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Everything posted by Boeroer
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Frenzy Ward stacks with Frenzy and other speed buffs. Fear Ward is especially nice since you won't get attacked a lot. Don't forget Blood Thirst. It's awesome with spells. Also all damaging spells will stagger on hit if you use Spirit Frenzy. If hit with a weakening/sickening spell you can drop enemies' fortitude by 20 - and Brute Force can often target the lower fortitude then. Both options are nice but the Warlock is a bit more interesting to play in my opinion. Can also use melee from time to time. Check out Citzal's Spirit Lance with Spirit Frenzy & Blood Thirst.
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No. Once you shift you only retain bonuses from non-weapons and non-armor items. You wouldn't want to switch or shift. Also the DoT reacts to a loss of PL immediately as long as it's active (like Healing over Time or other pulsing effects like Wicked Briars or Wenombloom as well): the damage etc. of the ticks will drop. So just stick to the Spine as long as you want to cast Beast/Plant spells with longer duration and keep up your Wellspring of Life. Hence I almost never shift with an Ancient - because why would I want to? I mean except if I get attacked in melee a lot maybe. But you might want to prevent that.
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****erel Forest
Boeroer replied to DiabloStorm's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
You shoud have written "Phalluserel Forest" - that's its official name here in the forums.- 1 reply
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It's not correct that you get the PEN bonus of the Fury only when shifted. It's a permanent bonus. All elemental spells will have +1 PEN no matter if shifted or not. At least last time I played one. I agree that an Ancient feels better though. Roll a Nature Godlike and pick up the Spine of Thicket Green from the Dark Cupboard and enchant it with +3 PL to beast and plant spells or pick up Lance of the Midwood Stag (+2 PL universally once you cast Woodskin or Form of the Delemgan). Lance is advised if you pick a multiclass - but of course a single class Ancient can pile a lot more Power Levels for his Plague DoTs (which are raw dmg!). PL 9 - Prestige + Spine + Wellspring = 14 PL without any hassle. THere is one single class Fury build which is pretty strong (besides focus on shock and Deltro's Cage + Voulge), but only once you reach Avenging Storm: Deltro's Cage + dual mortars. Blinding Smoke from Hand Mortar triggers Avenging Storm and Fire in the Hole jumps one time (including AoE hits). With the Fury's +2 PEN (Heart of the Storm + passive) and the PL boost from the armor your multiple Avenging Storms per shot hit pretty hard. If you add a Relentless Storm it's lightning and stunning all over the place.
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You make it sound as if you don't need creativity to transform a novel, short story, folk tale or a radio show into a movie. By the way afaik both of my examples are neither adaptations nor sequels. Hollywood can be creative. Is creativity its long suit? Maybe not. Anyway: would like to see a crowdfunded movie. Never did actually.
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Hollywood produces a ton of sequels - but I wouldn't say it's creatively dead. Isn't stuff like "Eternal Sunshine of the Spotless Mind" from Hollywood? Also movies like "Inception" may have whatever flaws, but I wouldn't say they suffer from lack of creativity. It's understandable that publishers/producers etc. want to put their money on the right horse. One wrong step and you might go bankrupt. So better to spread the risk and don't try anything experimental - especially if absurd amounts of money are involved. So - crowdfunding is a nice alternative as long as if doesn't get abused too much (like: collecting money and then produce nothing - or collecting money from backers, then make an exclusive deal with the Epic Store and tell your pissed backers they can get a refund - I mean seriously...).
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Since I like building characters and powergaming so much the idea is basically a 2D kind-of-roguelike, turn based RPG with complex but consistent/coherent mechanics and charcter creation (classless system - you can save your builds) that works a bit like Faster than Light (in the sense that you have stages and move through a graph to beat an endboss). I plan a highscore list but don't know yet how the score will come together. I also wanted a 1:1 PvP arena (bit like playing chess online ), but I guess I can't pull that off (infrastructure like servers needed and whatnot). But I just started. The only things that are done are the core rules (implemented) and some pixel art for items. Ah - and a module that loads JSON files as data sources for races, dialogue, items, abilites, talents etc. So it should be plenty modable without any programming knowledge. I also have a ruleset that determines how to implement new abilites and such - so in theory I could build an editor for that or allow "invention" of new abilites/spells ingame. But I guess that's way too much stuff for me to handle - if I ever want to be finished with this. However - since today I can color my tiny pixel-char's skin, eyes, hair and beard.
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Coming from Germany and being well educated when it comes to our history I have to say that this statement is a) false, b) inappropriate and c) pointless. I could invent a similarly nonsensical comparison (including false claims) with people who voted for Brexit and gamers who don't like this exclusive Epic store deal.
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It's difficult as a business model since you can't rely on it. But it cuts out the middleman which means more freedom. This has advantages and disadvantages. If you have an awesome Publiusher behind you that's great. But if you struggle with Publishers because they don't believe in your vision and try to mess with your product all the time crowdfunding can be a great alternative. Also if your game is successful you might not need another crowdfunding campagin because you can "kickstart" your next game with the money you got from the first. And then some developers don't have another choice. Look at PoE: nobody was willing to fund an isometric RPG at that scale. Publishers want to make money. So they are picky. Exactly like with the movies. You know why we get a sequel if part one was successful. Save bet. I think crowdfunding is awesome. Not for everyone and everything - but it's awesome that this option exists. I'm developing a small game at the moment without any assignment or partner - just to see where it's going. If you want a comparison look at DeathTrash - same situation I would presume (But DeathTrash will be way more awesome ). If I hadn't earned a sufficient amount of money before (so that I don't have to work all the time in order to make a living) I'd also have to use crowdfunding. Because which publisher or bank would give me - an unexperienced developer - money so that I can develop a smallish game and not starve in the process? I mean unexperienced when it comes to game development. Not developentment per se. I'm a software engineer so the technical part is not the problem... But: the worst part about working with publishers or crowdfunding is that you waste so much time to create pitches/campaigns. You don't need to do that if you are your own publisher. What a relief... Actually I think creating a crowdfunding campaign is even more annoying that doing a pitch for a publisher.
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Ah - unfortunately Fraps is only for Windows. I'm using Peek with Linux which directly created gifs. While it's very easy to use it produces ridiculously big files even at very low quality settings. I guess I will have to use a proper capturing software and then convert to gif. Eh... maybe later... I don't use any mods except the Enhanced User Interface Mod (which is awesome) and that may be the reason why I don't get all those bugs other people get (and because I'm on Linux and will have different bugs concerning hardware/driver issues etc.).
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Or take away the higher Rage cost through the board (which is the main problem) and give him another penalty. Universal Power Level gain on eating a corpse is also a nice idea though. Eating kith meat (and food made from it) only gives PL bonuses for Barb abilites unfortunately.