Everything posted by Boeroer
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One-Handed vs Two-Handed vs Two Weapon Styles
Did you take into account that using only one hand automatically gives you +12 ACC without any talent? This shifts dps, too. And that dual wielding automatically gives you a 50% attack speed bonus without any talent? Also a huge advantage when we talk about dps. When talking about crits with weapons like battle axes I wouldn't say "crazy" damage. In PoE a crit only adds 50% of the weapon base damage. For example: a sword has an average base damage of 13.5 - so a crit would only add 6.75 damage to an attack. A battle axe automatically has annihilating and adds +100% base damage, wich is 13.5 on crit then. Your example is right if you have 10 might and no other dmg mods and use a plain unenchanted weapon. The more dmg mods you add the less impact a crit has (percentage wise). That is in terms of damage. So, I don't think it's too powerful when we only talk about weapons' base damage. I therefore don't think annihilating on battle axes is especially powerful. However, crits become really interesting when durations or spell strikings are involved. A crit with Knockdown for example leads to a 1.5*duration - with decent INT that is a lot. Spell Strkings like Jolting Touch or Thrust of Tattered Veils are also very interesting because their base damage is much higher than normal weapon's base damage. A crit with Jolting Touch or another spell striking can be devastating. Same thing with certain abilites: some of them don't use the weapon's damage but have their own base damage - for example Charge (fighter) or the cone of Torment's Reach. This seems bad at first but it's really good, because the base damage of those is much higher than any weapon's base damage. Meaning crits with those add a lot more damage then with autoattacks (in flat numbers). Another example are chanter's phrases. Some of them profit from one handeld wielding - don't ask me why. If those abilites profit from one handed wielding & -style then things get interesting I'd say. Another thing are weapon cc enchantments like stunning and overbearing (prone on crit). Here One Handed Style is totally worth it. You can easily chain-prone any dragon if you pile up enough ACC and hit-to-crit conversion.
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Slight off topic
Maybe I should choose Bilestomper as avatar then.
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What would be your personal faceroll party
At least the hirsute part is real, I can tell you.
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What would be your personal faceroll party
No, that's steamrolling. Facerolling means you also have to use your nose, togue and ears with the shortcuts and hotkeys in order to handle all the micromanagement. You basically roll your face over the keyboard
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Ranged wizard
What did you think what foe means?
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Slight off topic
I played Skyrim with a controller. I used a rubber band to pull the analog stick to the front so tha I would sneak against a wall in an inn. Then I went to bed. The next morning my sneak level was maxed. What a stupid system... Despite that I liked Skyrim a lot, so I have hopes for Tyranny. Is there a particular reason for this? I never even watched their website - but if OBS won't open a forum for Tyranny here then I will be at Paradox's forums, too I guess.
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Ranged wizard
As I said: most of those spells are foe only. Torrent of Flame is an exception. Fan of FLames, too. But Ghost Blades for example, Death Ring, Minoletta's Piercing Burst etc. are foe only, they will only harm enemies.
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Ranged wizard
Touch of Rot used to be a lvl 1 druid spell. It got removed at some point (maybe after beta), don't know why. The only thing where it remains is that stiletto and the Rotfinger Gloves. With the stiletto you just need to score a crit (shouldn't be too hard with Eldritch Aim, Merciless Gaze and One-Handed Style) and the spell goes off. There is necromany in the game, and it's not only done by animancers, but also by wizards (look at Concelhaut and his apprentices). Helig of Thein also talks about necromancy and that he used it AND animancy to stay "alive" after he got slain. So those two are not the same. Maybe you have to be of a certain "level" to grasp the secrets of necromancy - like a prestige class. Death Ring is not a melee only spell. Just because it emanates from the caster doesn't mean it's a melee spell. Its range is so huge (5m base radius) that you can hit a lot of enemies if you're standing in the backline and have decent INT. With 20 INT it has a range of 8m (radius). You can also use it as panic button when enemies try to swarm you - same as Torrent of Flame. For me, the best poison spell "necromancer style" of a wizard is Malignant Cloud. It doesn't work on enenmies which are immune to poison, but besides that it is really strong because of its raw damage and the pulses. Before casting it use Fetid Caress, Noxious Burst or Repulsive Visage (all sicken, lowering fortitude by 10) or even Enervating Terror or Freezing Rake or Whilting Wind (weaken, fort. -20) and then pair it with Chillfog (both target fortitude) and everything that is not immune to poison is dead. Most of the spells that emanate from the caster (Death Ring, Minoletta's Piercing Burst) are foe only by the way. You will only harm enemies. Torrent of FLame is an exception, but it has a lower range so you will most likely only hit enemies which surround you. I guess this spell is meant to help you when you get swarmed. It's a fast cast with a lot of damage and it has a short radius.
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Need your advices for 2wf dwarven paladin
Guys, seriously - what are you talking about Daybreak? That thing comes AFTER you jump into the final pit and enter Act IV (which is very, very short). It's a weapon you can use for the rest 0.5% of the game. So I think you should watch out for something else. Redeemer is great - why don't you just enchant another morning star with spirit-slaying or use any other two handed weapon that comes early(er)?
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Ranged wizard
Actually, there is a very nice stiletto that fits: Bleak Fang. It has "Touch of Rot" as Spell Striking. Using it one handed would make some sense, too.
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Ranged wizard
Don't know - maybe because it was ridiculously overpowered as well.
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Constant Crashing in Game
Holy moly - that blew the whole formatting of the forum apart.
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Psychic backlash
Let's be honest: it's total crap. Excuse my Vailian...
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What would be your personal faceroll party
I love all spells that work with pulses - like Chillfog, Pull of Eora. Malignant Cloud, Wicked Briars, Venombloom, Symbol of <diety> and so on. And of course I love my Combusting Wounds, too. Those spells and all the other attacks like CC stuff and autoattacks I like to buff with a tremendous amount of ACC via Insp. Radiance, Insp. Exhortaion, Zealous Focus, Coordinating Attacks + Marking, sometimes Devotions and so on. This turns every encounter into a cakewalk. So four of the party would be: - Wizard (build doesn't matter, but implements + blast are always nice) - Druid (preferably focused on shock damage) - Priest (deity doesn't matter) - Paladin (Darcozzi) Priests have the big advantage that they not only can buff you into divine spheres, but also can make you immune to ANY affliction which helps a lot. For the others: I generally like tanky chars who can also do good damage. I already have a paladin for ACC buffing, so he can go to the front line. I also like my priests, wizards or druids to be there. So one of them could go tehre, too. That's two front liners. I lately had extremely good results with a barb as my main tank (aka the guy I send in first), so I would take him in as well OR a Dragon Thrashed chanter. The last slot would be best filled in with a cipher I guess. But I also like to have one disruptor in the party who can operate behind enemy lines and quickly switch out casters andsuch without going down. Lately I had surprisingly lots of fun with a dps fighter with charge, but I guess a monk could do the job, too. So my last slots would be: - Barbarian or Chanter - Cipher or Fighter or Monk But all that may change after another playthrough.
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Ranged wizard
Yes - they are really good. With blast they are also very good with Combusting Wounds and also Interrupting Blows - because you will generate a lot of hits. Every blast target triggers another concussion from Minor Blights.
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Slight off topic
See you there. And here, too.
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Having a real hard time with Magran's Faithful bounty
Yes. I like it.
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[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
Sure you can be immune to stun and prone - with a priest. Liturgies against Minor/Major Afflictions for the win!
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Having a real hard time with Magran's Faithful bounty
I meant when I am doing a solo run.
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Having a real hard time with Magran's Faithful bounty
Oh... charm the Alpine Dragon and then casting Defensive Mindweb gives me the defenses of the dragon?
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Ranged wizard
It's a proven fact that I called for the introduction of whips from the beginning of this game. You can do something similar with stacking retaliation: retaliation of armor, cloak or helmet + retaliation on Sura's Supper Plate + Battle Forgend + Flame Shield + Minoletta's Piercing Sigil and you'll retaliate with up to 5 hits when you get hit. And on top you could hit with nearly 0 recovery (Alacrity + speed enchantment on weapon + Durgan Steel and all), adding a lot of hits from your autoattacks. It might be even better than a blunderbuss. You could use Unforgiven or Starcaller - the first has speed - and the second can stun on crits and then applies Minor Missiles (= 4 hits with one strike).
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Having a real hard time with Magran's Faithful bounty
Quick question: does Defensive Mindweb also work on summons? Never tried that one...
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Having a real hard time with Magran's Faithful bounty
Look at Kaylon's video where he does that bounty with a barb. No pulling and no spilitting. Just a good "splat".
- [CLASS BUILD] The Dichotomous Soulbenders (twisted twin CC/DPS mophers)
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[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
Right - fortitude is the most important defense for me because it helps against the most nasty disables. And even grazes from those are bad.That's why I love Frenzy (and even Greater Frenzy if I can spare the talent point). I would not say that Will is useless, but it's also the last one on my list. If you're not a Dragon Thrashed Chanter it's no big problem if you get charmed etc. But since I like most of my chars with a lot of INT it's never a big problem anyways. Reflex is nice, but besides using spells (or potions which mimic spells) it can also be buffed by weapon & shield style. Deflection surely is important, but can be boosted in so many ways. And if I have a priest in the party I don't care about defense against afflictions at all.