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error3

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  1. My understanding of the AoE circles was that the 2nd yellow circle of an AoE isn't supposed to affect friendly units. I've seen a tip popup to this affect a few times. However, with the Pernicious Cloud ability, allied targets entirely in the yellow circle are still affected. In the image below, every enemy and ally of the caster is hit by the cloud, and suffers the debuff, including the bear on the far-left who is clearly outside of the circle. The caster wasn't suffering any intellect affliction.
  2. I was never able to get the area to light up, even after the fight. Thankfully it just seemed to be the dip with the water that was bugged, the rest of the zone was fine.
  3. I was curious about this, so I paused a lot while using Evasive Fire to see if I could find anything. The character flips and swings their arm, and at just the right moment you can spot a small dagger thrown while using the attack. This explains why there are no weapon bonuses, but why the heck is this attack only usable with a Ranged Weapon if the character is throwing a dagger for the damage?
  4. I tried Evasive Fire with the rogue ability Coordinated Positioning yesterday, to great effect. The 2 abilities when chained together by a Rogue/Ranger multiclass allow you to reposition the entire enemy team together for AoEs on the 1st turn even. A very strong combo. This kind of synergy is where the abuse of infinite use free actions really comes into play.
  5. I've been having this really weird bug all game. Sometimes when I equip an item onto an adventurer, their hair color turns white, they grow about a foot taller, and their cape changes color. Equipping and unequipping items triggers this bug, it is very odd. Bugged Appearance: And after unequipping a ring, the appearance snaps back: I submitted a save file experiencing the bug to support@obsidian.net.
  6. I run a party with several rangers and since picking up this ability we almost immediately kill all low challenge enemies as soon as one of them gets a turn. (This is on PotD, with level upscaling) While the ability is spammable, it notably only does good damage against 'easy' enemies. Against anything hard it suffers from low penetration, accuracy, and %dmg bonuses, as it doesn't get the standard attack bonuses from the equipped weapon. Spamming this against anything tough will just successfully burn out all of your resources and make little impact. It does feel wrong to be able to spam through 10+ shots of this on easy fights, but on tough enemies where I need the weapon bonuses, it once again is mostly just useful for repositioning. It reminds me of Brand Enemy, and how 1 paladin can set the entire enemy team on fire right away. Although, that was a valid strategy in the real-time mode as well. Edit: Of note, Evasive Fire does not gain a bonus from Sneak Attack. This doesn't make sense thematically (shooting a guy isn't an attack?), but would further hurt the balance of the ability.
  7. I've got a bug where the fog of war isn't properly being removed when I walk into it. This prevents me from targeting any of the enemies inside. I attached an image displaying the issue. The arrow is pointing at the current active character, and I still can't see anything around him. This occurred in the Turn-based mode. I've only encountered this once so far. Edit: Was able to beat the encounter by using targeted abilities against the enemies in the turn-order list, but I couldn't get the area to light up at all.
  8. This bug affected one of my summoned units and there was nothing I could do. I was halfway through a megaboss and had to just restart.
  9. When the caster for Wall of Flame dies, the wall is considered to no longer be part of the fight, and drops from the turn order. This results in it fully playing out all of its remaining damage to any unfortunate enough to currently be in the wall, before disappearing. I've had casters lay down a Wall of Flame only to die to a DoT tick and kill anyone they dropped the wall on right away, as my party was helpless to act or move out of turn.
  10. What worked for me was to have characters always "Delay Turn" until after Dorudugan acted, in case he would summon Bombs. This will allow you to still act in the same round, so they won't have gone off yet. If a character still doesn't have enough movement to make it out, have them end their turn w/o acting, so they will have low enough initiative to act in the next round before the bombs have gone off.
  11. Thanks for the responses. Now we know what is going, just need to get the description improved.
  12. Fixable. One way or another. You can look at this topic https://forums.obsidian.net/topic/108625-nemnok-nemnok-bmac-bmac/ if you want to know about mechanics behind the strange numbers. Also there's a chance for fix from Obsidian. I checked the other thread. I'm still not sure exactly how the numbers in the gamedatabundle map to a damage formula. From the abilities.gamedatabundle Devastating Blow: { "$type": "Game.GameData.FinishingBlowAbilityComponent, Assembly-CSharp", "BaseDamageMultiplier": 1.5, "TargetHealthRatio": 0.5, "BonusDamageMultiplierPerPercent": 0.06 } Based on my tests and interpretation of this file, this sounds like the "BaseDamageMultiplier" is the flat 50%, that we always get. Is the "TargetHealthRatio" the health threshold before the BonusDamageMultiplierPercent kicks in? If the 6% multiplier is added for every 1% lost past 50%, that could be 300% extra damage, for a total of 350%, which could match what I saw. So what would be the formula derived from this file? Either way, I'd be nice for the tooltip to get clarified.
  13. Other abilities, such as Blinding Strike, that have a listed "Bonus Damage" % in the ability description apply it additively to other positive modifiers in the combat log. It would be very odd for this one to be done differently.
  14. The base ability, Finishing Blow, quotes both a 25% and a 50% as well. As far as I can tell the 25% doesn't do anything for this ability, as the 50% overwrites it. It shouldn't be listed in either tooltip as it's misleading. Honestly, I'm more interested in how I got the 312%. It makes me wonder if other abilities are more-powerful than indicated. :\
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