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Everything posted by Boeroer
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Good writing is good
Boeroer replied to NoxNoctum's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
*Listening to that Cranberries song* -
Generally speaking the early game is the hardest part of PoE. It's not uncommon to get knocked out a lot. Very useful abilities: - Inspiring Radiance: +10 stackable ACC for all your CC spells. DOn't use it as healing, use it as buff. Disabled enemies can't kill you. this is easily one of the most impactful abilites in the game. - Use hard CC. CC is very strong in PoE because it even works if you only graze the enemy - Use Chillfog: This spell applies blind which gives the enemy very low accuracy. They will hit you less often - Use chokepoints: place your sturdiest party member in a doorway (for example) so he can block enemies and prevent them from rushing your weaker party members Your general chain of actions should be: 1. buff ACC/defenses 2. apply (hard) CC 3. deal damage in this order. Not dealing damage first. You will miss a lot and just waste resources. Buff up your ACC before trying to roll dices against enemies' defenses - this makes it easier to land a CC effect which will lower enemies' defenses - which will make it supereasy to apply damage properly. CC'd enmies don't kill you. Dead enemies don't kill you. Rinse and repeat.
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You can't get better in terms of dps (on a two-handed low INT fighter) than giving him Tidefall. Max MIG, drop INT, boost attack speed (max DEX, Sanguine Plate, Armored Grace, Durgan Steel, Gauntlets of Swift Action). Crits are overrated in terms of dps because they only add 50% additive damage which is not a lot if you fight with mundane weapons (which have rel. low base damage but other additive dmg bonuses). However - a crit build with Firebrand (very high base damage and additional +50% dmg on crit with Annihilation) can lead to very high numbers per hit. You need good INT though (doesn't have to be maxed). Or you take Hours of St. Rumbalt. It will not do the same dps as Tidefall, but the prone on crit is very helpful. But for this also high INT is benefical. Most builds in the build list are up to date - because nothing has changed concerning the usefulness. A build from 2.x will most likely be as viable for 3.x as a build from 3.x because mechanically not much changed between 2.x - 3.x. So - 2 hander, high MIG, low INT: go Tidefall. There's nothing better in terms of dps.
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When will the next patch be for turn based?
Boeroer replied to Devoted Scout's topic in Beta Feedback for Turn-Based Mode
Discord is a mess. Name says it all... -
Frankly: the opening post is nonsense - but I don't want to waste my time with listing all the "loot" that doesn't fit the OP's description. Two examples though: [ ] You tried that item out [ ] You then realized that it works with summons [x] Oh, you jumped to conclusions [ ] You tried that item out [ ] You then realized how powerful it is to a) be immune to interrupts or b) getting healed by fire damage or c) being immune to CON afflictions [ ] You then realized how easy it is to self-induce a minor injury that does only have very little impact on your stats (like Acute Rash) [x] Oh, you jumped to conclusions [x] You gave examples of enchantments that don't even exist in the game which totally does not help to sell your point.
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Depends. Zealous Focus is ok. Only Exalted Focus is not really. I'd just spare the upgrade point and invest it into something else. Although a lot of people underestimate how much impact higher movement speed has on melee dps (espacially if you can kill fast - most of your time spend will be running around). So Zealous/Exalted Charge can be a valid option.
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Indeed. Especially if you compare both upgrades. Exalted Focus is... funny at best. I mean it's party-wide so it can't go too high. But compared to Exalted Endurance...
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Where do the 45% come from? Power of Money does 15% max, Disciplined Barrage is 25% and Zealous Focus does 5%. Together they will give you a conversion chance of 39.44% (you can can multiply the changes to not convert and then substract 1 - it's one of the easiest ways to calculate the overall chance to convert: 0.85*0.75*0.95 = 0.6056 --> 0.6056 - 1 = -0.3944 --> your chance is 39.44%). Conversion chances don't stack additively but get checked one after the other until one triggers or until they got all checked without success. Did anybody count how often I did write that so far since PoE came out? One reason why I almost never pick Exalted Focus nor Uncanny Luck.
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I guess you give her 6 because that's what you have? There are several sources in the game (mill, ships etc.). So it's rel. easy to get the amount and often you will collect more than enough. Since there is no other use for those items I guess that's why you give them all away. The 3/4 is weird though.
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Personal challenge I suppose. Or achievements again...if the same one exists in this game. Nope. If it's only your personal tick then I see no way to resolve this reasonably. There are multiple ways to deal with interrupts ("counters" if you like). If you choose to forgo them because of "special" personal preferences then it's going to be really difficult to deal with it.
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Unnecessary for you and me perhaps - but a lot of players felt differently. And to be honest ertain things are indeed a lot better in Deafire than in PoE. Don't know if it warranted to knock it all over. But a lots of mechanics in PoE were (more) obscure, infested with exceptions, very weird stacking rules and too strong CC. For example: how came that you didn't get annoyed by Adragans who would petrifiy you for 15+ secs on a graze? This won't happen to you in Deadfire.
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Because they got immense feedback on certain mechanics. Since it was so much they decided to do a complete overhaul. Actually when the beta came out and I saw that everything got changed completey I howled around in these forums for a while, too. I still think they should have improved the mechanics a bit but leave most of it and just concentrate on cool new content. But at some point you really have to get over it. It's no use to be stuck in these tracks for too long.
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You can go to the Sandswept Ruins and get a Serious Burn (minor injury with malus to burn AR and -2 DEX) from the permamant torch traps. You can also cast Necrotic Lance onto yourself - just wear a second chance item like Edér's armor. The first one is most reliable of course. Also the lower burn AR comes in handy if you also wear Rekvu's Scorched Cloak and bomb yourself (and enemies) with fire spells.