Everything posted by Boeroer
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Carnage Visual Radius?
They simply overlay or does one replace the other? In both cases I would be ok with that since they both have the same size anyway afaik.
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Carnage Visual Radius?
Is it a mechanical problem that they both override AttackOnImpactID? Or just a visual one?
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Carnage Visual Radius?
Very nice! Another question: if one uses the Comm. Patch where Stag Spiritshift has a passive (weaker) Carnage instead of the lame active one - would you a) need to implement the AoE indicator separately (I guess) and b) would both indicators be shown on top of each other if you are a shifted Stag Druid/Barbarian and c) if the AoEs had different sizes (I don't think so but just in theory) would that get displayed correctly as well? Well that's actually 3 questions... Wahai Poraga is kaputt anyways. It only hits up to two targets (max) for me after the latest patches.
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Carnage Visual Radius?
Cool. Did you check what happens when you use a weapon like Whispers of the Endless Paths?
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On the road to... Pillars of Eternity 3
Boeroer replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Here's the original Tumblr post from Josh which all those "articles" are based on: https://jesawyer.tumblr.com/post/625546847907364864/hello-i-dont-play-many-games-i-never-played
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Terrible performance?
Boeroer replied to Bercon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You mean after they learned German? I mean any excuse to start learning German is a good excuse of course...
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Carnage Visual Radius?
Devs: no way. That ship has sailed. Phenomenum did post about how he achieved visibility for Carnage if I recall correctly. So it should be easy for most modders to replicate that. Maybe we can find that post of Phenomenum where he wrote about that.
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Character Progression/Class System
There is Necromancy in Eora. Helig von Thein in PoE practiced (arcane) necromancy (nekrós, greek=death) to keep his body from decaying after death (which causes normal vessels to go crazy for essence) and combined it with (scientific) animancy (animus, latin=soul) to attach his soul to his dead body. Concelhaut did something similar, but with other techniques apparently. He is a known Necromancer. I believe (don't know if that's "official" lore) that only arcane dabblings with the dead/undead/spirits is called necromancy - so necromantic wizardry basically. While Chanters have quite some abilities that also deal with those themes I believe (?) that this would not be called necromancy - at least officially. But that last part is only guesswork.
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How would you increase PoE2 sale at this moment ?
Boeroer replied to ekt0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's not a major bug. That's most likely you just you missing one or two other islands to complete the quest. It sounds as if you are playing the console version. Note that Obsidian did not develop/port them but only did the PC version. Which is rel. bug-free. I say relatively because naturally you can't fix all bugs in such a huge and complex game during the support time in an economically sound way.
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Did I break Dorudugan? What am I not understanding?
Afaik petrification gets tuned down to paralysis by resistance...?
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Carnage Visual Radius?
Iirc he found a way to make it visible - but then he didn't finalize and uploaded that new version of the Community Patch... unfortunately. I haven't heard from him for quite some time - same with @MaxQuest who also was involved in the making of the CP. I only gave feedback and made the custom unique icons for all the passives (that didn't already have one).
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On the road to... Pillars of Eternity 3
Boeroer replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)@wih: But that is already done. Just that the developer has to put the strings back into the game (access to it's inner workings). It's not like a translation company does the translation and then also publishes the translated game - as it would be with books.
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On the road to... Pillars of Eternity 3
Boeroer replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is a difference between a book and a game. You need to put the translation into the game which consists of a lot more than just text. Therefore you need access to the game's inner workings. There's nothing under the hood of a book. Everything the book consists of (on the material plane is visible. No need to shove the translation into an existing product, you simply create a new one.
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[5.0 class build] "Firedancer" - contemplative (helwalker + priest of magran)
Nice one - but using a Nature Godlike for a fire nuker build def. gets you an unpleasant record with the Federal Bureau of Stylification. Unless you name it "the Black Tree" of course...
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On the road to... Pillars of Eternity 3
Boeroer replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)@xzar_monty: Well, amateurs or not - if players like Phenomenum say that the Russian localisation is not acceptable and start do do their own then the outcome that those amateurs would provide can't be worse than the original. It might not be top notch literature either, but better than what's out atm. AND Obsidian weren't to blame. Win-win. The German mod for PoE (at least the parts I read about in these forums) was def. way better than the original. But having said that: those dedicated guys were able to work with an already existing translation and didn't have to do one from scratch - which most likey is more difficult and time consuming(?). It's also unknown (at least to me) if there would be big complaints because Obsidian didn't ship a game with localisations like they used to.
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On the road to... Pillars of Eternity 3
Boeroer replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)@J.E. Sawyer Hey! Welcome back, welcome back! 😄
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On the road to... Pillars of Eternity 3
Boeroer replied to Elfevivi's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think @Phenomenum did an improved Russian mod or something? There were also improved German mods for PoE back in the days. They discussed German phrases and names in the PoE modding subforum. I think to most of the players who really need a German version (because their English is too bad) the localisation actually sounds alrighty... If you'd ask me how I would handle localisation of a text-heavy game: I'd provide an easy localisation framework (as part of a modding framework for example) and let the players do the localisations. Maybe make it a challenge with a badge. The ultimate translation! Would be cheaper I guess and would result in better quality. But you couldn't have localisations at release then.
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Speech skills
Don't think that this is a good example. The reward isn't minimal at all. If you clear the whole castle (like I use to do 90% of times) your reward will be the immense amount of loot (especially lots and lots of armors like plate which is pretty rare before that point). Once you sell all the loot you can suddenly afford to buy very good items quite early in the game.
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Thoughts, refinements, ramblings & questions...
Whirling Strikes is very good, but it comes so late that you can't plan an "AoE run" with it since you would play without AoE for the majority of the game. Same problem with all weapons with AoE that come kind of late (like Keeper of the Flame). SC Mortar Monk is still one the most fun playthroughs I ever had. But SC Streetfighter with mortars or Streetfighter/Arcane Archer Scout are also very nice. Everything with Citzal's Spirit Lance is fun as well (like the aforementioned Sage or Battlemages). The Amra Battle Axe has a Carnage-like AoE on crit and you can get it rel. early. Lord Darryn's Voulge kind of has an AoE capability with Static Charge. The Stag's Spiritshift form has a Carnage-like ability, but in the vanilla game it's really bad. If you use the Community Patch it gets altered to a passive that's a bit weaker than Carnage (and stacks with it). Clear Out and Whirling Strikes also do work with mortars (and then provide AoE*AoE*jumps) if you use a melee weapon in the offhand. The melee weapon unlocks the use of the ability but the ability will still use the main hand with the ranged weapon.
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Need help for first MC class for play through!
You are no beginner, are you?
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Need help for first MC class for play through!
SC Monk with Nomad's Briganine (immunity to disengamgement attack --> every disengagement attack is a miss) and Imagined Pain is great. Quite easy to play multiclasses for the beginner are Brute, Brawler and Crusader imo - since they are very forgiving in general, sturdy yet offensively strong, easy/straightforward to level, need rel. low micromanagement and are reliable with almost everything they do.
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Thoughts, refinements, ramblings & questions...
Il like Devil of Caroc best on damage-oriented martial multiclass characters because it's quite fast for a Breastplate due to its enchantment, then it gives multiclasses +2/+2 resource points which is neat and also the heal on crit is nice for characters who actually land crits. Also I cannot use DoC if I can't also wear the Falcon's Helmet. Because those two obviously totally belong together or else the style police will fine you. Nomad's Brigandine in combination with Offensive Parry is great. I especially like that combo on Soulblade and Shattered Pillar. I like Reckless Briganine on Eder if he's also using a large shield like Cadhu Scalth. The shield modal + CS's enchantment make all ranged attacks pretty laughable anyways so the low pierce AR of the brigandine is no problem. Blunting Belt also helps. Reckless Brigandine + Kapana Taga + Cadhu Scalth is my most often used setup for an Unbroken/Trickster and also for Eder as Fighter/Rogue because the +4 engagement slots from weapon + shield + brigandine allow you to stack the speedups of Mob Stance and Armored Grace with the brigandine's enchantment - and still have the same engagement slots as if you would have used Defender Stance. It's a nice mix of offense and defense. You can still move around with Escape - or switch the modal off after a while. On top of it all three items fit well together visually and make you look like a Huana Mataru. You'd need a visually fitting helmet though - I often use the White Witch Mask (very useful with club modal + Riposte because of Repulsive Visage).
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Adra Dragon
Easily
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Character Progression/Class System
if it would use Josh's TTRPG class(less) system that would be great. The multiclass system of Deadfire (or something along the lines) would also be nice. I guess the game will not have as many abilites to pick from though (as is the case with most single character first-person games). Passives are easy and cheap to develop, but active abilities are expensive because of animation, VFX and SFX. Since most players only play a game once (and most of those don't even finish) it seems like a waste of resources to develop a ton of abilites that most players won't even see/use. In party based games that's different.
- How Do You Beat Fampyr Encounter on Splintered Reef?