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Everything posted by Boeroer
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That only shows that the effects of Conduit (sometimes, but you have to cheese) and Blade Cascade (always) are too powerful - like Brilliant. Giving players superpotent but ultrashort effects and then allowing flat prolonging isn't overly smart in the first place if you want to achieve balance. Either do not deliver very strong effects in the first place or don't allow flat prolonging. On the other side: "abusing" SoT in order to extend very short potent stuff like Blade Cascade can be fun and interesting. I still don't think SoT is the problem. Blade Cascade is just too good. It would have needed a counter and not a duration. Conduit would have needed a cap. Or simply a fixed lash. Using BDD in order to survive 300pt shock damage is the cheesy part - not casting SoT afterwards imo. Casting of SoT itself takes some time away from the duration already. Besides that: shouldn't SoT only add 10 seconds? At least that's the number I'm referring to. Anything else is either a bug or wrong description.
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Are you soloing? I wouldn't recommend to play that solo (in a strict way). Against enemies with ranged and spell damage a large shield with modal works wonders until they stop spamming that stuff. I believe even Minor Missiles suffer the high dmg malus from "The Wall". You should have plenty of weapon proficiency points for stuff like that. Usually Minor Missiles shouldn't overpenetrate. They can't crit so your corrode/crush DR must be quite low...? As I wrote elsewhere: such a setup is nice and fun against lots of melee attackers - but not very good against ranged ones (or spellcasters). That's why I wouldn't do it solo - and if I would I wouldn't stick to that setup too slavishly.
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Strange dmg!
Boeroer replied to Novas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I repeat myself but I think both PoE's and Deadfire's biggest flaw is the weak explanations and tooltips. -
Strange dmg!
Boeroer replied to Novas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Well, mechanically it makes sense and it actually works out quite well (as long as you don't want to know what exactly is going on). The problems are that a) it's hard to explain, b) it's unusual, c) it's complicated and unintuitive, d) neither the game nor the devs ever even tried to explain what's going on but left players wondering how the tooltip calculations would make any sense mathematically and e) designers didn't seem to fully understand what the programmers concocted there either. -
The confusion would actually remove any INT inspiration completely (not downgrade it by one tier). Inspiration vs. Affliction always goes *pouf* - nothing left, no matter the tiers. So yes, your PL bonus would be cone, also +5 INT. You could simply cast Tactical Barrage again though (has no recovery and no casting time). The second time there wouldn't be a confusion to counter it and that would only cost one additional Discipline (which is easy enough to regain as a Tactician imo). But as I said: +17.5% crit conversion is also good. And Devil of Caroc has four good reasons to be worn besides the resistance to INT afflictions: a) it looks fantastic with the Helm of the Falcon and b) it gives +2 Discipline/+2 Rage and c) with a pet like Abraham and Armored Grace it's even faster than being naked iirc (or nearly as fast - don't remember the actual numbers) due to its own action speed bonus. and d) it can give +2 AR when bloodied - or healing on dealing crits which both is great for a Berserker. It's a tough decision...
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Strange dmg!
Boeroer replied to Novas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Remember remember... the -25% of Blunted Criticals. -
Last time I tested some <can't remember class>/Trickster with WotEP the Mask's Veiling Hood didn't stack with Escape - and I'm 100% sure. It wasn't a long time ago, maybe a month. So it can't be a ptach what changed this. I looked at the actual hit rolls like you and Rogue's Escape wasn't mentioned at all. Weird... maybe due to mods (using Community Patch)?
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Haplok is right. +17,5% is still good imo. If you use stuff like Bloody Slaughter: it stacks the same way. What you can do to calculate it yourself easily: multiply the probabilities NOT to convert: Disciplined Strikes: 0.25 conversion --> 0.75 no conversion Berserker Frenzy: 0.3 conversion --> 0.7 not conversion 0.75 * 0.7 = 0.525 no conversion --> 0.475 conversion (or 47.5%) With another 15% conversion (-->0.85 no conversion): 0.75 * 0.7 * 0.85 = 0.4462 no conversion --> 0.5538 conversion (or 55.38%) One advantage of Tactical Barrage would be that you can use it to counter Berserker's confusion (could free up the armor slot from Devil of Caroc's Breastplate and take something that makes you immune to flanked - like Giphon Prudensco) - or to enlarge your Carnage/Static Thunder's AoE size. +1 Power Levels also means +5% multiplicative dmg for all your abilities (including Static Thunder), a bit more ACC and PEN as well. Carnage scales especially well with additional PLs. Keep in mind that Carnage itself can never crit. It only misses/grazes/hits.
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Correct, it doesn't. I never tried if the "Wall of Flame" (it has a different name) from Dragon's Dowry will add Resonant Touches. It may be since it originates from a weapon. I once saw Grave Calling's Chillfog add stacks of RT, so maybe it also works with Wall of Flame. The Wall itself would heal the big D, but if it would add a lot of stacks for later to "finish" it could be worthwhile? Maybe...? Don't know if it adds stacks at all - because the dmg will get transformed to healing at some point (before or after RT gets checked?).
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Pallegina can be build into a decent marker with Blade of the Endless Paths. Take Coordinated Attacks and use Zealous Endurance. This will give the party member who's attacking the same target as Pallegina and is nearest to her a +20 accuracy passively. Zealous Focus stacks with those to a total of +25. Because Coordinated Attack and Marking stack with everything. This is a great help against any high-defense enemies like bosses and such. If you also have a Priest with Devotions + Inspiring Radiance (+30 ACC) it's very hard to miss anything. Before getting the Blade you can use the Spectacular Spetum (Salty Mast CRPG shop). It's a pollaxe and thus uses the same weapon focus as an estoc and also has the marking enchantment. It's also a good backup weapon for later if your Blade otEP meets pierce-immune enemies. That early in the game a stackable marking weapon can be very impactful. Marking from different chars doesn't stack.
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A Phantom with Hand Mortar (Blinding Smoke enchantment) can distract enemies in an AoE (which includes flanked) and thus can help to trigger Brilliant Tactician. But the cone has friendly fire. If you put Squid's Grasp or Kapana Taga into the offhand (or wear stuff like Gipon Prudensco) it's also immune to flanking.
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Iirc Mask of the Weyc stacks with Mirrored Images and all that but not Escape (maybe because same ability ID or something). It also gets triggered passively. Great Escape is indeed giving you an active ability as soon as you drop below blooded or so. It may be that it behaves as Escape itself and doesn't stack.
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What are "gibs"?
Boeroer replied to otrapersona's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Also Corpse Eaters can't eat gibbed enemies because there's no corpse left. -
dispel or shorten
Boeroer replied to s002wjh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oops