy very quickly, this is a good alternative. I'm playing this variant atm. It's alot of fun and I will post a build about it in the future. Basically you pile up as much DR bypass as you can and use Combusting Wounds. Then you shoot the enemy with a blunderbuss. This generates 6 Combusting Wounds. Most normal foes will die, for the rest you'll have two or three additional shots. For me it feels even better than a rogue with blunderbuss. First of all, you can stack 18 DR bypass via blunderbuss (4), Pen. Shot (5), Ryona's Vembraces (3), Effigy's Resentment: Devil of Caroc (1) and Expose Vulnerabilites (5). With Lead Spitter even 21. That alone makes the blunderbuss very dangerous in the hands of a wizard. Few enemies have 21 DR. And if they do, it doesn't matter that much because you also will give them a lot of combusting wounds. And the combination of Combusting WOunds and Expose Vuln. also invites you to cast other multi-projectile spells like Minor Missiles, Bounding Missiles or Concussive Missiles. THos you can add when your blunderbusses are not enough. At the same time, your party also profits a lot from Combusting Wounds and Expose Vuln. This is a good approach when you want to cast spells mainly but want a panic button when you get rushed. Few "rushers" survive such a barrage of blunderbuss pellets... So, you have to decide if you want to focus your weapon attacks on groups (implement + blast) or single enemies (blunderbuss). Your spells - the main source of your power - remain the same of course, so in the end it doesn't make a very huge difference - it just moves your playstyle with weapons into a certain direction. Combusting Wounds + Expose Vuln. are also good for blast by the way.
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Need your advices for 2wf dwarven paladin
St. Ydwen is the best choice for sure. And it's also good against other enemies. If you don't want to use guns or a two hander like Firebrand for FoD then dual wielding is good enough. For example dual wielding battle axes or war hammers (one of them Shatterstar which is annihilating) does good damage with FoD. It's "only" 2/encounter, but with a burning lash, Intense Flames and Scion of Flame you get 4 attacks with +20 ACC and +90% burn damage via lash. That is a lot better than Deathblows for example that gives you +100% base damage only. Once you crit (which happens a lot of times because +20 ACC from FoD and also Sworn Enemy's +15 - add some buffs and debuffs before using FoD) the damage of those 4 strikes is impressive. And in a party, 2/encounter is not as bad as when you go solo. Most fights are over pretty soon - so 2 Full Attacks get a big share of all your attacks in an encounter. If you want more damaging attacks, you can take Runner's Wounding Shot. It doesn't do full attacks, but it adds 80% of all the damage you did with the initial hit - lash included. And it even works with MIG. So normally it adds around 100% of your overall damage (not only base damage). This is even better with a two hander or a gun. You could even add Envenomed Strike. With high MIG and INT it's pretty good. It can save the day when tough encounters go south. Sadly, it doesnt work against most spirits or vessels. I once suggested a talent that adds 1 FoD use per encounter. Sadly, nobody at OBS gave a shart.
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Survey for the future
I'd love to play Path of Exile - but it's Windows only.