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Everything posted by Boeroer
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Combusing Wounds broken?
Boeroer replied to TheMetaphysician's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Works like a charm. But hard to determine the actual numbers. But just compare an enemy standing in a Wall of Flames with Combusting Wounds to an enemy without CW. -
Stronghold attacks
Boeroer replied to Animaillusionaria's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't know if it's intentional. But it has been like that forever. They could leave the loot and you could pick it up later - but since they actively remove either the dropped loot or clear the loot tables for those encounters I think it might be intentional for whatver reason. -
There are no different definitions of linear. You think it's not linear because you are altering the base and the bonus. But the effect of raising CON is linear: with a base of 50 endurance you don't get +2.5 for the first additional point of CON and +5 for the next one or something like that. If you draw the dots on a chart and connect them you get a line. Your example about deflection is misleading. The difference between getting hit for 10 damage every once in a while and not getting hit at all is infinity in terms of survivability. If you had 300 endurance and get hit every 100th attack by 10 damage you could withstand 3000 attacks. If you get hit by "10 less" you can withstand an infinite amount of attacks. You can repeat that with lower numbers and will see that the curve for every added point of deflection is exponential. The curve for adding CON is not. That's because there will always be defeat if you only get hit enough times. No matter how much CON you add - your survival will never be infinite. Not even if you add virtual endurace through healing - because your health will run out eventually and there's no replenishable resource for fixing that (unlike Deadfire where there is no separated health/endurance and a char with infinite resources or passive healing - like a Chanter or Paladin - can outlast for eternity with low defenses and endless refilling health). And you can't raise the base forever because at some point you are outleveled. With CON there is no "hard cap" like there is with deflection. You will always lose endurance and health when getting hit and no matter how much CON you add (except an infinite amount wich is not possible) you will get defeated in a simulation. You will not if you break the hard cap of deflection where no enemy can hit you anymore. While I want to insist on the math I agree that those extreme situations aren't that impactful or helpful in the actual game (as long as you don't do ultimate runs maybe - but I did one with a max CON Barb and even that is possible). Yet... in addition to the theory also my experience in game shows that high defense is a much easier way to achieve survivability than high endurance is. It's also paying off much earlier. I'm only concentrating on survivability here. Not the overall usefulness of a character. A supersturdy tank who never gets hit isn't neccessarily a good party character. Just saying...
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Don't know if somebody already said that, but if you like FoD (and the PL scaling from Otto Starcat, Sun&Moon and Magran's Favor which gives it a whopping 25% multiplicative dmg boost) you might also want to wear the Ring of Focused Flames which improves your FoD accuracy even more. It even boosts the ACC of auto-attacks of Sun & Moon - but only for the "Eothas" head. Hm... maybe Bleak Walker/Soulblade would be nice as well in this case? Sun & Moon applies Soul Annihilation and regains focus with its dual-hit while it also gains +10 ACC for Soul Annihilation use (with the Eothas head with Ring oFF). And if you need more focus you just use FoD, followed by Soul Annihilation again... If you are a Bleak Walker you could also think about Chromoprismatic Staff. It will give you +2 PL (one for burn, the other for corrode) for your Bleak-Walker-FoD (plus the lashes it comes with). By the way: when I use Eternal Flames on my current Bleak Walker/Arcane Archer the Imbue spells also get +10% burning lash. Does this also work with Cipher's Shred powers?
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Patch Notes for 4.1.1.0034
Boeroer replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Yeah it was confirmed a bug (in the wake of fixing the gamebreaking AoE issues that were there before). Obviously the newly fix didn't make it into this patch because there were other priorities (mainly turn based issues it seems). Which is unfortunate for me (having a SC Beckoner in the party and his minions do royally suck atm). Ah well... -
Don't know if it's "wrong", but the better way to do this would have been a check of Athletics, not MIG. Because you can play a mighty (high MIG) yet physically weak (low Athletics) character. And then carrying somebody with your MIG is kind of weird. Also because Josh said at some point that this could be avoided with the new skillset. I mean there was a reason why we have many more of them on Deadfire compared to PoE. Iirc the intention was to use the attributes as underlying base for certain mechanics but mainly the skills for dialogue/scripted checks. Implementing a MIG check where Athletics would be more appropriate is a mistake - albeit a minor one and understandable. With the same argumentation you could ask why certain races or cultures get a MIG bonus or malus. You could say because they are ohysically stronger (and that's a part of MIG) it's ok that they receive a general bonus. Maybe if it was only Strength their bonus should be even higher... so an "averaged" bonus of +2/+1 etc. is ok? Or you leave MIG as is, give them a bonus/malus to CON and to Athletics and balance that out with some other skill bonuses/maluses. FOr example I'm sure an Orlan has advantages when it comes to stealth while an Aumaua has advantages when it comes to Intimidating. And so on...
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Patch Notes for 4.1.1.0034
Boeroer replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
For me the most serious issues were/are the broken summon scaling and the AoE weapons. -
Multiclass with Druid to walk in your own Tanglefoot or with Wizard and sit in your own Pull of Eora and you should be good.
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Patch Notes for 4.1.1.0034
Boeroer replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Looks like it. With 6 stacks you can't even survive with Greater Lay on Hands. I didn't try maxed RES + Clarity though. Edit: hehe - with 20 RES and 1 INT (Ring of Mule's Wit) the duration is at 2.5 seconds. I can spam it up to 4 stacks or so and the healing outweighs the damage... then it goes south quickly if I add more stacks. -
I just tested it and it is as you said. The duration still gets prolonged/shortened by high/low INT by the way. The +50% dmg makes this much more useful and now you can get actually get some wounds by using the Forbidden Fist ability. I imagine Forbidden Fist/Priest (of Woedica?) may be a thing. Barring Death's Door + Salvation of Time lets you stack pretty high amounts of bonus damage for the ability without dying. Or simply a priest in the party.
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St. Drogga's Skull bugged
Boeroer replied to Phenomenum's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
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St. Drogga's Skull bugged
Boeroer replied to Phenomenum's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
What about this: Does it maybe have two sperate effects? Because when I test the fully upgraded weapon I actually always get the 20% lash (see above) but the burn AoE attack only triggers on roughly 20% of hits/crits. If I don't upgrade it I get a 40% lash from time to time instead of a 20% one. Like the weapon description says actually. So what exactly did surprise you? -
Patch Notes for 4.1.1.0034
Boeroer replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Thumbsup for the Forbidden Fist balance pass Caleb! What about the AoE weapons not applying affliction correctly though? -
May I suggest Beguiler/Trickster? Beguiler's focus gain through Deception spells got fixed so you can chain-cast Deceptions all day long without having to attack at all if you don't want to - while the Trickster has the means to provide a certain sturdyness while still being able to dish out serious dmg and CC should the need arise. The Beguiler can always cast a few shred spells in between Deception spells and still doesn't need to attack with weapons. But most of all the combo just fits so nicely thematically. Another combo I like it Illusionist/Beguiler. Miasma of Dull-Mindedness, paired with the Deception spells is a great debuffer and very versatile. Also fits thematically. Good thing in both cases is that Borrowed Image's defensive buff stacks with Mirrored Image etc. If you are looking for a superb damage dealer try Streetfighter/Soulblade. All the dmg bonuses apply to Soul Annihilation... If you take Sun & Moon (which hits twice per swing) you can apply Soul Annihilation and regain some focus with the same attack. Whatch out: it's a bit squishy. But Borrowed Instinct helps. Single class Beguiler is my current MC and it's very good. The passives of high lvl ciphers work really well in this case (The Empty Soul, Soul's Echo and especially Shared Nightmare because my Beguiler is always at max focus as long as he casts stuff like Phantom Foes, Mental Binding, Eyestrike or Secret Horrors and hits with it. And Time Parasite... phew... But since you are using that mod single class makes not much sense I guess. Always pick Draining Whip with a Beguiler by the way...
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I do spend a lot of time on this board. But I don't get riled up while doing so. So - emotionally I don't seem to be too deeply invested here. I'm not sad if somebody attacks me personally, I'm not frustrated if people write utter nonsense. I just post a puckish reply and am happy. I was also not suggesting that OP indeed has mental problems - but rather that he might not be as "sad" as he made it sound. And if (and only if) he's really sad about those few wrongly scripted MIG checks (and that's what it's all about!): that's not good. I don't think you can argue with that. I mean you surely can, but it wouldn't make a whole lot of sense.
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[..]it's a rather weak straw man. In this case it's a straw woman. Because woman are weaker than men. I said that in some cases the real problem might be that it's a woman. I didn't say that's the case with you. But if the shoe fits... It doesn't have to be sound to be good. In this case it stirred up the reactions I was expecting. Besides that I'm actually not sure if it isn't a sound argument as well. I'd have to back it up with data, sure - but I'm pretty sure that for some of the most zealous moaners the female voice is the real reason they don't like the narrator. The rest is just bogous arguments. Or a matter of taste - and you can't argue about that. The speed of the narrator is completely normal for a Full VO (do actors suddenly speak faster if you activate subtitles in order to keep up with your reading speed?), the experience is there. She doesn't have a weird accent. Her voice is not nasal (if anything it's a bit raspy/hoarse). She doesn't sound like a girl. Seriously what girls do you listen to? Nobody complained about the woman's performance as long as she wasn't doing the narration. Because that has to be done by Christopher Lee, Barry White or their breast-haired friend Kurt - or else it's not fitting for a fantasy RPG or something. If you don't like the voice - fair enough. I don't like the loss of universal talents. Nobody will be perfectly fine with all bits of the game. But coming around with a good portion of self-entitlement and demanding that an option is to be introduced that turns off the narrator because not only it doesn't meet your expectaions but it's obviously sooo baaad (disrespecting the voice actor and her work - I mean somebody with knowledge actually thought she was great or she wouldn't have gotten that job) while you could easily just turn down the volume during those few scenes... I don't know... it speaks volumes. I don't address anybody directly. Just speaking generally about this "case".