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Everything posted by Boeroer
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Whispers of the Wind + Resonant Touch with dual mortars (and Stalking Cloak): Sorry for the spam. Posted this for the 12th time now I guess. Whispers of the Wind is lvl 19 though. Don't base your build on that because it comes so late. But on the way you can use Stunning Surge (infinite uses as long as you attack several enemies) and Flagellant's Path (skips reload). Both are great fun as well. Combine with Dance of Death and Turning Wheel. You want the INT for bigger mortar AoE.
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Maluses get applied through double inversion. So as soon as you have any bonus then a malus of "50%" isn't really 50%. Have a (long) look here: The game adds all coefficients together. Bonuses, maluses, doesn't matter.In PoE1 it worked fine, since there weren't enough big maluses. While in Deadfire a similar approach would lead to negative damage on under-penetrating graze. A lazy workaround could be to limit the damage at 0, or 20% of original value. A better way would be to divide sum_of_bonuses by sum_of_maluses (all numbers being positive, so the result will be positive as well, plus it ends up with meaningful result). But Deadfire went on the path of double-inversion. Which personally I see as math shenanigans, as they use different sub-formulas for bonuses and maluses, and do not cancel-out nicely if they have same absolute values. Specifically, imagine that you have: +25% action speed from Frenzy, which translates into 1.25 speed coefficient; and -25% action speed from Arbalest's modal, which translates into 0.75 speed coefficient The game takes 1.25 and transforms it into +0.25 (step_value) via [coef - 1] formula The game takes 0.75 and transforms it into -0.(3) (step_value) via [1 - 1/coef] formula Now it adds them together: step_sum = 0.25 - 0.333333 = -0.083333 And after that computes the final coefficient: - if step_sum is greater than 0: final_coef = step_sum + 1 - if step_sum is less than 0: final_coef = 1 / (1 - step_sum) In our case it's the later, thus final_coef = 1 / (1 - -0.083333) = 0.92 And finnaly: phase_time = base_phase_time / final_coef So if you had 6s reload; with Frenzy and Arbalest's modal you will have 6.52s, even if one effect was giving you +25% action speed, and another -25% action speed. P.S. We call it double inversion because: - individual malus coefficients are inverted when computing their individual step values - if step_sum is below zero, it is inverted in order to get final coefficient Also applies to damage, not only speed.
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This actually sounds crazy fun. Wanted a single class Rogue build for my boy Eder (though I’ll need to boost his int). Which Rod would be best for this build? Haven’t had time to test but does Wayershaper focus cause toxic strike to bounce? Yes, Toxic Strike will bounce. But the DoT will not stack (just add some duration). But of course all the direct damage (including Ondra's Wave which does crush damage) and then all the Deep Wounds from double AoE + Ondra's Waves will stack. One reason why my first build (Scout with WS's Focus) still does so much alpha damage if you lure enough enemies to one spot. Using Arterial Strike this way (and add w Wizard with Pull of Eora) is also very good. Boosting Edér's INT to acceptable hights for such an AoE/DoT build is hard.
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Not really. But could you please close this thread? Because obviously it wasn't created to get help but only to annoy people. Just look at the initial question and the reaction to constructive suggestions "How do you kill xy". "Like so". "Don't think it works because my Herald Isso good" (it isn't). "Then like so". "Might work, but your answer is too long so I don't bother reading it. Instead I will keep spamming the forum with statements about how good Heralds are". I don't think anything fruitful will come from this. I doubt anything fruitful will come from Marigoldran at all, but one could start with this thread...
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No romance!
Boeroer replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Both... both... -
I hope firkraag888/master guardian/no1fanboy/bigbazoopa/whomever is feeling shame now...
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Don't think that fairness was compromised. For the statements like "INT is the better stat than MIG for a DoT rogue" or "Would you consider max INT for a rogue?" (and the objections we are facing) it doesn't really matter if multiclass or single class. In both cases there are situations where you would want to max INT if you want to optimize your build. Not every build, mind you! There will be rogue builds where MIG is more important. Can't think of any clear example atm but there will be. This is a discussion that shows that you shouldn't discard anything just by reflex. Just because your instinct tells you something's not worth considering doesn't mean it really isn't. In this case there are multiple examples that show that "XY is superior than INT on a rogue" might be a strong opinion, but not a very informed one (no offense).
