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Everything posted by Boeroer
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The most obvious difference to me is when you experience American parents on playgrounds in Berlin. I mostly meet Americans who are expats or diplomats, sometimes military - maybe those are special in that regard - although the military ones seem to be the most relaxed. They are always completely bedazzled and terrified that we let our children climb up slides, climbing frames, trees etc. all by themselves without standing right there all the time should they fall or need help. Some of these American parents will yell at other parents who are having a conversation or read a book or whatver while the kids do something they perceive as dangerous. I once got yelled at because one of my daughters (who couldn't walk by then) ate a fistful of sand and I was like "well cheers - I hope you like it". I went to school on my own from frist grade on and my oldest daughter did it from third grade on (there's a huge street to cross and I wanted to make sure she's got the traffic rules right - I mean the basics). I left home after lunch and only had to return to dinner. Nobody knew where I was in between. Seems unthinkable in the US but again: maybe that just my impression. I have been to Ireland and England and didn't notice what you say. But on the other hand that was like 20 years ago - so things might have changed. And obviously there's a big difference between city and countryside as well.
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I would be in for unlimited duration. However I would maybe keep the base but slow down the tick rate (from every 3 sec to ev. 6 sec for example). Makes it line up with regeneration rings etc. and doesn't require so much meticulous timing when having to deal with overleveled enemy fighters I guess? By the way the Chanter phrase's name is Ancient Memory. Ancestor's Memory is the Cipher spell.
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If you stand in front of a shop in Berlin for days you will most likely get some change and that's it. Inside the shop: different story obviously, although nobody would start with calling authorities but just ask what's going on or ask you to leave (with the typical "Berliner Schnauze" - please look that up).* Maybe it's not realistic™ that the waiting function has no cap, but it's safe to assume that the vast majority of players only need the waiting function to skip a few hours in order to change from day to night or vice versa, or more generally speaking: to skip ahead a few hours in order to be able to trigger some event. There could have been a cap - for example "not more than 8 hours" because it would become a rest then. But imagine the gamor rage of the few players who use this function more frequently (like you said for refreshing shop inventories for example). Not putting a cap on the waiting function was a smart decision imo. Maybe it would be cool if there would have been some random interruption after some hours: a guard asking you to move on, a shopkeeper throwing you out at night etc. But it would have only been cool for the first two times or so I guess. After that it would have been annoying as hell to you "extreme loitering guys", wouldn't it? *The US seems to be different. All kinds of situations which are just a bit off but harmless otherwise seem to be perceived as very threatening. Never experienced this in any other country I lived in or visited (it's quite the list). But maybe that's just my impression. Nearly all Americans I met were very friendly (except border police who were rude af) but also quite concerned about personal safety in general.
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I was a bit confused because of the "dragging food over my character" part. Mechanically: In Deadfire you can either get bonuses from food which requires camping - or bonuses from the inn which requires taking a room. You might think about it as camping with bonfire and your own food vs. board and lodging. Both provide resting bonuses. You can't have multiple resting bonuses so it's either/or. You either rest in a camp or in an inn. Why? I guess purely because of those mechanical reasons. Of course you could argue that one might eat their own food in their chamber, but it would have been more complicated because of conflicting or stacking bonuses etc. You could rationalize the current solution by saying "usually you can't consume your own food in an inn" or "food is already included when resting in an inn" or something like that. If that works for you then fine. If not you'll just have to live with this disturbance of your immersion.
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mod Maegfolc Skull in PoE2?
Boeroer replied to Rogo's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
I just remember that there are some Lagufaeth and also Xaurip that wear skulls as helmets (not human ones though). If those NPCs are not modeled as a whole but instead the headgear is a separate piece then it could be that a modder can use them to create a custom skull helmet. Just an idea though. -
They might not need much tweaking in the vanilla game (I'd still argue they do), but keep in mind that the original question was: "Do Megabosses need tweaking once you installed @Elric Galad's polishing mod?" It seems the mod makes fights against Megabosses harder - as a poster who tried that previously reported.
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mod Maegfolc Skull in PoE2?
Boeroer replied to Rogo's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
I don't know if one can't somehow use the model of something else (e.g. a head of a skeleton enemy or Concelhaut's Skull) and use it as a model for a helmet...? I once played an undead hireling that looked like a Draugr from Skyrim. You can choose Island Aumaua and give it a brownish, blotchy skin pattern (also works with other colors of course - e.g. for a drowned corpse take more white/green or something) and then wear items that look old/ancient (e.g. Gladiator's Sword + Nerian's Ward) - but the most important part was Rekvu's Fractured Casque. It gives you the special look. If you also choose the "sickly" or "hunched" character pose and add an injury (required anyway because the helmet is only great with one) then your char will walk and stand around in a rather goulish manner and look like some old, ancient risen warrior. It's not a skull but it looks quite convincing. Better than anything you could do in PoE. But alas: no skull. -
Hm, you could also try to enchant Lethandria's Devotion with Captivating Crystal (can cause Confusion if you receive a crit). Or use Fool's Shoes if you meet enemies that want to confuse, charm or dominate you (if they are not immune). Squid's Grasp has an escape ability that casts an AoE confuse on activation. That might help to unlock the Weyc's Wand more quickly.
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A Shifter heals after Spiritshift and you will still be able to use Lay on Hands and other Paladin stuff. So that can work (and you wouldn't have to settle down on one particular form). Besides that I would consider Lifegiver. If you want to tank while shifted your vastly superior healing spells like Moonlight etc. will help immensely. After shifting your healing will drop though. You could compensate by using the Spine of Thicket Green after shifting - or just live with the malus until encounter's over. You can use Druid healing before/while shifted and use Paladin's Lay on Hands afterwards (since it doesn't suffer from the Power Level drain. In non-shifted form I would use the thickest armor if your goal is tanking. Since you might want to pick Two Weapon Style for your Spiritshift attacks you could take a bashing shield setup when not shifted: it profits from both Weapon & Shield as well as Two Weapon Style. Look a Tuotilo's Palm or Magran's Blessing for example. Analternative could be to use dual hatchets since they have some defensive capabilities. There's a hatchet called Vion-Ceth which does +30% dmg against all enemies with a plant effect. Druids can cast plenty of plant spells on enemies which can be used to unlock that bonus 100% of times. For example. Another good weapon could be the Lance of the Midwood Stag which can give you +2 to all Power Levels as soon as you have a plant effect (e.g. Woodskin). As tanker you want high RES. Good INT and solid MIG would be good for the healing. DEX is good for faster casting, esp. in thick armor.
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Stuff that applies on all sorts of hits (not only weapon hits) - like Spirit Frenzy's Stagger affliction for example - do work with Carnage. But Body Blows and the other we won modals might be effect that are bound to weapon attacks specifically - and Carnage is not considered a weapon attack (and not melee either iirc). Blood Storm's DoT would also work with Carnage if it only could crit. It also doesn't generate focus. Still a morning star is great to have (e.g. in a backup weapon slot while you are using club+shield mainly) if you want to cast anything against fortitude like Disintegration and such. For such purposes you don't need Two Handed Style or any other investment in two handers. It's mostly about the modal.
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If you drop its RES then its Will and Deflection would automatically drop as well. You would have to raise them back manually again (if you want to keep them at the same level as before). I don't like Megabosses simply because of the bloated HP. If you have a build that can hit them reliably and at the same time survive most attacks then a Megaboss could go down quickly for all I care. There is a game called Titan Souls - it only has boss battles and you only have one arrow for each fight. So it's more like puzzles. You have to figure out how to beat a certain boss. If you do it's one hit and it will die. The game's great and the battles are designed really well. I wish Deadfire's Megabosses would be more like that. Most of them already have a puzzle-like approach (except Dorudugan I guess - if you dismiss his fire-healing). Now I don't want them to drop after one hit obviously - but once you figure out how to beat them it's just a grind that heavily favors replenishable resources. That's no fun at all, at least for me. 16K+ health... I mean wtf?
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Legendary adds 15% additive dmg which is like nothing in the late game (e.g. 2.4 points per attack roll with a sword). The added ACC is nice but doesn't really matter as well as long as your are with a party. In none of my party playthroughs I even bothered to enchant any weapon (that didn't come with legendary in the first place) higher than superb. Great Swords are fine in Deadfire. Good base dmg, dual dmg, very good uniques, two summonable ones, reasonable PEN for a dual dmg weapon. The only thing that's not very good is the modal. Because no situation calls for a bit more additive dmg (6.3 per attack roll) while lowering ACC significantly. While I think that balance is important, even in single player games, I agree that when a nerf hits your char while you are doing a playthrough it can be very frustrating. That's why I once suggested that nerfs/buffs should be separate patches that only apply to newly started playthroughs. But using nerfs as explanation for sales drops... how many players actually used some "creative" powergamer's build which then got nerfed? Not that many I would suspect.
