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Everything posted by Boeroer
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Maybe Concelhaut stumbled across those ancient dude's small lichdom and was plagiarizing? Maybe it's an Engwithan Lich - because the phylactery Concelhaut uses is explicitily called an "Engwithan phylactery". So even if some animancers of Engwith couldn't do this doesn't mean that some ancient Engwithan Archmage couldn't. I guess. Like Helig of Thein Concelhaut combines Necromancy with Animancy. Maybe this isn't all new stuff. Also the Engwithan Saints emanate a lot of lichy vibes.
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Delete my account.
Boeroer replied to Sebastian_Monroe's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Rofl. ADHD? -
After Josh posted his last answer to a Deadfire question on tumblr (basically saying smth. along the lines of "we know there are fans who love PoE and Deadfire, we hear them and we know that they want a PoE3, but we as a team of developers also have to want to make it" Alec Frey (Producer), Matt Hansen (Artist) and other Obs devs chimed in and said they'd do it. So maybe it's not a distant future when the devs decide they want to try again. Don't know if Josh wants to be in though (he still seems to feel pretty unenthusiastic about a PoE3). But maybe he doesn't have to be the lead. Maybe somebody else will do it and Josh will just give feedback and throw in ideas. I mean most DLCs weren't directed by Josh and they turned out pretty well imo.
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I also believe that single player isomeric RPG is a rather narrow niche. But I also think that MS Game Pass could lead to some more (lower-budget) isometric RPGs. Microsoft wants a broad portfolio for the game pass and naturally they don't want to fill it with AAA titles only. Isometric RPGs have a long life. Recently more and more people came up on Twitter saying that they only now started to play Deadfire and had a blast. So I wouldn't lower prices... yet.
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Non-lethal damage would have been easy to implement with something like PoE's endurance/health system (which got simplified to health-only for Deadfire unfortunately): you would only cause endurance damage but instead of doing the same dmg to health you would In fact Deal 0 health damage (or very little). It wouldn't matter against normal enemies but could be used for a bunch of other encounters where you might want to win by knockout but not kill the opponent. I could also imagine abilities that would only do endurance damage would be nice.
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You can use a AoE weapon to spread afflictions like a Barb could do with Carnage in PoE. For example Citzal's Spirit Lance works like that. A rel. popular choice is Monk/Wizard since the monk has access to a +10 INT buff (enlarges the AoE) and other great stuff such as Stunning Surge or Force of Anguish which work with the AoE of the Lance. But Barb/Wizard also works well - also because of the increased attack speed and most notably Blood Thirst later on. Another way to spread debuffs as a Barb multi or single class is to use Lord Darryn's Voulge. A Barb will apply sickened with it in an AoE through Static Thunder. A Monk/Barb can use crit conversions and then Swift Flurry to turn the Voulge into a deadly cascading weapon. Yet another way is to use a whatever/Beckoner (Berserker/Beckoner is tricky but has the highest potential) and grab Grave Calling (sabre) with the enchantment "Chilling Grave" and the one that paralyzes. This paralysis also works with the Chillfog that gets cast once you kill a vessel - and you can trigger it by killing your own skeletons... That's blinding + paralyzing via Chillfog and also staggering via Carnage/Spirit Frenzy as well as apply shaken with a shout. Furyshaper's wards will get replaced by other summons, so it's not a good pick for a Beckoner multiclass.
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Hm... why would you get higher base accuracy with a single class Arcane Archer? Starting ACC is 20 for all classes. Arcane Archer will get no bonus ACC for autoattacks with Essence Interrupter from the passive(but no malus either). Arcane Archer's bonus ACC for imbue shots comes from the Arcana skill (and +5 base) which isn't influenced by single- vs. multiclass progression. SC will give you Marksman (+5 ACC - no percantages) earlier than with a multiclass - which is nice - but Flames of Devotion has +10 ACC which stacks with all other ACC bonuses. It also does nice damage. And on top you will get Zealous Aura which will give you another +5 ACC.
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Somebody reported that Riposte and Offensive Parry trigger at the same numerical attack roll values, even if the miss/graze range is different. Cannot confirm but have no reason to doubt the report. Since two handers are on par with dual wielding in terms of dps in RTwP I see no problems with focus generation. Especially because Turn Based mode isn't as rewarding for attack speed boosts such as dual wielding and two weapon style. And also because a Fighter/Cipher has no full attacks besides Penetrating Strike (which you don't really need to pick with a Devoted/Cipher who can already get +3 PEN, even +4 PEN with two handed compared to dual damage single handed weapons. A fighter/Cipher could easily play with Offensive Parry IF Borrowed Instincts and Vigorous Defense would stack - which they unfortunately don't (at least they didn't when I last tested that - which admittedly was quite some time ago). But a RES inspiration + Borrowed Instincts OR Vigorous Defense is already not that bad. But WotEP is good with Soulblades anyways since the cone applies Soul Annihilation damage to all enemies (height of raw damage varies). And also stuff like Mule Kick is pretty hilarious with the cone. Clear Out with WotEP is a superb focus generator against groups of enemies because cone*cone AoEs generate a ton of attack rolls. Also WotEP has another +1 PEN compared to normal great swords. Against singular foes "Run Through" is a great enchantment in order to gain good focus and then follow up with Soul Annihilation. Iirc the special procs of twohanders such as Voidwheel (Necrotic Lance) do generate focus when they hit. Necrotic Lance will only generate focus with the initial damage, not the damage over time I would assume...?
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Very nice! Another question: if one uses the Comm. Patch where Stag Spiritshift has a passive (weaker) Carnage instead of the lame active one - would you a) need to implement the AoE indicator separately (I guess) and b) would both indicators be shown on top of each other if you are a shifted Stag Druid/Barbarian and c) if the AoEs had different sizes (I don't think so but just in theory) would that get displayed correctly as well? Well that's actually 3 questions... Wahai Poraga is kaputt anyways. It only hits up to two targets (max) for me after the latest patches.
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Terrible performance?
Boeroer replied to Bercon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You mean after they learned German? I mean any excuse to start learning German is a good excuse of course... -
Character Progression/Class System
Boeroer replied to Ormag's topic in Avowed: General Discussion (NO SPOILERS)
There is Necromancy in Eora. Helig von Thein in PoE practiced (arcane) necromancy (nekrós, greek=death) to keep his body from decaying after death (which causes normal vessels to go crazy for essence) and combined it with (scientific) animancy (animus, latin=soul) to attach his soul to his dead body. Concelhaut did something similar, but with other techniques apparently. He is a known Necromancer. I believe (don't know if that's "official" lore) that only arcane dabblings with the dead/undead/spirits is called necromancy - so necromantic wizardry basically. While Chanters have quite some abilities that also deal with those themes I believe (?) that this would not be called necromancy - at least officially. But that last part is only guesswork.