Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Boeroer

Members
  • Joined

  • Last visited

Everything posted by Boeroer

  1. Active accuracy bonuses won't stack. So Zealous Focus (+6) + Blessing (+5) = still 6. Devotions is an exception because it doesn't raise universal ACC but "only" ranged and melee ACC which makes it stack (weird but it's like that). Coordinated Attacks, Marking, Inspiring Radiance are all considered passive effects and stack. Marking from two chars won't stack on the ally that profits from marking. But dual wielding two marking weapons (Cladhaliath + Shame or Glory) will stack their markings. Inspiring Liberation (Darcozzi) will also stack with everything. E.g. a Darcozzi Paladin with Zealous Focus with Cl.+SoG and Coordinated Attacks will provide +46 ACC for the ally who's nearest him and attacks the same target. 40 of those are completely stackable. Add Inspiring Radiance and Devotions and you are at +76 ACC. If the nearest ally is a Cipher he can cast Tactical Meld on the Paladin (stacks), get a Coordinating weapon (+5 ACC) and cast Borrowed Instinct (don't recall if that stacks with Devotions, maybe not - it's been some time). You can reach nearly 100 bonus ACC that way (ignoring debuffs like Flanking for now) which makes fights against dragons and other stuff extremely easy, especially if the Cipher uses a weapon with prone on crit (there is no immunity) and/or uses Mind Control and then Disintegration. By the way: for Marking/Coordinated Attacks/Tactical Meld/Coordinated on weapon to work you only need to initiate an attack, you don't have to actually run there and hit. You will eventually, but the click on the enemy alone (the command to attack) immediately unlocks those effects for the nearest ally who's also attacking the same target. It works for all sorts of attack the ally will use (spells, weapon attacks etc.). Edit: Inspiring Radiance even stacks with itself. So basically a party of 6 Priests could all use Inspiring Radiance at the start of battle and would all get +60 ACC. Or for better usage of the ACC use 5 Priests and a Wizard or so. Which is insane given how early you can get that talent. I never checked if the same works with Inspiring Liberation (like when you cast it on one ally with multiple paladins) but I guess so.
  2. Their👏Champion👏 braved the Horde alone - but was pretty sad that he got degraded to a mere companion. He then founded the DCU (Deadfire Champion Union). 🤪 Coming back to the Psion/Troubadour I also really love to bring a Wizard as Will debuffer (Dazzling Lights + Miasma, Aloth works). Because it makes Killers Froze Stiff (and lots of other Cipher and Priest spells) so much more effective and Miasma also helps with lowering deflection indirectly (stacking with direct debuffs). The Psion/Troub. can be a good debuffer as well. For example Long Night's Drink + Ben Fidel + stunning invocation drops fortitude by 30 points in an AoE. Takes some time to cast all that and I usually prefer Howler for that role bc. of Spirit Frenzy + Long Night's Drink being such an awesome combo - but it's a nice additional option nonetheless. Speaking of Howler: put on Ngati's Tusk (with maxed Survival) and Cap of the Laughingstock and you'll put -10 to all defenses on all enemies I range automatically without any hit roll. If you also wear the Ice Helmet thing this will make you a very reliable AoE debuffer. If you want to use terrify effects you have to skip the Cap though.
  3. Cheers and welcome. Cool that you like the game(s).
  4. Sorry, just a typo. It's indeed a bit weird for RTwP mode with a full party, but as I understood players like @Haplokwho played such a character that's not quite the case in TB mode since you have to micro every character seperately one after the other anyway.
  5. The +7 to all defenses is pretty good per se, but not superuseful for a shifted druid who's not going to have stellar defenses to begin with. But yeah, not bad. However, the other ability (Stag Carnage) is really bad - so on average I don't think that form is good. It looks great though. Boar has the advantage that both of his abilities are passive and they are both good. Cat has higher attack speed in general and althoug its special speed ability is only usable per rest it's pretty good and stacks with its general high attack speed.
  6. There are nearly no trap builds in PoE. Everything is viable. Some builds are def. better than others but it's very hard to completely screw up like it's common in D&D games.
  7. That depends on what you want to do with the spear and how you enchant it. It is the only weapon in the game that you can enchant with unique stuff to your liking. For the Counselor Ploi build Cladhaliath is perfect because it can provide "Marking" - which stacks with Paladin's Coordinated Attacks. Both give +10 ACC to the next ally who's attacking the same enemy as you. So +20 - and those +20 stack with every other ACC bonus you might get. For other builds the stunning enchantment might be great (it is awesome if you crit a lot). And so on. Treave's Conquerer Spear is just an exceptional spear. It only has a unique look. Nothing else about it is unique or particularly good. Note that you can improve every weapon exceptional or beyond with crafting. Vile Loner's Lance is great for any interrupt/debuff build (e.g. a Babarian) because it not only causes -5 to all defenses on hit (which is cool) but also causes unusually long interrupts compared to all other spears (1 sec instead of 0.5 secs). Danulya is the best spear in terms of dps because it has speed (which is the best dps enchantment besides wounding). --- Spiritshift Boar is the best form against high DR foes (dps wise). It also provides self healing (like Fighters have or like Veteran's Recovery basically - Vet.'s Recovery and Boar Regeneration do stack). Cat form has the best dps against normal/low DR foes. The rest of the Spiritshift forms are suboptimal. The Stag form isn't good.
  8. It works a bit like Withdraw (that "stun" effect also isn't affected by anything).
  9. @thelee Yes, but some of those only work with "party members" and others with "allies". The game even differentiates between steerable summons and auto-piloted in some cases (see cipher spells you need to cast on allies). I don't recall which items work with which conditional. But usually the words "party member" and "ally" give a hint. For example the Woedica Necklace only works with party members (IIRC, may be wrong) and Paladin's Divine Retribution with all allies (like those skellies). Edit: If a Troubadour has that chant going and those skeletons die all the time an SC Paladin in the party has basically unlimited Zeal.
  10. I hear that Assassin/Wizard can be quite good because Shadowing Beyond is a free action which means you can turn invisible and then start a nuke in the same round (for +15 +25 ACC, +4 PEN and +50% crit dmg).
  11. Maybe it won't because it's not a benefical effect (even though its parent ability is listed there)?
  12. Yes, it's not as bad as I thought it would be - especially if you are using any build in the party that profits from "allies killed" or have a Berserker with Grave Calling. I mean some other chants may def. have more impact - but this one is so universally useful imo that you can just leave it on autorepeat and be happy.
  13. Seriously? I never noticed. That's great! It's not as good as getting a counter-inspiration periodically (would be too good) but still very useful and way better than a plain resistance. See - you never know everything about Deadfire.
  14. True. If you want to know how annoying this can be: try Tekehu (who has a passiv that quenches continuous fire effects on him - I suppose it was meant to make him sort of immune to burn DoTs and debuffs) with the Mith Fyr Chant: it gets removed on him. You won't find out until you notice that he hasn't the effect on him although he's chanting it. Same thing would happen if you had Mith Fyr on you or a flame shield and then cast Spirit Tornado <edit>I guess</edit>?
  15. Resistances don't stack unfortunately. So Wild Orlan + that Chant = no further effect (on RES afflictions). If you want to use "Their Champion" and deliver lots of crit-interrupts via chants you should use some chants that do hit rolls - for example "The Long Night" & "Thick Grew their Tongues". It depends a bit on the enemies' defenses which chants are best in a fight. But "Thick Grew" removes concentration which is a great synergy with causing interrupts. If you want an absolut no-brainer chant that you can simply use at any times with no further thinking I'd pick Many Lives Pass by. With a Troub. it pops out an auto-steered Skeleton every 3 secs which stack up to a small army - and that's just very useful in all fights.
  16. I reckon a new thread would be a better place for that endeavour - in here it's going to be buried under all the other posts that have nothing to do with it and players who could/would like to contribute might miss it.
  17. Iirc Girdle of the Driving Wave has an old version of Knockdown which is a primary attack and not a full attack.
  18. Correct. He does need a bit of build-up time ifyou want to use the big spells. But on the plus side he can refill his spell resource (focus) al the time while other casters have limited spell uses - and he does pretty good weapon damage at the same time. The core idea of that build (gaining focus from retaliation-items) does not work anymore. So the main reason to play that build is gone.
  19. The Fire Godlike race was mostly because of thematical reasons. You can take about anything, it doesn't really matter. Moon Godlike would def. work and is also good on a Barb in the early game since Barbs will often struggle with knockouts in the early game (it will get a lot better with some levels) - Silver Tide will help here. But human, orland, dwarf, aumaua - anything goes really.
  20. There's a reason why I use an Assassin/Bleak Walker as a solo mule to farm all the gear I want to export. You can just kill anything (although in fights where you can't hide it's tricky).
  21. With maxed INT and a bit of INt bonus from gear my Linger Time officially is at 5.6 secs only - but still my current phrases overlap without any gap. In my case Dragon Thrased + Come Sweet Winds will have 100% uptime on the enemies. Don't ask me why... Of course I can't be confused. I have to either wear Devil's Breastplate or get rid of confusion otherwise (food, drugs, Modwyr etc.).
  22. I noticed something weird with Killing Bolt when I wanted to combine it with Ranger's Takedown Combo (+100% dmg): while all other single target spells I tried worked normally (meaning they got the +100% bonus for the dmg roll just fine), Killing Bolt's log entry said it got +100% - but the rolled dmg wasn't doubled. More like +50% or so. I didn't investigate further because I went along playing that Geomancer and forgot to - but now I remember. Maybe Assassinate + Killing Bolt might have the same problem?

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.