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Everything posted by Boeroer
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Completely ignoring the word "threshold". The problem aren't people who start "on the path" with big paychecks. It's the people who get dropped right at the finish line by inheriting huge fortunes. At the extreme it's like feudalism where it's impossible to improve your quality of life at some point because your social ranks become cemented. Poor, brilliant people will stay poor and uneducated while rich, stupid douches and their decendants will stay rich. The total opposite of meritocraty and "working your way up". Capitalism without the proper amount of redistribution leads to disruption, imbalance and finally a collapse of the system. Naturally those who profit most will always oppose changes and will make something up like the trickle-down nonsense - but they are also complaining the most when they can't get out of their guarded compounds anymore or finally get clubbed to death by a starving mob. And the funny thing is that 75% of society are led to believe they are the ones profiting (or at the brink of doing so) while actually it's the top 10% if not even less.
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Maybe, but as I said there should be thresholds (I wouldn't want to tax a home which you plan to live in - for example). One should also check if inheriting a company and having to play a lot of taxes would mean you would have to close the company. That would be counterproductive. Stuff like that. It may be tricky but I think it's doable. You have to prevent wealth from working like a black hole that draws in more and more money and drains it from the people and the economy. Unfortunately wealth will automatically behave like this because of our financial system which uses loans with interests - where you can gain more money by just having money. Income without any work. Inheritance tax is a way to split a bit off of that black hole at least every once I a while. Maybe it isn't necessary with the right amount of property tax though. That could be. Property tax is tricky as well. But I think that one's doable and beneficial if done right, too.
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No, I am a certified banker and software engineer/computer scienctist. My father is a mason who also knows woodworking (and basically all of those adjacent crafts) though, my uncle is a car mechanic, another uncle is a carpenter and a third one was a painter/paperer. So growing up I picked up lots of stuff. We almost never had to hire somebody to fix things (except electricity because of insurance issues) because somebody from the extended family would come and fix it. I even cut my own hair (and my childrens' hair as well) because my mom is a hairdresser, tehehe. They are all retired now (painter uncle is already dead unfortunately) but they still have their private workshops and can give tipps and tricks.
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I build a cabinet during my free time last week. Isn't 100% finished. Today I will paint it. Since we moved into our hoise in June I build a kitchen cupboard, two loft beds, a kitchen isle, an office bookshelf, a cozy corner for reading and a bedroom cabinet. I also planted roughly a hundred shrubs and trees etc. in the garden. Feels good to work with your hands. Today is painting day as I said. That's my least favorite thing unfortunately. I hate painting.
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That is correct. A steeper progressive inheritance tax, higher tax on income from capital/investment and a small tax on financial transactions should do the trick. I also wouldn't oppose luxury tax (expensive watches, jewelry, second car etc) and property taxes. Everything with certain thresholds of course. And before people start to scream "that's socialism" or "but the middle class!" and nonsense like that: Last time I checked our personal household income was among the top 5% of Germany. Since Corona it dropped a bit because I spend a lot of time with homeschooling my 3 kids (and since I'm self employed...). But still top 10% - zero doubt. And those kinds of taxes would barely touch us! The top 1% are so far away for me I might as well live in a tent - the difference in wealth would basically be the same. And the little those taxes would touch me: I'd be happy to earn a bit less from my fancy fonds and stocks I bought for retirement etc.. My kids still won't go to bed hungry and I could still buy the latest crap from Amazon whenever I wanted to.
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Uff! That was a joke. The picture is "Q", an omnipotent being from the Star Trek universe. Q as leader of his Anons you know.
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Iirc Smoke Veil is not a free action in TB and only lasts 1 round. So you can't go invisible and then attack from invisibility. Is that correct? You'll need to use Shad. Beyond since that is a free action. That limits the amount of invisibility uses per encounter a bit more. Instead of 5 Smoke Veils you can only use 3 SBs. Devil of Caroc Breastplate can lift you up to 4. Somebody correct me if I'm talking nonsense, I didn't play TB mode and am only repeating what I (think I) read.
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Also keep in mind that not only Engwithans were sacrificed but also lots of Huana gave their lives (and souls). Not only are sacrifices of Huana (together with Engwithan "priests" depicted in several of the ruins - but also BoW shines some light on how the Engwithans toppled over one of the biggest empire with all their create-godlike-essence-golems-with-fancy-machines shenanigans.
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In terms of versatility and more interesting options I would also go for an Assassin/Caster. Most likely Assassin/Bloodmage. That you can use Arkemyr's Brilliant Departure to cast CC from invisibility (without breaking it) is cool. You can put a bunch of debuffs and CC on enemies without getting noticed and then finally strike with a perfectly prepared nuke. Or you can just use Ninagauth's Shadowflame from stealth and invisibility all day long. Lots of options. Assassin/Paladin however can kill almost everything even if severely underleveled with stacked True Love's Kiss + Gouging Strike + Brand Enemy. First attack from stealth is with single handed Lover's Embrace + Gouging Strike. It gets +42 ACC (5 dagger + 12 single handed + 25 Assassinate) so you won't even miss bosses. And Brand Enemy is an auto-hit. You can do bounties with three red skulls easily and take on almost everything prematurely. It's kind of a two-trick pony though: either shoot your arquebus and kill the enemy right away, then turn invisible to flee and reset encounter - or apply endless DoTs and then turn invisible, retreat and let them bleed out/burn to death. Don't know how well that works in TB mode though. You need Smoke Veil for the DoTs (Shadowing Beyond will break with DoTs) and I believe SV only lasts one round? Can you still retreat far enough then? No idea.
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Two Handers do more base damage and that helps against thick armor. They are as slow or fast as the heavier one handed weapons (hammers, swords, spears etc.). But those you can dual wield which will give you a 50% recovery bonus. So basically yes: you will have a lot faster recovery with your weapons if you are dual wielding and thus thick armor won't feel as slow as long as you are using your weapons. Flames of Devotion is a Full Attack and thus you will hit twice with it if you are dual wielding. Offhand will hit first, then main hand will follow without recovery in between. Recovery will start only after the second strike. Generally speaking I would say dual wielding will be better with FoD against most enemies. But two handers aren't that far behind - especially if you are taking into account that some of the best unique weapons are in fact two handers (see Tidefall for example). I think dual Bitttercut might be the optimal melee weapon setup for a Bleak Walker as @Desmodeus said. Also because Bittercut has two damage types (corrode/slash) which is a big advantage over normal sabres (which only do slash damage).
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Monk. My favorite class when I started PoE was Barbarian and I still like it - but he more I played the more often my favorite class changed: from Barb to Wizard to Druid to Priest to Monk I believe. Monk took me some time to get into but I think it's the best and most fun to play martial class in PoE. I especially liked this build (Witch Doctor) because once you get the Long Pain it's like you are playing a walking fist-shooting machine gun. One other build I had most fun with is maybe this: One that did very well from a powergaming perspective as well as from a role-playing perspective (including dialogue options etc.) was this:
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Iirc Goldpact's DoT will have lower dps the more INT you have. Because the overall damage will be the same no matter the INT - it just gets spread out over a longer timespan. Same thing with the wounding enchantment on Tidefall (and other wounding weapons) the way. If you go with Goldpact and lowish INT you might as well use Tidefall (and high MIG) and also pick Runner's Wounding Shot as additional attack ability to use after FoD. You can indeed make a Paladin with 3 INT and get away with it. There are several abilites/talents that are not influeced by INT or even profit from low INT. For a quick inspiration here's a "dumb" Paladin build I made five years ago (I think it was one of my first builds here) :
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You guys argue as if this was a thing that really happened and not a story that several designers/directors puzzled together over the course of two game development cycles. It's quite hard to mantain coherence when multiple writers add stuff to one fictional world. And "one Josh to bring them all and in the darkness bind them" might not be enough.
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Shadowing Beyond is better in TB mode because it's a free action. Meaning you can turn invisible and attack in the same round. It's more expensive though. Dual pistols is not the best pick for an Assassin/Bleak Walker by the way. At least if you want to get the most out of the Assassinate bonus. That's because the first pistol shot will lift the invisibility and the next one doesn't get any assassination bonus then. Arquebus is pretty good. That is if you're not using pistols for RP or aesthetic reasons - then just go with it. There are some cool pistols in the game no doubt.
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Hah! Good catch! I didn't know that this is possible. I guess in this case it is possible because the conversion from graze to hit is an effect on the character and the hit to crit effect is attached to the enemy. Makes sense now that I think a bit more about it. The conversion on the enemy works for everyone who does an attack roll against them - the game logic doesn't check whether those attacks were already converted or not. At least that's what I guess. Anyway: good to know. It's crazy how you can play this rel. old game for thousands of hours and read a ton of stuff here in the forums and elsewhere - and yet something new pops up every now and then.
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Wizards don't have that many DoTs. I suppose you mean pulsing spells like Chillfog and such? We need to differentiate between two types of "damage over time" effects: One type that only does one attack roll max (might even be auto-hit like Deep Wounds) and then "ticks" away the damage (most often every 3 secs) without any further attack roll. That's stuff like Plague of Insects, Dragon Thrashed, Disintegrate etc. Those get referred as "DoT" in these forum mostly. Those don't count towards the "damage done" stat. Spells like Chillfog, Wicked Briars, walls and beams on the other hand do an attack roll with every "pulse" while they are active. So it can be a miss/graze/hit/crit with every new pulse. We often call them "pulsing spells" here to set them apart from DoTs. Of course: this is also damage over time strictly speaking - but because they work quite differently it's best not to confuse both types and avoid to use the same terminology. Those pulsing effects do count towards the "damage done" stat.
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Indeed. You can't convert from miss to graze and then further to hit for example. High ACC is more reliable, but there can be situations where you can only hit and never crit with your ACC for example - in those cases conversions are very good. Best imo is miss-to-graze conversion. There are only few (see Willbreaker or Boreal Dwarf).
