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Boeroer

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Everything posted by Boeroer

  1. For me it's always like that with the bounties. There's just too many of them to kill them all with SI or the foes have too much endurance or too high defenses to get killed by the limited pulses. It's still a really nice ability. I also tested Magran's Faithful again with the chanter. And while it's doable I found it to be harder than Brynlod. The druids with their Sunlances often hit me so hard (despite high defenses) that I can't heal fast enough while at the same time they have very high reflex (>140) so they often only get grazed by The Dragon Thrashed. However - it helps a lot to just run around them in circles (Fast Runner + Graceful Retreat + Night Runner armor) and drink a potion from time to time. They tend to follow you and don't cast so many spells while the chant also works while you're running. I also did that Withdraw-thing again and it works when you put summons out which you heal a bit with Ancient Memory. But they get obliterated very quickly. I didn't try yet to charm one of the mentally weaker Faithfuls and then withdraw. With 3.04 this should work. But I admit I didn't buff up too excessively. I had no resting bonus, no story talents and no prostitutes. Also no scrolls. I only tried it with survival bonus + food + potions. With a paladin and Sworn Enemy + Munacra Arret ist should be possible to charm, too. Does SI also work when you are withdrawn?
  2. Are you on Steam? Your should try to verify your game cache. Sometimes that helps.
  3. So, Pillars of Eternity runs on your friend's phone? How did you do that?
  4. I asked Google: "Shadow Keeper Pillars of Eternity"? And surprisingly, it came up with this: http://eternity.mantas.me.uk/ This seems to be it. Never used it though. But several guys on the forums here mentioned it.
  5. Melee wizard and priest for the win. The priest has the aweseome ACC buffs (Blessing + Devotions + Crowns + Insp. Radiance stack for >+40 ACC ), the wizard has his awesome self buffs (e.g. Hardened Arcane Veil + Wizard's Double stack for +115 deflection) and AoE CC, both can do a ton of damage with spells and (summoned) weapons. Tidefall on a priest with 40 MIG is really good, while Citzal's Spirit Lance just wrecks everything. Wizards can have summons, too (phantoms), which help a lot to take the initial aggro and let the casters do their buffing/debuffing thing. Tanky druid is also nice. Relentless Storm is very good for a melee druid. Tanky Chanter + cipher if you don't like resting during the early levels too much. Whisper of Treason is a very good spell, it's cheap and it's like having unlimited summons for distraction. It also works on most dragons. Stuck & Paralyze (Mental Binding) + The Dragon Thrashed is a very good combination.
  6. Vicious Aim doesn't work in melee. Only Swift Aim works in melee as well as ranged. Both don't work with Powder Burns - like Twinned Arrow.
  7. Very glad I could help. If you know all the tricks this game becomes pretty easy with a full party. But it's a lot of info to be digested. The hardest part is Act I. And I guess you just managed to beat the hardest encounter in Act I.
  8. Boeroer replied to a post in a topic in Patch Beta Bugs and Support
    Yes, it's basically the same thing. But both stack with everything else, which makes a paladin with Coordinated Attacks who also wears a marking weapon interesting. Things that stack with everything can be quite powerful. For example: A Darcozzi Paladin with Inspiring Exhortation (+10 ACC fo a single ally, also stacks with everything), Coordinated Attacks and a marking weapon can mark a dragon for a fighter with Disciplined Barrage and a single handed stunning weapon (like Cladhaliath). The fighter will get a ACC bonus of +70 and +12 (one handed) = +82, easily stunning the dragon after he used his initial attack for a Knockdown. Dragons can become easy prey with this combo. You can take this even further: add a priest with Inspiring Radiance and Devotions of the Faithful and the fighter could have +112 ACC. Then add a chanter with the Blackwarden's Breastplate and the "Slay the Beast" chant and your fighter will have +147 ACC against dragons... so, about 250 to 260 ACC at lvl 16 I'd say.
  9. Try to switch when the game is not paused. During pause this is a problem, but usually it will work properly if you klick while the game is running.
  10. Playing a melee wizard. When I get knocked down by the shrooms in the cave at Anslög's Compass and get back up, my recovery bar is frozen. I can move around, but I can't take any actions. Then I get pummeled to death. This is new... and very, very annoying. At the phone atm. Will try to upload a save game later. Did anybody else also experience this ?
  11. First of all, drink a lot of ale. Then go to the small room with the stairs in the left of the throne room or into the bed chamber at the right. Use the door as chokepoint so that only Edér has to tank with weapon and shield. Use Kana with his Movement+ chant to pull the enemies to that chokepoint and retreat behind Edér. Edér closes the gap in the doorway. Edér: Once enemies are blinded (see Aloth's Chillfog) use scrolls of Fan of Flames like there's no tomorrow. Then tank & spank, maybe summon pets from figurines or drink a defensive potion. Give him back his armor for this fight. Use his Knockdowns wisely. Don't move! Don't go into the Chillfogs! Aloth: 3 Chillfogs on top of each other in front of Edèr, then Eldrtich Aim, then Combusting Wounds(!). Then 2 times Arcane Assault, then fire from the backrow (mages and priest). I hope you have Blast. Durance: Blessing, Consecrated Ground, Iconic Projection if Edér gets wobbly knees - target it so that is passed through the doorway and hits as many foes as possible, too. If you have Inspiring Radiance (which I strongly recommend), cast this at the beginning, too. Its 10 ACC bonus stacks with everything. Don't use it for healing, use it for buffing ACC. Then fire from the backline (mages and priests). If Edér is about to collapse for the second time (after the first time he will get revived because of his armor), cast Withdraw on him! Enemies can't get past him because he still blocks the doorway, but they can't hurt him either because he's withdrawn. He will heal while he blocks the way. Perfect! But watch out: the enemy will desperatley try to hit you backline with ranged attacks and spells if possible. Kana: fire from the back row at mages or priests (NOT paladins or whatever), sing "Come Sweet Winds" only. Its damage stacks. Summon Phantom asap! It's superstrong at those levels. Attack mages and priests with it. Repeat. If Edér and later pet fall, move in the gap and tank with weapon & shield. Loor & Pet: don't engange with the pet first. If there's room besides Edér in the doorway - or somebody slips through: engage. If not, then wait as backup should Edér fall. If the pet engages, fire at the same target with Loor. Else Loor shoots mages and priests like the rest. What class is Fara? Rogue? She has really bad endurance. You should keep her in the backrow and use her arbalest. If she's a rogue then her shots will do great damage when enemies are blinded from Chillfog. Concentrate your backline fire on one enemy until he's down. Then target the next. Your priority targets are mages and priests - mages first if you can reach them. Try to attack those who are blind or otherwise debuffed. Should go pretty smooth then.
  12. Well Novice's and Transcendent Suffering have some really weird mechanics that let you deal very consistent damage no matter if doing a graze or a crit. And after several shouts of "WTF OBS?" I actually came to like that (mostly on other characters than a monk) although I think this was not entirely intended. But the lacking ACC for TR is really stupid. I like a monk with weapons because the on-crit effects translate to TR's AoE. And because of lashes. But it's nice that you get really powerful backup crushing weapons for free.
  13. What ticks? As far as I know Silver Tide is an instant heal, not healing over time. No ticks involved.
  14. Ancient Momory stopped after the first action that interrupted your chanting - like casting an invocation. It's supposed to be fixed in 3.04. So I guess that's what hrwd is taking about...?
  15. Ok - now that's crappy. To be honest I never ever noticed. And I didn't read all those things from 1.x and so on because I startet to play PoE a bit later and really got into it with 2.x. And I now realize that I never played a monk with fists - besides the Witch Doctor with The Long Pain. But that's another story: I guess the Long Pain's ACC applies to TormR because those fists are summoned weapons and not basic fists pimped by Transcendent Suffering. Would be one more reason to use them instead of the normal fists (they also get +20 ACC).
  16. Can it be that it also doesn't profit from from weapons' ACC enchentment (never tested that)? Because the cone's damage has nothing to do with the weapon at all. It has it's own crush base damage. If it is so I wouldn't consider it a bug. Torment's Reach is an ability and therefore should get +1 ACC per level like bash does. Maybe that's the case here? I guess Charge's crush damage has the same mechanics?
  17. Playing the lance guy atm - I don't know, but in early levels Merciless Caze is really useless. Even in longer fights it may trigger once, I never saw it trigger twice - i mostly graze at the moment. But that's still a lot of damage with Concelhaut's Staff. Siphon is much cooler in my opinion. Might change with more levels though...
  18. But how to determine what is best without certain criteria - like how much time passed from start to end? Brynlod def. is the hardest encounter, but I don't know if it's a lot of fun to do only that. It's a really tedious fight. Maybe it would make a good final though. But I would start with something easier.

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