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Everything posted by Boeroer
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Yes - Ancient Memory stacks with itself - so actually the lingering + the active phrase both heal you by 1/second (base). Of course a Troubadour would be best in this case (because of the longer linger phase), but it's still good with a vanilla chanter like Pallegina. I wonder what Tekehu's special Stormsinger Speaker subclass can do. I guess invocations themed around wind/freeze/shock may be more effective.
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Yeah Josh said that on Tumblr. But it was some time ago - so maybe one or two things changed, but I don't think so. I still think it's a pity. Several subclasses would have caused no trouble. For example it doesn't matter much for Edér if he's a vanilla rogue or a Streetfighter. Preventing him from becoming an Assassin or Trickster I can understand though: just doesn't fit his character. With his Fighter part I'd say it wouldn't matter at all which subclass you'd pick - they would all be fine. Same with Aloth. Streetfighter and Assassin might be far fetched, but Trickster? Would fit.
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Why? Ancient Memory works fine on any chanter subclass and so do the healing spells of druids. A Livegiver can do better healing but the spells are good even without the higher power level.
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Actually in PoE fast, light weapons do better dps with auto-attacks in general - as soon as you can stack some damage modifiers like fine/exceptional, do more crits and also add Vulnerable Attack (only slows down recovery, the attack animation is not slowed down) they do more dps than heavier weapons. The problem is that in the early game those weapons perform really badly against DR and thus most people think they are bad in general. However - you could simply tune down the flat DR reduction so that everything is balanced better (right from the start).
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I thought about a system like in PoE where every armor has a flat DR reduction - but additionally it would also have an percentage based damage reduction after that. So for example a plate armor could have 10 flat DR and everything that goes past this will be reduced by 50% (I just made up some numbers). Leather armor could have 6 and 30% and so on. A MIN damage value should still go through like in PoE. That way the problem goes away that high damage values render armor quite useless while it's still simple enough. Every point/percentage of DR would actually do something. I would also make sure that certain armors are really good against certain damage types - regardless of their general "heavyness". So for example padded armor would be better against freeze damage than plate.
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Steam Achievements Not Unlocking
Boeroer replied to cowboy2280's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
As long as you did not type "IRoll20s" into the console your achievements should not be disabled. It may just be a bug - can't say if it's on steam or PoE - but I read about more than one case where achievements didn't trigger properly. -
Right. No subclasses for Edér & Aloth. The others have unique, fixed subclasses (but Serafen's barbarian part and Maia's wizard part as well as Pallegina's chanter part have no subclass as well I believe). Here's a list composed of Josh's info he gave on Tumblr: - Pallegina: Kind Wayfarer or Frermàs mes Canc Suolias - Maia: Gunhawk - Serafen: Wild Mind - Xoti: Priestess of Gaun/Sister of the Reaping Moon - Tekehu: Storm Speaker (chanter)/Watershaper (druid)
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Bug or WAD: Paladin Aura and Warrior Stance
Boeroer replied to PatrioticChief's topic in Backer Beta Discussion
No, those will stack. But an item with +5 ACC will most likely suppress another item with +3 ACC. Inspirations don't really cheat around: if you have two inspirations that both give a bonus to PER then they will suppress, too. An exception to this general stacking rule: if Deadfire works the same as PoE, bonuses on weapons will stack with everything. -
Bug or WAD: Paladin Aura and Warrior Stance
Boeroer replied to PatrioticChief's topic in Backer Beta Discussion
No. It should not. Those are all active abilities. I didn't test all those combos though. Devotions for the Faithful for example had special stacking rules in PoE, don't exactly know how it behaves in Deadfire now. But in general effects from active abilities that boost the same stat won't stack. But most buffs from priest and also Disciplined Barrage don't raise accuracy directly but give you an inspiration that buffs PER instead. That will of course stack with a direct ACC buff like Warrior Stance - there is no conflict/suppression. Only if two active abilities raise the same thing there will be suppression. Since Disciplined Barrage raises PER and Warrior Stance raises ACC there's no problem. -
It's weaker than the other forms in terms of damage, but the attacks jumps from the initial target to one additional enemy. It scales with level like the other forms. Yes, only ranged attacks (+1 jump). I did not check what happens when you do Fury/ranger with Driving Flight.
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Exactly. Other than the Minor Blights (which simply hit in an AoE with burn/freeze/corrode/shock damage), Citzal's Spirit Lance will do an initial hit with pierce damage and that will automatically trigger a secondary AoE "Blast" which does crush damage (no talent needed). So it indeed works like a blast from an implement, but it's a lot stronger than that. The talent "Blast" will add a crushing blast to every hit of the Minor Blights (creating multiple Blasts), but it will have no effect on the Spirit Lance.
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Bug or WAD: Paladin Aura and Warrior Stance
Boeroer replied to PatrioticChief's topic in Backer Beta Discussion
Exhalted Endurance is an active ability, Ancient Memory is a passive - thus they should stack. -
Comtessa's Cage
Boeroer replied to Hulk'O'Saurus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree that some descriptions are really cryptic and obscure. And with "some" I mean most. -
Comtessa's Cage
Boeroer replied to Hulk'O'Saurus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It works like so (example): If your weapon does 30-50 dmg then the damage range (between min and max) is 20. Comtessa's Gage will add 25% of that (in this case 5) to your minimum weapon damage. Your new damage will be 35-50. It works like Confident Aim. And like Confident Aim the dmg bonus is multiplicative. -
Bug or WAD: Paladin Aura and Warrior Stance
Boeroer replied to PatrioticChief's topic in Backer Beta Discussion
Yes! It was reported several times in the bug section. It's not really a bug, more an oversight. Swift Flurry (crits trigger an additional attack) also cascades. If you combine both (fighter/monk) and add Blast (with a rod) things get really interesting. Often it ends in one-shotting whole groups (if you can mangage to hit a lot of foes at once). Other fun combos: Cleaving Stance or Swift Flurry + Citzal's Spirit Lance, Cleaving Stance or Swift Flurry with Minor Blights, CS or SF with Driving Flight... especially Long Pain + Swift Flurry + Driving Flight... -
I feel the same as katie - at least with the beta version. I have no idea how this will play in the final game of course.
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You are right: Savage Attack would be a total waste. You would suffer -5 ACC but only gain 1-1.6 damage per hit. Vulnerable Attack is good in the early game. With a ton of MIG (raising your damage a lot) you might not need it, but at least in the early to mid game it will make sure you add +5 damage to every hit. The slowdown is a drawback and sometimes it will be better to turn VA off, but I consider it to be a good pick overall. It would be a no-brainer if the priest had any Full Attacks. Sadly, he hasn't. If you manage to find Gautlets of Swift Aim Action and use consumables such as Svef/Potion of Power or pick Outlander's Frenzy you can actually reduce recovery to a point where you can use Vulnerable Attack without speed loss (a bit, but barely noticable - you will only lose around 2 frames). But you can only wear durganized robes then. With Alacrity (potion or spellbind) you could wear scale armor and use Vulnerable Attack without speed loss. But honestly: what other armor than "Raiment of Wael's Eyes" can a Priest of Wael wear anyway?
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Bug or WAD: Paladin Aura and Warrior Stance
Boeroer replied to PatrioticChief's topic in Backer Beta Discussion
Yeah, why not? As far as I know Robust (included in an upgrade of Zealous Endurance) and Constant Recovery (passive) stack - so that's a great synergy and the warrior stance can do its work. You could also use Cleaving/Mob Stance instead of Warrior Stance. If you hit hard it's pretty good (if you kill an enemy who's at the brink of death and other enemies nearby are as well, it cascades into a m-m-m-m-monsterkillstroke ). -
Bug or WAD: Paladin Aura and Warrior Stance
Boeroer replied to PatrioticChief's topic in Backer Beta Discussion
Active abilities just don't stack. It's the stacking rules no.1: active abilities altering the same value don't stack - passives do stack.