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Boeroer

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Everything posted by Boeroer

  1. With Hand Mortar+Fire in the Hole I would pick Streetfighter/Arcane Archer. Fire in the Hole has a built-in jump (if properly enchanted with Chain Shot) and Driving Flight adds another one. If you put Fire in the Hole in the main hand and shoot an Imbue:Web or Imbue:Pull of Eora (even better if both) you create 3 instances of web/pull with one shot with immense ACC which will stop all non-resistant/immune enemies and pull them together so tight that your mortar explosions will hit them all while they are hard-CC'd for quite a long time. Streetfighter is just the optimal pick with everything Blunderbuss/Mortar related. Deathblows do immediately get unlocked by Blinding Smoke (Hand Mortar's enchantment). Mortars not only do AoE damage and target Reflex instead of Deflection for it, but also have dual damage. Against single targets switch to Kitchen Stove + some other Blunderbuss. A SC Streetfighter or Assassin can get to Gambit + Vanishing Strikes and cause massive mayhem with mortars while invisible. You need max INT and all the duration buffs you can get - like the Ooblit pet and special food and items - to extend the unbreakable invisibility of Vanishing Strikes. Also Backstab. Then just walk into a group and use Vanishing Strikes, then deal AoE Backstabs with Gambit. But before that it's obviously just an ordinary SC gun Rogue. With pistols it's best to go single handed (if you don't want to use a ton of Full Attacks all the time) and use the modal. The increase in reload speed is immense (faster than dual wielding) and you only lose 3 ACC (while gaining 15% crit conversion). Against pierce immune foes you can switch to Eccea's Arcane Blaster. Rogue/Ranger is also a good pick here but maybe neither Streetfighter nor Arcane Archer. Also Ciphers are good with this because they have no own full attacks anyway. Barbarians aren't too good with guns unless you pick a SC Barb and wait for Heart of Fury (which works with guns - especially well with mortars). Biggest reason is because Blood Thirst doesn't remove reload, only recovery (Heart of Fury does not trigger reload even if you use it with guns but only recovery). Guns also work with Barbaric Retaliation. Once you reach PL 8 a ranged Barb becomes fun and with PL 9 a ranged Barb becomes quite awesome due to Driving Roar (which is one of the most powerful dmg/CC combo abilities out there because at PL 9 it already has 8 power levels of scaling under its belt). With an Arquebus you can build decent Assassins. E.g with Bleak Walker/Assassin. Use the arquebus modal with Ring of Focused Flames and Flames of Devotion from stealth/invisibility and you'll have almost a guaranteed crit (+65 ACC). Dragon's Dowry is the best arquebus for assassinations. Funnily enough a Berserker/Assassin, while frail, works surprisingly well with Barbaric Smash+Assassinate as well. With the Red Hand you can once again use a Ranger/Rogue but also Cipher/Rogue is good. Cipher/Debonaire is one of my favorites because you can always charm an enemy and then shoot them for a nearly guaranteed crit. Even better: once you can cast Disintegrate you can charm, then land a crit with Disintegrate - and the enemy won't even flip back! The fast pistol shots make sure you get enough focus. Fighters aren't particularly good with guns unless you wait for Clear Out and put a gun in your main hand and a melee weapon or bashing shield in the offhand. This will unlock the option to execute Clear Out with a gun (pistol or blunderbuss). Especially devastating with mortars since it's AoE of Clear Out * AoE(s) of mortars. Also SC Fighter with Clean Sweep or Clear the Path (my favorite) is very impressive. My pick would be SC Devoted for Clear the Path or Devoted/Sharpshooter for max PEN and additional jumps with Driving Flight or Devoted/Streetfighter for high Sneak Attack and reload speed.
  2. Times 1.5 instead of 2, but still awesome. Uh... I played a FF for a 95% playthrough and I also never realized that. Awesome. How you just casually dropped that handgrenade of powergaming. I'm thinking about Sage again now...
  3. Since you say it's a fact: which of the subclasses are underwhelming and form a set the size of which could be described as "so many"? I don't think there's too much power creep. There are also some nerfs, especially when it comes to stuff that otherwise is extremely powerful. Of course: if you focus on the buffed stuff and circumvent the nerfs anyways then it will be easier. But in general I think it will not be. Elric even is considering tuning down the Megabosses because they are a lot harder to beat with his mod.
  4. If you have a Barbarian with the leap or Bounding Boots you can just leap up there, get the fragment and leap back. You can use Bounding Boots in a way where they lose no charge. You have to pause before executing the leap and then unpause/pause in very quick succession until you see your circle appear at the targeted area but your char is still in the air. Then click abort (the"x" button). You will still land in the target area but no per-rest use will be consumed. You can do without that trick of course since bounding Boots have 2 uses per rest - but if you mess up and end up alone and without leap uses in an area where your party can't follow then you are screwed. Maybe save before trying this. A Barbarian with Leap can jump here and there all day without any limit of course.
  5. Yes. Just go into melee with enemies who can't engage (e.g. most beasts, fungus, some undead etc.). Then, when they want to attack, just move out of range. They will automatically miss with an "out of range" message in the combat log. Another way would be to buff up deflection with large shield and support spells while casting ACC-lowering spells onto enemies (blinding ones, PER-reducing ones like Miasma, Desponent Blows etc). But running out of melee range while enemies want to attack is very easy and you can use one not-too dangerous beast to get all the 25 misses.
  6. Maybe it's both (kind of). I recently tested the Battle Axe modal and the Sabre modal - which both give the battle axe/sabre attack a recoery penlty - with Full Attacks: no matter in which hand I placed the weapon with the modal: the Full Attack recovery was always with the penalty. Maybe if you don't use those modals it's still the case that only OH recovery counts for Full Attacks? Or that the modal malus gets added to the faster OH recovery instead. No idea. I honestly didn't test that in depth but just assumed (after my modal/Full Attack test) that the whole determination process of recovery had been changed to "for Full Attacks use whatever's max ". Because before that it was easy to entirely skip the modal recovery malus by putting the axe in the main hand. It doesn't work anymore. At least for me. I am using the Community Patch so maybe that's why. But recovery behavior of Full Attacks wasn't changed by that. So unless this isn't some unwanted side effect of the mod I don't think that's the reason.
  7. Recovery is now determined by the slowest weapon you use (for full attacks). So main or offhand doesn't matter.
  8. What exactly doesn't it do? Recharge to 3 if you use both rings in one encounter?
  9. Hi. You are in the wrong subforum. This one is for PoE. You are describing a monk from Deadfire. I would suggest to move the question there in order to get more fitting answers. A Deadfire Monk who doesn't want to use Force of Anguish and/or Torment's Reach can make good use of wounds with Thunderous Blows, Clarity of Agony, Blade Turning, The Long Pain or Instruments of Pain, Skyward Kick, Resonant Touch and Whispers of the Wind. Skyward Kick has the big advantage that there is no immunity vs. the "kick up" effect. Enemies can be immune to push and interrupt but that doesn't help against the Skyward Kick (also see Fighter's Mule Kick). So it's a good ability to have when meeting such enemies. Or the monk just holds on to the wounds for the maximum Turning Wheel/Iron Wheel bonus.
  10. Hey, that sounds pretty cool. My kids can do that at home because I have a workshop, but who else has that (in the city - besides Jimmy Diresta I mean)? Very nice idea for a playground. I remember when I was at summer camp as a kid we were allowed to use hatchets (removing branches etc.). And every year one boy would manage to hit his shin.
  11. I meant "limited", not "liked", sorry. My phone did a stupid autocorrect. Ring of Reset. It's a charged item though (3 charges iirc). But if you have two (e.g. via character export) you can stack them in the stash and have unlimited charges per game and 3 per encounter (maybe even six if you can wear both and they recharge to 3 each after stacking them in the stash - not sure though).
  12. Zealous Endurance only gives 1 AR. I guess you mean Exalted Endurance? *BAM* - Name Nazi strikes again! Edit: or maybe the Terminology Terror? The Misnomer Mallet? The Error Erazer? The pedantic douche...?
  13. The most obvious difference to me is when you experience American parents on playgrounds in Berlin. I mostly meet Americans who are expats or diplomats, sometimes military - maybe those are special in that regard - although the military ones seem to be the most relaxed. They are always completely bedazzled and terrified that we let our children climb up slides, climbing frames, trees etc. all by themselves without standing right there all the time should they fall or need help. Some of these American parents will yell at other parents who are having a conversation or read a book or whatver while the kids do something they perceive as dangerous. I once got yelled at because one of my daughters (who couldn't walk by then) ate a fistful of sand and I was like "well cheers - I hope you like it". I went to school on my own from frist grade on and my oldest daughter did it from third grade on (there's a huge street to cross and I wanted to make sure she's got the traffic rules right - I mean the basics). I left home after lunch and only had to return to dinner. Nobody knew where I was in between. Seems unthinkable in the US but again: maybe that just my impression. I have been to Ireland and England and didn't notice what you say. But on the other hand that was like 20 years ago - so things might have changed. And obviously there's a big difference between city and countryside as well.
  14. I would be in for unlimited duration. However I would maybe keep the base but slow down the tick rate (from every 3 sec to ev. 6 sec for example). Makes it line up with regeneration rings etc. and doesn't require so much meticulous timing when having to deal with overleveled enemy fighters I guess? By the way the Chanter phrase's name is Ancient Memory. Ancestor's Memory is the Cipher spell.
  15. If you stand in front of a shop in Berlin for days you will most likely get some change and that's it. Inside the shop: different story obviously, although nobody would start with calling authorities but just ask what's going on or ask you to leave (with the typical "Berliner Schnauze" - please look that up).* Maybe it's not realistic™ that the waiting function has no cap, but it's safe to assume that the vast majority of players only need the waiting function to skip a few hours in order to change from day to night or vice versa, or more generally speaking: to skip ahead a few hours in order to be able to trigger some event. There could have been a cap - for example "not more than 8 hours" because it would become a rest then. But imagine the gamor rage of the few players who use this function more frequently (like you said for refreshing shop inventories for example). Not putting a cap on the waiting function was a smart decision imo. Maybe it would be cool if there would have been some random interruption after some hours: a guard asking you to move on, a shopkeeper throwing you out at night etc. But it would have only been cool for the first two times or so I guess. After that it would have been annoying as hell to you "extreme loitering guys", wouldn't it? *The US seems to be different. All kinds of situations which are just a bit off but harmless otherwise seem to be perceived as very threatening. Never experienced this in any other country I lived in or visited (it's quite the list). But maybe that's just my impression. Nearly all Americans I met were very friendly (except border police who were rude af) but also quite concerned about personal safety in general.
  16. I mean nobody would say anything if you just sit/stand around in the city and wait - even for hours. It's when you build up your tent and light the bonfire when people start to shoot you odd looks.
  17. I was a bit confused because of the "dragging food over my character" part. Mechanically: In Deadfire you can either get bonuses from food which requires camping - or bonuses from the inn which requires taking a room. You might think about it as camping with bonfire and your own food vs. board and lodging. Both provide resting bonuses. You can't have multiple resting bonuses so it's either/or. You either rest in a camp or in an inn. Why? I guess purely because of those mechanical reasons. Of course you could argue that one might eat their own food in their chamber, but it would have been more complicated because of conflicting or stacking bonuses etc. You could rationalize the current solution by saying "usually you can't consume your own food in an inn" or "food is already included when resting in an inn" or something like that. If that works for you then fine. If not you'll just have to live with this disturbance of your immersion.
  18. I just remember that there are some Lagufaeth and also Xaurip that wear skulls as helmets (not human ones though). If those NPCs are not modeled as a whole but instead the headgear is a separate piece then it could be that a modder can use them to create a custom skull helmet. Just an idea though.
  19. Maybe it only works from stealth as the description says but WotW is an exception somehow?
  20. They might not need much tweaking in the vanilla game (I'd still argue they do), but keep in mind that the original question was: "Do Megabosses need tweaking once you installed @Elric Galad's polishing mod?" It seems the mod makes fights against Megabosses harder - as a poster who tried that previously reported.
  21. I don't know if one can't somehow use the model of something else (e.g. a head of a skeleton enemy or Concelhaut's Skull) and use it as a model for a helmet...? I once played an undead hireling that looked like a Draugr from Skyrim. You can choose Island Aumaua and give it a brownish, blotchy skin pattern (also works with other colors of course - e.g. for a drowned corpse take more white/green or something) and then wear items that look old/ancient (e.g. Gladiator's Sword + Nerian's Ward) - but the most important part was Rekvu's Fractured Casque. It gives you the special look. If you also choose the "sickly" or "hunched" character pose and add an injury (required anyway because the helmet is only great with one) then your char will walk and stand around in a rather goulish manner and look like some old, ancient risen warrior. It's not a skull but it looks quite convincing. Better than anything you could do in PoE. But alas: no skull.
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