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Boeroer

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Everything posted by Boeroer

  1. I found Tyranny was pretty awful. Although I liked certain aspects of it (setting mostly) the combat system was so bad that it gave me shivers. I don't think that was the reason for its failure though. I think the (perceived) lack of a hero you could sympathize with was the main reason - but that's only wild guessing.
  2. The reason why (the easy to grasp) flat DR from PoE had to go was that it couldn't keep up with the increasing damage numbers. DR 0 or DR 20 doesn't matter that much once you get hit by a 200-point-damage attack. The reduction is only 10%. While it would be 50% if a 40-point-dmg attack hits you. And scaling it more steeply also wouldn't work because then weaker enemies couldn't hit you at all. So because of player feedback Obsidian decided to alter that DR system. And they came up with PEN which was even more binary in its beta version (it was horrible: PEN was THE GOD stat). Now it got some more stages, but it's still the most important thing - at least at PotD. A percentage based DR would have been better I think. More granular so you're not trying to gain that one point of PER that takes you over the edge - still it would scale with damage. And you could add MIN and MAX values if you wished.
  3. So one more char does more than a single spell? Hm... What a ****ty character that must be... Apart from that: on PotD, Devotions for the Faithful, gained early by a single class priest, makes difficult encounters a lot easier. Not only does it give +10 stackable ACC and +4 MIG (+8 Fortitude) to your party but also -10 ACC and -4 MIG (-8 Fortitude) to your enemies. People like to overlook that. And that's only one spell. In addition to that Priests can also heal, support in may different ways and be pretty good nukers, too - without the need to collect phrases first. So they can be used more "on point". I mean Chanters are nice and all - but they can't do the same amount of on-demand support a priest can do. I never regret taking a priest. Actually I never regretted taking any class if I plan for its use correctly in the first place. And even if I wanted to substitute a Priest with another class I wouldn't take yet another Chanter. I'd take a Druid.
  4. Right. It's bad. And that's the nicest thing I can say about it (sorry Josh). Especially bad is that a) PotD scales AR up so all things that improve PER increase in value - immensely. That makes so many weapon/ability options less viable b) double inversion of the dmg reduction (that is the result of underpenetration) leads to a hefty, hefty reduction.
  5. Attack speed bonuses don't stack additively (so 30% and 10% are not like a single 40% bonus). But yeah, especially with Blood Thirst things get really interesting.
  6. In the early game one handed style is good. Later on dual wieldig / two handed is def. better. Because the ratio of your accuracy vs. enemies' defenses gets bigger and bigger.
  7. Morning Star: -25 forti-dude! Stacks with -10 from CON afflictions. It's so worth it...
  8. Do you hold position before firing your guns good sir?
  9. Sorry I typed your name wrong .. Yes sure whenever you are available. I was just so happy I finally made Ranged/Melee setup work for myself, and the playstyle also integrate really well with new subclasses so I figured I'd share it on forum. Sure! Great stuff!
  10. Getting charmed/dominated is not dangerous in a solo game. The enemy will stop attacking you once you flipped and you can just wait it out.
  11. DEX affects both: attack (animation) time and recovery time. That doesn't matter too much with regular melee/ranged attacks but with spells (which tend to have a longer attack animation phase). If you use a single weapon in one hand (without offhand weapon) or a two handed weapon (melee or ranged) you get a recovery penalty. If you dual wield you don't. Broadly speaking it's like a 50% recovery speed gain compared to single/two handed weapons. That's why characters who dual wield and pile up other speed bonuses can reach 0 recovery with their weapon attacks quite easily. Dual wieldig only impacts your weapon attack recovery, nothing else. Same with "speed" enchantment on weapons and Two Weapon Style. While universal speed buffs like from Alacrity or Frenzy will shorten all your recoveries: from weapon attacks, spells etc.
  12. If you have Trial of Iron active then you should. Quests in general don't matter. The only criteria is: There were Rogues that already did this achievement - and since stats don't matter that much I can't see why you couldn't do it as well. Dragons can be charmed rel. easily by Rogue who uses Munacra Arret by the way. Buys you plenty of time during dragon fights and gets rid of some adds.
  13. Most fun I had with Berserker/Nalpasca because the wounds fly in so quickly (Dance of Death + stoned Nalpasca + self damage). But that's squishy of course - because of the scaling self damage. Savage Defiance helps. If you have a good healer then that would be my pick I guess. Berserker/Helwalker ist just too crazy with the self damage. Interestingly in this case Iron Wheel was really good because the max health gain is substantial. But of course the bigger AoEs through Turning Wheel is still more appealing. I never tried Barb/Rogue but that would be one of the things I'd like to try next. For example Furyshaper/Trickster seems to be real nice. Or Furyshaper/Streetfighter for maximum attack speed.
  14. Your actual general dps with an ability or weapon per attack roll is fairly easy to calculate. A second value below the overall damage done that you could reset would be really nice as well. Like in your car where the total miles will be another display than the ones you can reset. I guess this is also easy to mod. I like (small, unintrusive) UI mods. They are the only ones I use.
  15. A single class Barb with good self healing (high MIG and INT), crazy high AR and Frenzy, Bloodlust and Blood Thirst + Brute Force + Morning Star is usually a very solid build. Same with Battle Axes because HoF with Bleeding Cuts and later Retaliation is bonkers. Barbaric Retaliation comes rather late but is awesome in the DLCs where enemies will crit you a lot (again: get every point of AR and % of damage reduction you can AND use Daze's -4 PEN from Leap to avoid getting penetrated) and you will dish out enormous retaliation damage with your Bleeding Cuts + fat armor (which don't care for recovery penalty in this case and also you don't care for attacks be cause you don't get penetrated). Add Blood Storm to it and the DoTs will tick.
  16. In PoE 1 the only thing that reduces attack time is DEX. All other speed bonuses only affect recovery time! In PoE the more speed bonuses you stack the higher the impact of every additional bonus. So with enough bonuses it's easy to reach 0 recovery which is the Holy Grail of dps in this game. Some active attack speed bonuses don't stack though because they belong to the same "group". Generally speaking "active" speed bonuses like Frenzy, Alacrity (so, bonuses from abilities you trigger actively) that increase the same speed modifier (e.g. universal speed group) do not stack with each other. But they will stack with actives that address a different speed value (e.g. ranged attack speed group). Passive ones do always stack. Some speed bonuses from items are considered passive, some active (most of the time, when an effect has a duration and is triggered somehow it's active - but not always - e.g. Bloodlust from is stacking with everything). In Deadfire the mechanics of attack speed and recovery time are totally different! MaxQuest did two very nice attack speed calculators, one for PoE and one for Deadfire. Here's the PoE version: https://naijaro.github.io/poe-speed-calculator/
  17. Watershaper's Focus (Scout, Barb, Ranger, Monk) The Willbreaker (on Barb, Monk or Fighter) Whispers of the Endless Paths (on a Soulblade) Dual Hand Mortars (Ranger,Monk, Rogue, Barb) Citzal's Spirit Lance (Sage, Geomancer, Battlemage, Spellblade). The Long Pain Nannasin's Cobra Strike Grave Calling (Berserker/Beckoner) Engoliero do Espirs Dual battle axes in general (Barb) Spearcaster (Paladin/Arcane Archer,Arcane Archer) Didn't play FSanctum yet...
  18. I didn't have the impressing that OP was searching for a solo build. Another nice thing with battle axes + bleeding cuts in general is Barbaric Retaliation - because attack speed doesn't matter at all. So so single Barb is an option as well. Also because of HoF of course. Plus you'll do double Carnage. I think the Amra Carnage can crit (?) and will thus work with Blood Frenzy in an AoE. If not: double chance for Staggering with Spirit Frenzy is nice as well.
  19. To be fair: the editing process is rather complicated and obscure for beginners - because of the datatables that are used in this particular wiki - and also the formatting is a bit of a hindrance. I personally like very simple wikis (see Dokuwiki) because for me it's about the info and easy access - not the looks. But I get why a game like PoE etc. might need a more fancy look than plain black text on white background.
  20. Nice. I'm on Christmas vacation with the family right now without computer. It's very hard to edit the build list on phone so I hope it's ok when I do it after I come back (Jan. 7 or so).
  21. Nice combo with PoEora and Forbidden Fist! I'm on Christmas vacation with the family right now without computer. It's very hard to edit the build list on phone so I hope it's ok when I do it after I come back (Jan. 7 or so).
  22. The upgrade that kills <50hp enemies can be good because usually it's very difficult to reach 50 dmg with those "Carnage-like" attacks.

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