Everything posted by Boeroer
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2H Build for Grieving Mother (Cipher) and Ability Use
PS: thank you very much. I have to inform you though that I'm happily married.
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2H Build for Grieving Mother (Cipher) and Ability Use
Unfortunately deflection (and the other defenses like will etc.) have increasing returns. That means that the more you stack the more impact any additional point has. If your deflection is already low (and fourty-something is rather low) then a few points from Psychovampiric Shield won't change much (it can if you also apply ACC debuffs like Eyestrike though). With low deflection chars I usually see it as a waste of focus. You can stack Veteran's Recovery with Shod in Faith Boots and other sources of endurance-healing which will make you more sturdy, yes. Especially if you combine them with "healing done" and "healing received" modifiers (see camping bonuses from Survival skills). But it won't affect your health - which usually isn't that high with Ciphers in the first place. You can, however, combine all that with some potions of Infuse with Vital Essence. Once your health drops very low (but you're still healing endurance) you can drink such potions and regain health. The amount of health restored is influenced by "healing done/received" mods as well. Besides that: hard disables on enemies and high DR.
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2H Build for Grieving Mother (Cipher) and Ability Use
Night Runner + Cape of Withdrawal do not stack - that much is correct. Wayfarer's Hide is great imo, also I'm a fan of Blaidh Golan (especially against ogres). But both will not give you more protection when getting pommeled with melee attacks. Usually Whisper of Treason and other mind control abilities are the best way to prevent getting attacked (later Ring Leader). You basically turn an enemy into a summon for a limited amount of time. During that time the charmed enemy not only stops attacking you but also keeps other enemies from attacking you. Just don't hit the charmed enemy: it won't give you focus. I mean you can and charmed is actually a pretty hefty debuff so the enemy falls faster - but I wouldn't do it as slong as there are non-flipped enemies around which would give you focus.
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Looking for Tips for a Priest of Berath
Yup, that's the only cultural background with +1 INT.
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death godlike vs human
indeed I think all healing/dmg over time abilities (Disintegration, Plague of Insects, Lay on Hands and whatnot) also scream for bonus PL instead of Fighting Spirit. Also Fighting Spirit only influences offensive actions, Power Levels influences all abilites: offensive, supportive and defensive.
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so.. who is that random Lich guy ?
Why is he supposed to be very old? He recently got killed by Moedred of the Sanitarium where they were both doing research and only since then was "undead". Also: being great at necromancy and animancy doesn't necessarily lead to being great at fighting random murder hobos. But ok: with such an impressive curriculum vitae a group of murder hobos might rightfully expect a bigger challenge. Especially because it was said that Helig single-handedly fought against the Northwatch Rangers and wiped them all except Dalton. Man, those rangers must have had dayflies as animal companions...
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death godlike vs human
Basically yes. Auto-attacks don't gain anything from Power Level directly, but passives like Sneak Attack do scale with PL which might also affect the performance of auto-attacks. But generally I would say that auto attacks (weapon attacks with no use of an active ability) are better off with Fighting Spirit. But don't forget that Death Godlikes also get a dmg bonus against near death enemies. The good thing about Power Levels is not only the multiplicative dmg (or healing) but also the multiplicative duration bonus (especially good with healing and damage over time - since both the ticks do more dmg/health but also you get more ticks from longer duration - which means multiplicative dmg * multiplicative duration). And also improved PEN can mean a huge difference in damage since underpenetrating is a severe dmg loss due to the double inversion that all maluses go through when dmg calculation is done. The -25% of 1 point of underpenetration is not additive! -75% from 3 points of underpenetration is so severe that you will only deliver a tiny fraction of your usual dmg. So more PEN is always great. Especially with spells and other non-weapon attacks since you can't boot their PEN with the use of weapons. Helmets aside of course - since there are some that put +3 PL to absolute shame with the right character (like Fractured Casque or Deltro's Cage Helmet and so on) - and under the prerequisite that you are near death at all times (which is either not very likely or extremely tedious to manage). In general I would prefer Human over Death Godlike because keeping the Death Godlike at near death is too tedious to enjoy it (for me personally).
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death godlike vs human
+3 Power Level is superior. Besides a 15% multiplicative dmg bonus for all abilites you also get more PEN, more ACC and longer (multiplicative) duration for them. Fighting Spirit's dmg bonus is only additive and it also it has a limited duration. If you want to use autoattacks mostly then Fighting Spirit is better though I'd say. Power Levels are especially powerful once you use weapons and/or abilities that scale especially well with them - for example Monk's fists or stuff that scales projectiles (missile spells for example) and jumps (Eld Nary, Mind Blades, Whispers of the Wind etc.).
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Did I break Dorudugan? What am I not understanding?
I am not. Chilling Grave does trigger Grave Bound as I explained above.
- Should Megabosses be tweaked ? If yes, how ?
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PoE Complete Edition on the Switch - Party/Retrain Suggestions
Def. number 3.
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so.. who is that random Lich guy ?
Maybe Concelhaut stumbled across those ancient dude's small lichdom and was plagiarizing? Maybe it's an Engwithan Lich - because the phylactery Concelhaut uses is explicitily called an "Engwithan phylactery". So even if some animancers of Engwith couldn't do this doesn't mean that some ancient Engwithan Archmage couldn't. I guess. Like Helig of Thein Concelhaut combines Necromancy with Animancy. Maybe this isn't all new stuff. Also the Engwithan Saints emanate a lot of lichy vibes.
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How would you increase PoE2 sale at this moment ?
Boeroer replied to ekt0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree. I'm not really interested in faction stuff. If they are in that's okay, but I don't like to be nudged towards joining them.
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Arcane Knight, busted or boring?
Iirc I had MIG at 10 - or maybe 13, not sure. But not high. Since you already want to have high RES and INT and PER and DEX shouldn't be too shabby either not much is left for MIG and CON.
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How would you increase PoE2 sale at this moment ?
Boeroer replied to ekt0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They said something like "I could be convinced to do it." with a smiley or "I'm in!" and stuff like that. And they said that on Twitter (Josh's Tumblr posts automatically get published on Twitter as well).
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Delete my account.
Boeroer replied to Sebastian_Monroe's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Rofl. ADHD?
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How would you increase PoE2 sale at this moment ?
Boeroer replied to ekt0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)After Josh posted his last answer to a Deadfire question on tumblr (basically saying smth. along the lines of "we know there are fans who love PoE and Deadfire, we hear them and we know that they want a PoE3, but we as a team of developers also have to want to make it" Alec Frey (Producer), Matt Hansen (Artist) and other Obs devs chimed in and said they'd do it. So maybe it's not a distant future when the devs decide they want to try again. Don't know if Josh wants to be in though (he still seems to feel pretty unenthusiastic about a PoE3). But maybe he doesn't have to be the lead. Maybe somebody else will do it and Josh will just give feedback and throw in ideas. I mean most DLCs weren't directed by Josh and they turned out pretty well imo.
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How would you increase PoE2 sale at this moment ?
Boeroer replied to ekt0's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I also believe that single player isomeric RPG is a rather narrow niche. But I also think that MS Game Pass could lead to some more (lower-budget) isometric RPGs. Microsoft wants a broad portfolio for the game pass and naturally they don't want to fill it with AAA titles only. Isometric RPGs have a long life. Recently more and more people came up on Twitter saying that they only now started to play Deadfire and had a blast. So I wouldn't lower prices... yet.
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Speech skills
Non-lethal damage would have been easy to implement with something like PoE's endurance/health system (which got simplified to health-only for Deadfire unfortunately): you would only cause endurance damage but instead of doing the same dmg to health you would In fact Deal 0 health damage (or very little). It wouldn't matter against normal enemies but could be used for a bunch of other encounters where you might want to win by knockout but not kill the opponent. I could also imagine abilities that would only do endurance damage would be nice.
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How to feel like a PoE 1 barbarian in Deadfire?
Blood ward is indeed very powerful since it drains from all damage you cause, AoEs and DoTs included.
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Did I break Dorudugan? What am I not understanding?
You have to kill the skeletons with Grave Calling. Dual wielding can lead you to land the killing blow with the wrong weapon. Making sure you don't can mean you have to deal with very annoying micromanagement.
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How to feel like a PoE 1 barbarian in Deadfire?
You can use a AoE weapon to spread afflictions like a Barb could do with Carnage in PoE. For example Citzal's Spirit Lance works like that. A rel. popular choice is Monk/Wizard since the monk has access to a +10 INT buff (enlarges the AoE) and other great stuff such as Stunning Surge or Force of Anguish which work with the AoE of the Lance. But Barb/Wizard also works well - also because of the increased attack speed and most notably Blood Thirst later on. Another way to spread debuffs as a Barb multi or single class is to use Lord Darryn's Voulge. A Barb will apply sickened with it in an AoE through Static Thunder. A Monk/Barb can use crit conversions and then Swift Flurry to turn the Voulge into a deadly cascading weapon. Yet another way is to use a whatever/Beckoner (Berserker/Beckoner is tricky but has the highest potential) and grab Grave Calling (sabre) with the enchantment "Chilling Grave" and the one that paralyzes. This paralysis also works with the Chillfog that gets cast once you kill a vessel - and you can trigger it by killing your own skeletons... That's blinding + paralyzing via Chillfog and also staggering via Carnage/Spirit Frenzy as well as apply shaken with a shout. Furyshaper's wards will get replaced by other summons, so it's not a good pick for a Beckoner multiclass.
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Building a ranged attacker just for Maje island
With Berath's Blessings for example.
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Building a ranged attacker just for Maje island
Hm... why would you get higher base accuracy with a single class Arcane Archer? Starting ACC is 20 for all classes. Arcane Archer will get no bonus ACC for autoattacks with Essence Interrupter from the passive(but no malus either). Arcane Archer's bonus ACC for imbue shots comes from the Arcana skill (and +5 base) which isn't influenced by single- vs. multiclass progression. SC will give you Marksman (+5 ACC - no percantages) earlier than with a multiclass - which is nice - but Flames of Devotion has +10 ACC which stacks with all other ACC bonuses. It also does nice damage. And on top you will get Zealous Aura which will give you another +5 ACC.
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Building a ranged attacker just for Maje island
I would also say that Essence Interrupter is the best option. Or an Arquebus (+modal). I would pick an Arcane Archer/Bleak Walker (Essence Interrupter), Assassin/Tactician (Arquebus), Assassin/Bleak Walker (Arquebus) or Debonaire/Beguiler (Essence Interrupter).