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Boeroer

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Everything posted by Boeroer

  1. Yes, as soon as there's elevation differences most AoE and "AoE-Line" spells don't work properly when it comes to "physics". I guess that's just a snag of using a 2D isometric system with no "real" elevations.
  2. Mortification works, yes. Enervating Blows' Weakenend will not override Enfeebled. It will simply get suppressed. Parting Sorrow: only when they break engagement with you. In other words: when you would get a disengagement attack against them. Push effects and all afflictions that cancel engagement (terrify, paralyze and so on) will not trigger disengagement attacks. First the engagement gets canceled and then the effect (in this case pushing) takes place. No "breaking" and no disengagement attack here. The Outward Spike's strike is (afaik) just a bash with the shield - but I'm not really sure. I once tested it but my memory is fuzzy about this. Others will know better. The Long Pain will simply replace both weapon slots with the Long Pain fists - no matter what you were carrying. The shield will be gone until the Long Pain expires. Instruments of Pain will give the main melee weapon and the shield a range of +500% (or *6 in other words). Enfeebled + Plague: good question. Didn't test this, so no idea. I mean if the target is enfeebled and then gets hit by a DoT it will surely get the +50% duration. But the other way round I'm not so sure.
  3. Depends: They are pretty handy for ranged casters who only want to use a ranged weapon occasionally but at the same time don't want to get toasted by ranged enemies and thus want more deflection. You'll get higher attack speed and recovery (also good to be able to react more quickly) and higher defelction and reflex. They count as melee weapons and thus unlock tha usage of some melee-only abilites like Clear Out, Hunter's Claw, Whirling Strikes and so on with ranged weapons in the main had. Example Clear Out + Hand Mortar or Blunderbuss + Hunter's Claw (+8 ACC per shot due to 4 pellets). This also works with any other melee weapon instead of a bashing shield, but since those abilites don't use the offhand anyway you can as well go for the added deflection & reflex. But generally I agree.
  4. Yes. You have to pick both of course in order to profit from the abilities ("styles").
  5. Would be nice. Missiles staying at low PEN is no fun...
  6. Weird - worked totally fine last time I used it with an Assassin.
  7. Wounding Shot is intended afaik. It was too string in beta and on release and got nerfed so that it does lower raw dmg and also only gets applied to the initial target. However the raw dmg calculation seems to be bugged a bit. I guess Driving Flight not working with Fury is not intended. The Fury jump is something different than all other jump effects: it hits the initial target if there's no secondary one. Maybe this messes up Driving Flight somehow.
  8. Retaliation of any kind doesn't generate cipher's focus anymore - so I wouldn't recommend this build - which is focused on retaliation mainly. If you leave this part out it's just a regular cipher build with a weapon & shield setup.
  9. It was in PoE (which made it superpowerful in certain situations), but not in Deadfire. Here the base dmaage is much higher but only one corpse explodes. It also can't be reused like in PoE.
  10. There's no more random elements involved than in a boarding fight. Dice rolls everywhere. Against very good ships like Deck oMT you need some luck though - if you don't have good naval equipment and ranks. For the sloop: check out the Red Dream hull upgrade. Makes a huge difference and isn't as expensive as a new ship (but feels like having one).
  11. Wildstrike Fury <whatever> does its damage in an AoE when you cast, it doesn't add further damage (compared to Wildstrike/Greater Wildstrike) to your melee attacks. Driving Flight does indeed not work with the Fury's weapons. It will add no jump/bounce. I have no idea why. It never did. Wounding Shot does not work with AoE weapons and not with jumps/bounces, also correct. Also no idea why.
  12. The new "Deadfire" White Worms doesn't explode all corpses per cast but only the one you target. Maybe it has something to do with that? Maybe the targeting is messed up somehow and the game "loses" the corpse?
  13. As I said: you don't get the gear of the additional fighting crew if you sink the ship which is some generic weapons and armor. But even if you only would get 20% of the loot (which is not the case) you could still sink ships with exceptional and superb gear at very low char levels. You can't do that when boarding. Thus, sinking ships is way more useful in general. You can get high quality loot, lots of char XP and additonal naval experience at very low levels where it matters most. This is way more useful than getting a bit more exceptional gear at higher levels because you board. You can still do that if you feel you need more exceptional gear. Since ships respawn endlessly you loose nothing if you sink enemy ships instead of boarding them at very low levels. You only gain items and XP faster and easier.
  14. What do you mean? How I sink the ship of an Vailian Expert Captain at lvl 6? The difficulty or solo doesn't matter - ship fights don't get influenced by difficulty and also don't care if you are solo. It's so easy that I will not bother posting anything about it. If you can't do it than you simply don't know how naval combat works. Sinking al ships around Neketaka is the frist thing I will do in most playthroughs. As I already wrote several times your level doesn't matter in naval combat. Only your ranks as captain/crew and your ship statistics matter. You get the same gear when sinking a ship. You don't have to board the ship in order to get the exceptional or whatever gear. I thought I made that clear. Why on earth would I want to fight a Vailian Expert Captain in a boarding fight at lvl 6? The goal is to finish the game at the highest difficulty. It's easier if you are smart. Of course if you want to do unneccessary stupid things just for the fun of it then all power to you. But then you can't complain about the difficulty setting being to harsh. That would be as if you're trying to learn ice skating and complain after your first day that ice sakting is impossible because you still can't do axel jumps - while your instructor just tried to show you to skate in a straight line. The whole point is that you don't have to fight impossible fights. You can always level otherwise and come back when you're good enough. And I repeat: if you can solo the megabosses you can solo everything.
  15. You still have to reach the ship which will cost more resources than just sinking it. Even if you could one-shot the entire enemy crew there's no advantage. But going after high level bounty ships while still at lvl 5 or so offers great advantages. Not only the XP is great, also the high quality items you get so early make your playthrough a lot easier (be it from selling or using).
  16. It makes no sense* because it's always easier to sink a ship than to do a solo boarding fight. The loot is the same (except for some crap items the extra fighting crew carries). Ship fights do not take into account your char level. It is very easy to sink way overleveled crews, get the naval experience, the char xp, eventually bounty xp and the loot without too much resources. Boarding on the other hand will cost you ship resources (because your ship suffers if you close to board) and a ship fight can take forever - especially solo. )* It makes no sense to choose the boarding option unless you like fighting long battles withoput special outcome. Or if you like that better than naval combat. But then I'd say you just don't know yet how to do naval combat. Not that it's superawesome, but if you know what you're doing you can sink most ships very quickly. Just with your poopy sloop mind you. For the top dogs like Deck of Many Things you only need a few upgrades. I don't care for achievements at all. But others might. No idea - but I guess there's a reason why they are there. They don't hurt me. And if other enjoy them - why not?
  17. Don't know. But I know where to find the button that lets you edit yout thread title:
  18. You should generally avoid boarding fights because they make no sense - unless you like fights with no special outcome (items or achievements for example) - just for the sake of fighting. Of course on PotD solo combat is not impossible and one don't have to avoid any fight. Plenty of people here did and do solo megabosses. If one can solo megabosses one can solo anything in the game. Doesn't necessarily mean that you can do it of course.
  19. Turn based? Because afaik this only happens in TB mode.
  20. It can be soloed by any class. Question is how much effort you want to put in. Who remembers Noober?
  21. If you like a good mix of defense and offense and also Rapier+modal you might want to try Paladin/Soulblade instead of Devoted. FoD gives you focus - dump it reliably with Rapier/Soul Annihilation, repeat. PEN is only 1 below Devoted, ACC can be 20 higher (Borrowed Instincts) and you'll have plenty of raw damage, you'll have no problems with pierce immune enemies and you can always use cipher powers if melee just doesn't cut it.
  22. Maybe not. But whining about how playing on the highest difficulty is forcing you out of your comfort zone makes you look like one. By the way: Princess Anne called, she wants her tiara back.
  23. *casts Tayn's Substantially Improved Amelioration*
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