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Boeroer

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Everything posted by Boeroer

  1. Actually I did WM1 with such a barb (2DEX) and it wasn't too bad. Darzir was a bit hard, but I solved the problem with Blood Thirst + scrolls of Fan of Flames. after a few casts you can keep on casting with 0 recovery because every time a winter wolf and then later ogres die.
  2. Gimp is free and it's powerful - it's def. potent enough for altering fantasy portraits.
  3. Yeah, priest is hard in the early game - then it becomes a LOT easier. Barbarian is also kind of tough during the first few levels, then also gets a lot easier. After lvl 11 it's a joke with the right build (except dragon fights) because of HoF.
  4. Right. Although a priest with Crowns and Inspiring Radiance and stuff might indeed be better than an additional chanter. It's like a pastor with his acolyte choir.
  5. And they have some nasty summons with nasty immunities. Look at the animated weapons. They can really annoy the sky dragon. With the Blackwarden's Breastplate and the best slaying chant (stacks) those summons are serious business for dragons. At level 16 you can even fit 2 Dragon Thrashed into the linger time of the beast chant - letting them hit very hard. And I have a special weapon, enchanted for dragons. Even my weapon attacks hurt them a lot. So, even great in most boss fights.
  6. If you build your party with sturdy but at the same time dangerous characters you can easily have 4 melee guys and spread them across the battlefield. It's a lot easier than the usual "tanks in the front..." setup and is usually more fun because you don't have to babysit all the squishies all the time. Also, enemies' AoE spells are less likely to hit more than one party member. You can build a sturdy yet damaging char out of every class. The best setuo is of course 6 full tank chanters.
  7. The aumaua with the mask is a fail: he has a beard, but you can't put a beard onto aumuas while creating your character.
  8. Hi. I have a druid with Novice Suffering, going unarmed when not shifted. Now - when I cast Avenging Storm it won't work in my human form as long as I don't use a "proper" weapon. Once I switch to the spiritshift form it works. I guess the effect of Avenging Storm gets applied to the active weapon - and you don't have a weapon equipped when unarmed...
  9. What's the problem with the basic ruleset in the computer game? I mean the graze/hit/crit system and all. It's not too complicated and can easily be played with two D10.
  10. Argh - damn it! But the ring of changing heart works.
  11. Give your rogue Munacra Arret (as Jojobobo said) and charm them with your high ACC at the start of the encounter. It's a fast cast. They will use their CC against each other. It's the easiest solution if you don't have enough lore to use scrolls of confusion. You can also give it to Pallegina if she has Sworn Enemy. Its +15 ACC bonus also works with the charm (thanks to Jojobobo for that idea). Also, Aloth should have Confusion at lvl 9. By the way: the name's "Durance". If Sagani + Itumaak don't do damage at lvl 9, you're doing something wrong. Don't forget the fox! Give him Predator's Sense, Merciless Companion and Vicious Companion, take Stalker's Link and Swift Aim and use Persistence (Hunting Bow). The damage of the fox will go through the roof (high base damage +95% plus DR bypass). If the fox goes down a lot: use Durance's "Triumph of the Crusaders": whenever the fox kills an enemy, he will instantly get healed completely. Since he has no health pool, he will be as new. At the same time Sagani will do a lot of single target damage because of Persistence's wounding (it's the ranged weapon with the highest singel target dps in the game because of that).
  12. Oh really? Good to know. Sorry for the misinformation. I thought it worked like Envenomed Strike or Deep Wounds. I didn't use it much to be honest. Then a Goldpact Knight with Tidefall or Drawn in Spring with max MIG and 3 INT (or even lower with appropriate items like the Ultimate Hat of Alluring Perfection from Stalwart, -2 INT/RES, +2 MIG/CON), Scion of Flame (for FoD and Intense Flames as well as for the burning lash on Tidefall) should be doing well. Could even take Fire Godlike: Battle Forged also doesn't care about INT and works with Scion of Flame. Too bad godlikes get a bonus on INT.
  13. If you don't plan to use a Goldpact Knight and take his Enduring Flames, it's not very important for your own dps until you get Sacred Immolation, as you already pointed out. If you use weapons like Tidefall or Drawn in Spring, it's even better to have low INT. But some dps talents like Envenomend Strike will be bad with low INT. There are some abilites of the paladin that don't use INT and can influence dps (if not yours then that of allies), like Sworn Enemy, FoD and Coordinated Attacks. But some of the best are gimped (at least for your fellows) when using low INT, like obviously Lay on Hands and the Zealous Auras.
  14. Right - because gloves don't work while shifted. Celebrant's Gloves are special because once Holy Meditation got triggered it carries over to the shifted form.
  15. But who says that everybody has to win those fights? They are optional and some of the more difficult ones (albeit still easy enough if you know what to do). If the rest of the game is doable for you, why complain? It's like complaining that sporty people can jump over the fence while you have to take the gate. It's not necessarily the fence's fault.
  16. So... you compared the survivability of a fighter in heavy armor with a monk's in light armor? That's a bit like complaining that a fighter in light armor is less sturdy than a fighter in heavy armor. By the way: one of the best plate armors in the game (He Carries Many Scars) is an armor that was made for a monk (see description). So in PoE lore it's not weird that monks wear heavy armor.
  17. You should have given Veteran's Recovery to the monk and give him an equal item setup. If you do this, he will have the same sturdyness while dishing out more damage and more CC. But I agree that playing a dps fighter with a two hander can be satisfying - I like Charge a lot, but sadly you need to level a lot to get it.
  18. THey can be boring, but if you also use a lot of spell binding items they play more like hybrid casters and that can make them more interesting until you get those abilites that make them a bit more interesting - like Clear Out and Charge. Also, the ring of searing flames is great on a fighter with dual (or triple with postion of Flame Shield) retaliation: together with Disciplined Barrage the Combusting Wounds spell will have a bonus of +35 ACC - you'll also hit dragons easily and the retaliation will add a lot of hits to the enemies surrounding you. Also, items with mind controll spells like Munacra Arret work very well with Disciplined Barrage: often you'll crit with the charm (+30 ACC) which leads to some buddies who stay with you for over 20 secs if you also have high INT (which I recommend). I recently charmed the upscaled Alpine Dragon for more than 20 secs and it did all the work for me. By the way: Clear Out also works with ranged weapons...
  19. Yeah, like that. PER 15 INT 16 is ok I'd say. Another thing: few people realise how good the Belt of Mortal Protection is. It's description says something like "receive 27% less from critical hits" and people think "well, only 27%, I'll skip that", but in fact 27% of 150% damage (from crit) is ~41% of the normal 100% damage. So you nearly receive the same direct damage from crits as from hits. It makes low deflection and the threat of getting killed by crits less fearsome from early to mid game. I combined that with Shod-in-Faith and Fulvanos Amulett. That way you will have a good setup with early items that keeps you alive should you receive a lot of crits. It doesn't prevent longer durations from crits though.
  20. Well - 5 of the orlan's options are with one NPC alone. The next best is pale elf with 7. Not too bad and totally fits the White that Wends.

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