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Boeroer

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Everything posted by Boeroer

  1. It's not really busted. Build works still fine but is not as OP anymore - now that Ondra's Wrath is not working like a ranged projectile anymore. Hand mortars are a nice alternative. I think I mentioned this in the starting post.
  2. If you want to damage a certain enemy with raw dmg from carnage you have to attack an adjacent enemy. All offensive abilities get +5% base dmg from additional Power Levels. If you are a single class Nature Godlike (+1 PL) Corpse Eater at PL 9, use Forbidden Flesh Pie (+2), Prestige (+1), Stone of Power (+1) you will be at PL 14 which means +70% base dmg. Carnage also works with MIG bonus. There must be some other kind of bonus too (which I didn't bother to discover) or the math is a bit weird because with such a setup I'm actually doing more raw dmg with Carnage than the base weapon dmg roll. Weapon base dmg roll also gets higher when you use an offensive ability like Barbaric Blow. It's not the holy grail of raw damage. I just wanted to add it since it is raw and not so bad if you build around it a bit. Unfortunately low base dmg weapons which do raw dmg are a bad pick for Carnage. Fists are good.
  3. Erm... It should be completed. Sounds like a glitch.
  4. Nope, no penalty/punishement as long as you don't move away.
  5. Just watch out: triggering Disengagement Attacks is kind of wonky and not very reliable. Did I mention that Scion of Flame works with FoD (+1 PEN; for a Bleak Walker even Spirit of Decay works on FoD, giving it additional +1 PEN)? Since you have no AoE heals except maybe the passives from Paladin/Chanter: Kind Wayfarer maybe?
  6. All Barbarians have the same Carnage. But Corpse Eaters can get additional +2 PL with kith meat food (Forbidden Flesh Pie).
  7. Oathbreaker's End is a Battle Axe by the way. Another source of raw damage is Carnage. It scales with Power Level so you can push it over 100% weapon base damage as raw dmg.
  8. They are a real chore if you take them on when underleveled. Red Hand also doesn't destroy then. Otherwise they are not that much of a problem.
  9. AoE-CC is strictly worse because the AoE splash on crit doesn't transport CC effects like hand mortars, blast or Lance/Minor Blights do. Single target CC is better because you have 3 chances to apply the afflictons. Like normal blunderbuss basically but with higher range and higher ACC. If you crit a lot and also use Combusting Wounds a lot the AoE dmg is very decent. If you're just plinking around it's rather unimpressive. Other bows are better then. When I'm doing Heart of Fury with dual mortars or Frostseeker the damage output on dummies is almost the same (because dummies have very low defenses and that leads to a lot of crits which helps Frostseeker).
  10. Maybe they are. It's rel. difficult to determine. Single classes get some of the good stuff a lot earlier and some high level stuff that is really powerful. But multiclasses' synergies are often pretty front-loaded which also helps a lot. I also ask because I don't know how "best" is defined: best at a certain "peak" or best over the course of a whole playthrough (then I don't think that one can beat Soulblade/Rogue as melee dps for example). For example the single class monk with Whispers of the Wind + Resonant Touch is doing so much dps (even if you substract the casting time) at highest levels that I believe not much can compete with that - ranged weapon or melee. But it comes superlate of course.
  11. That's why his name is Konstanten: he's constantenly there...
  12. If I thought that my word was law I wouldn't want to discuss the matter, would I?
  13. Thanks for the info. Was it maybe 120° in PoE - or why did this vague idea of a number pop up in my head?
  14. But you heard Kaylon: no need to argue - since his word is law. So let's not waste our reasonable arguments here.
  15. As I said before: a good example is Arterial Strike with mortars: you can lure enemies to a spot with Arkemyr's Dazzling Lights and then hit them all for 1 Guile from stealth. They will run towards you, bleeding like crazy while you Espace behind your buddies. Stuff like that makes mortars excellent. Kitchen Stove has no passive bounce afaik, only through Wild Shot which is 1/rest. Driving Flight will usually add one bounce in a 120-degree cone (I guess - don't know if 120° is correct). But iirc Driving Flight adds no bounce if Wild Shot is active. Didn't test though, may be outdated. Fire in the Hole also can be upgraded with one bounce (that works with Driving Flight - last time I checked with the Deep Leap build).
  16. Questionable if that is "best" for somebody's overall party performance though. Extreme example: a tank who can't die but gets ignored by enemies and can't prevent enemies from engaging over party members (basically a withdrawn char). When he can block a chokepoint that's great. For all other situations that would be a useless character. As useless as an extreme glass cannon that goes down after one attack. Having both in the team just blocks 2 character slots. That would not meet my definition of "best tank". So maybe if one wants to know what the "best tank" is he/she should define what he/she means by "best". For example for me a good tank for a party is one that not only can survive but also contributes to the performance of the party in some other way, be it healing, support/buffs, CC or damage. Binding lots of enemies is a CC effect for me. A strong one.
  17. If Obsidian games will stop making games for Linux and selling it via Steam or GoG they will also stop seeing a Blue Orlan. Well, maybe that means I will be doing healthier things in my free time. Always look on the bright side!
  18. No. Kitchen Stove and Xefa's Empirical Explication are also very nice. But mostly against single targets. Serafen's hand mortars are the only AoE ones. Blunderbusses allow for some cheese because they use multiple projectiles which leads to multiple hits (or hit rolls). All stuff that works with x on hit or y on dmg (like Combusting Wounds, The Shield Cracks or Confounding Blind) are great in combination with a blunderbuss. Or two blunderbusses. Or even more through switching. But when it comes to the appliance of DoTs the mortars are king because of the AoE. They don't have multiple projectiles though.
  19. It would be nice if it also triggered on some grazes though. Getting misses on a SC rogue is kind of hard.
  20. It's an active ACC or Deflection buff. Those don't stack with other active ACC or Deflection buffs (like Devotions or Shields for the Faithful). It stacks with +5 PER inspirations of course. And with Vigorous Defense (for some complicated reasons). But since I nearly always bring a Preist...
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