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Everything posted by Boeroer
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Sure. Abilities for Power Levels 8 and 9 are only cosmetic. Minoletta's Missile Salvo only puts rouge on enemies' faces. Same with the new abilities for martial classes for all Power Levels. I'm pretty sure stuff like Penetrating Strike and all the upgrades like Mule Kick, Gouging Strike and so on are only cosmetic, too. All the Subclasses add nothing except they change the behavior of the class abilities (see Watershaper/Stormspeaker/Shattered Pillar, Bloodmage and many more) or even grant different spells (see Priest). Almost nothing... Story is weaker etc.: just your opinion. I could say Minsk an Boo were silly and shallow as a puddle. Just my opinion. But ok - the horrible, game breaking Spiritshift bug in the inventory is really bad. I mean how can anybody even play this game when I can't see my Spiritshift model in the inventory? I mean looking at the inventory is so useful during combat - who wouldn't be upset about this? By the way what are you doing in the inventory during combat? Edit: this forum has a quoting function. You can either use the quote button under my posts or directly type [quote]the stuff he said[/quote] The button in particular may be more convenient than copy&pasting sentences. You can always edit the quote that gets inserted into your post before submitting.
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The Golden Dragon can also be played perfectly fine with Badgradr's Barricade by the way. If you dropped CON I wouldn't advise to drop the shield as well. Because he will be dead quickly. The Golden Dragon is all about raising his defenses while lowering enemies' accuracy - so your whole party becomes more sturdy. He's kind of a support char who can tank (after some levels) and also does good damage compared to other tanks. I used Larder Door until I found some exceptional shield (the Solace one from the Drake in the Endless Paths). It is totally cool to have a dual sabre setup in one weapon slot and a sabre + shield combo in the other though. So you can switch between speed and defense. No need to take Two Weapon Style.
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Custom ai behaviour scripts
Boeroer replied to siema87's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yeah sorry: that script is for PoE2: Deadfire, not PoE1. You are in the PoE1 forum. -
I think he didn't mean that Silver Tide leads to unlimited spells. He was only saying that he has unlimited spells because he uses several healing auras (implying that the healing auras are capable of healing the health loss of the Bloodmage). I guess he was speaking about healing auras of other party members, not ones the Bloodmage himself emits. Blood Mage's regeneration ability stacks with other heals. It's great to have.
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Never paid attention to those as I have my eyes on the enemies' tooltips and the combat log most of the time - but I'll make an educated guess and say that they mean: \!/ - you don't have enough penetration against the armor of that fellow \?/ - the armor rating against the type of damage you are dealing is yet unknown - you have to hit that guy first in order to find out.