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Boeroer

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Everything posted by Boeroer

  1. Yeah - non-melee Skald sounds like the kind of counterintuitive out-of-the-box thing I would like to play. Assassin/Bloodmage also sounds nice - the dmg bonus on crit paired with the multipl. lash: cool. If Inspired Beacon wouldn't have such abysmal recovery and short duration then a Paladin/Bloodmage with Eternal Devotion and Blightheart would also be a very good offensive caster - besides the obvious defensive goodies.
  2. If you like Steel Garrote/Bloodmage to begin with might I interest you into an Offensive Parry build with the weapon Whispers of the Endless Paths? You can cast spells with this while retaliating in melee with the weapon. Those Offensive Parries don't use any action time and happen passively. They will also drain health from the enemies who miss you in melee because Offensive Parries will daze the ones you hit and thus your Steel Garrote passive will get unlocked without you having to do anything. So while you are parrying (and dealing a bit melee dmg and draining health) you are free to cast your spells. You will need high deflection for this (the higher the better) which is achievable with items, wizard buffs and paladin passives. High deflection also prevents getting interrupted by most weapon attacks which is a good thing if you want to cast while engaged in melee. You can also use Rekvu's Fractured Casque though to be immune to interrupts. Just down yourself with a spell like Necrotic Lance out of combat to gain a rel. harmless injury. Items you want are all those which give you bonus RES and deflection. Especially armor like Nomad's Brigandine or Gipon Prudensco or Casita Samelia's Legacy are great. I recommend Nomad's Brigandine because it also has an enchantment that turns all Disengagement attacks against you into misses --> always triggering Offensive Parry. Besides that look for Bracers and Cloak of Greater Deflection (see special merchant you can get in Port Maje with Berath Blessing points). For me it was great fun, this combo of "hitting stuff and healing while casting stuff at the same time". Unbroken/Bloodmage with focus on terrify-effects (Ryngrim's stuff for example) is also fun: engage lots of enemies with Defender Stance, cast Ryngrim's Visage and deliver deadly Disengagement Attacks to those who leave your engagement zone. Boots of Speed help to follow and re-engage and get Disengagement attacks again.
  3. I saw a recent (not too pleasant) update from Versus Evil about PoE1 on the Switch: Reading about those problems I believe that there wasn't much progress with Deadfire so far. I could be totally wrong though and I am by no means an official source or anything.
  4. Hello, today I toyed around with Blightheart again. Usually I consider it for a wizard or paladin/wizard because the lashes on wizard spells are just nice and one of the few ways a wizard can increase spell dmg besides PLs, Overpenetration, crits and MIG (and stuff like Harley and Griffin's Blade). Also lashes are multiplicative dmg bonuses and I don't know any other source of multiplicative spell dmg increase besides PL. Anyway - I wanted to explore the other classes' option further so I tested the individual upgrades for each class Blightheart can have and what excactly they do: Chanter/Ranger/Wizard: Living Wood - 20% chance to cast Corrode Damage cone AoE from self and Hobble target on attack: this says "corrode" but actually it is a piercing AoE. I don't know the exact base damage because it's not listed anywhere and the hit roll scales with Power Level since it's an ability. But I think it's something between 10-15 and 12-18 or so. The hobbling effect lasts fairly long but is tagged with antidote so poison-immune enemies will be... well... immune. Driving Flight will give you higher chances of triggering Living Wood per shot of course. All in all it's not bad - occasional AoE with dmg and affliction. Heartbeat - heals 20% of the damage done by the weapon per 3.0 s for a short duration: That "short" duration is 6 sac bse if I'm not mistaken. It scales with INT naturally. It does't seem to heal 20% of the damage done per tick but rather takes the 20% of the damage done and devides it through the number of ticks you are going to get. So for example I did a shot taht caused 60 pierce dmg and got 4 healing per tick (for 9secs = 3 ticks). Not too great - but better than nothing. I mean getting healed by shooting things isn't bad. Especially if you can proloing it bc. it's a healing over time effect (see Wall of Draining). The damage done by Living Wood doesn't seem to have an effect on the healing, only the initial shot. Corrupting Beauty - nearby enemies will become Distracted after killing an enemy with the weapon for 20.0 sec: works as advertised. Nice touch and also nce in combo with Hamn of Decay (see right below). Chanter: Hymn of Decay - +1 Phrases per kill: So... I didn't think much about this before testing it today because I assumed that you have to kill enemies with Blightheart itself to get a phrase - like it works with other weapons that have on-kill-effects (see Grave Calling etc.). But no! It doesn't matter how you kill enemies - you will always get a phrase as long as the kill can be connected to you. Traps, Walls and Seals will not workm but everything else will. This makes a Chanter who focuses on damaging invocation and other abilites more fun. Wizard: Tainted Being - +10% Damage dealt as Corrode with spells: just great. Stacks with Eternal Devotion so you can have +10% corrode and +10% burn on your Wizard spells. Spicy. Ranger: Blighted Shot - Grants Blighted Shot (1 per encounter): this isn't too exciting because it doesn't do much besides applying hobbled and weakened for a rel. long amount of time. Scales like other active abilities it seems. Still: the worst of the class-specific enchantments if you ask me. So the only really exciting thing besides Tainted Being was the Hymn of Decay and that it works with any kill of the Chanter. So you can use the gun as stat stick basically and don't have to attack with it to be useful. I liked it on the Helwalker/Bellower test char I used it after discovering. The high dmg per invocation was a nice combo with the increased phrase generation. I hope you like it too - thanks and bye-bye.
  5. I drank some sparkling wine today - and the first time in my life it didn't taste like bubblesharts. It was actually pretty good. It could mean that to somebody who generally likes sparkling wine it tastes really bad... it could also mean that it's so unbelievably good that even my barbaric taste buds have to succumb... or that I'm really getting old now. Male menopause: sparkling wine suddenly tastes good. RIP
  6. I forgot to mention that the Community Patch nerfed the Blinding Smoke/Avenging Storm trick. But you can just alter the specific nerf in the mod files with a plain old text editor and remove that nerf if you wish.
  7. Yeah I know - it doesn't fit properly. You have to imagine and pretend stuff.
  8. Helwalker with dual mortars and Whispers of the Wind & Resonant Touch is one. And it's even fun before reaching PL 8 and 9 because Stunning Surge works so well with the AoE of mortars (and that profits from Duality's INT bonus). Whispers of the Wind is an AoE Full Attack, mortars do AoE attacks... you might guess where this is going especially when looking at Resonant Touch.
  9. Then try to use Current's Rush (scepter from BoW) with a Ranger with Driving Flight an Twinned Shots: The scepter has a small chance to proc a watery AoE on crit. The beauty is that that AoE can proc off itself. If you can gather enough enemies it will result in a chain reaction where all of them die instantly. Sometimes you have to fire 1 Twinned Shot for that to happen, sometomes 5. But eventually it will happen. It's OP and fun but of course you need to get there and the way isn't particularly exciting.
  10. Another fun combo is Fighter/Bloodmage. Wall of Draining is OP anyways but it's especially fun with Unbending. Unbeding gives you seperate small healing over time instances for evey hit you receive. With Wall of Draining you prolong all those endlessly. You can reach over 1000 healing per 3 secs that way. Use Cap of the Laughingstock to leech time from every enemy with Wall of Draining even if they don't use any benefical effects themselves: because Cap of the Laughingstock puts a BENEFICAL effect on all enemies automatically (not hit roll) named "Village Fool" which has no duration (always on). The game just checks if the enemy has a benefical effect on them and will allow Wall of Draining to leech duration if thee is a benefical effect. Tadaa! Downside is that you can't use RES afflictions on them anymore. nd your deflection gets -10. Upside is that deflection of enemies is also -10 (again - no hit roll, just automatically).
  11. Another OP build is Berserker/Troubadour or /Beckoner with Grave Calling ench. with Chilling Grave. You summon Ancient Brittle Bones, start Berserker Frenzy and attack one of your own skeletons. It will die and proc Chilling Grave (foe only Chillfog normally but you are confused, making it cause friendly fire) which will kill all the other skellies, all triggering more Chilling Graves. The replacement skellies will get summoned automatically - which will also die instantly and proc more Chillfogs. Meanwhile Many Lives Pass By will summon a big skellie every 3 secs (or 6 if Beckoner) which automatically runs towards the enemy and dies from the chillfogs, triggerning another chillfog. All chilling graves profit from weapon quality and weapon dmg bonuses (like legendary, One Stands Alone, Blooded, Bloody Slaughter, Killer's Gloves and whatnot). The paralyzing effect "Grave Bound" also gets tirggered by the chillfogs so you have perma-paralyzed enemies who stand in dozens and more chillfogs, dying. This all happens in a matter of seconds (and will freeze your GPU if it's too weak). If you want you can also cast Avenging Storm because every hitt roll of those Chillfogs will trigger it (official weapon attack) - but it's totally not necessary imo. Things die superfast anyway.
  12. Yes - but honestly using scrolls is a bit OP anyways. Downside is that Twinned Shots comes pretty late. Of course you can use other abilities before that and Driving Flight comes a bit earlier which already has a good impact. But the real deal is with Twinned Shots. You can wear a melee weapon in the offhand. For example Scordeo's Edge for the sweet ACC bonus. That way you can also use Whirling Strikes with the mortar once you get surrounded. Pretty similar effect to Twinned Shot.
  13. True... You'd have to ignore some stuff - but I think Priest of Berath (Tangaloa) would work quite well. Druids in PoE get all their spells without selecting specific ones - so you're right that a "water vibe" is hard to get unless you strictly don't use the other spells.
  14. Indeed. Man I despise that behavior. How can anybody start a conversation that way? Especially if one wants help or information? It's like entering the soup kitchen and yelling "Ok suckers I know your soups suck ass but gimme the best you have - but pronto!". What type of character does that? I would reckon the chances to get good soup or info significantly drops once you come off as a douche right from the start. Interesting thing about the ignore list is that everybody else can still read how you get a good scolding for childish behavior - and other users can still quote the ignored user. The ignoring user will still see those quotes. It's a weird implementation and nowhere near a blocking function like with Twitter where you can just exclude somebody from your thread. Edit: Funny - now I could just go and share all that overpowered stuff but OP wouldn't be able to see it, hehe. I mean unless somebody quotes me of course.
  15. Whoops sorry - I missed your update on this (three weeks ago). I hope you have fun with this. Don't hesitate to dump it if you don't
  16. Backgrounds: Yes I guess so. Aristocrat is tricky since it somewhat doesn't fit the caste system of the Huana. Mataru is the highest caste and the Ranga is always from the ranks of the Mataru (I believe?). But a Ranga can be seen as an aristocrat I think? I don't know if hunters are Mataru or Kuaru but I believe Mataru. Hunter and Warrior seems to be the same thing with the Huana (like with the Glanfathans basically, too). Laborer can be Kuaru or Roparu, depending on the kind of labor I guess. Judging by Deadfire's Huana there are Monks, Paladins (undisclosed orders), Barbarians, Fighters, Rangers, Druids (Watershapers of course), Chanters (Stormspeakers), Priests (see Priests of Tangaloa, Magran, Ngati etc. in Neketaka) and so on. I didn't see many ciphers beside the Queen or wizards. The classes which have the most Huana "vibe" to me are Ranger, Barbarian, Druid, Priest and Chanter.
  17. Yet you can't prevent it. I post where I want - and mostly reasonably. So deal with it or block me in your exquisite 5-year-old rage. But always remember: <deleted>
  18. There are plenty of extremely overpowered builds left - but since you chose to post in a 5-year-old-is-pissy way I don't feel particulary inclined to share them with you.
  19. Indeed
  20. Haha, I meant 200Mbit/s. And it's actually 250 (but that never happens of course).
  21. I have geothermal heating (and cooling in summer) and a central ventilation system with heat recovery (no need to open the windows to let fresh air in). The electricity costs for heating currently are ~90 € a month. It won't go up and down based on weather but the supplier will just average it over the year. I could do a lot cheaper but I receive 100% renewable energy from Greenpeace which is rather expensive. For the electricity consumption of my household (different meter and different tariff) I pay around 130 € per month. That is for a household of 5 (2 grown ups and 3 kids) in a 220m² house with a 800m² garden in Berlin. Our room temperature is set to 21°C during the day and 18°C during the night. I have an hydraulic underfloor heating (and cooling) system since its low flow temerature is perfect for geothemal heating (which usually produces around 30°C of water temp. without too much electricity from the thermal heat pump). I also have only LEDs for lighting and the (wooden) house is build with German low energy standards (KfW 24). I have to add that I also have a 10 KWp PV system on the roof which theoretically produces enough electricity for the household on average (heating excluded) - but I have no house battery yet. I'll get 8.04 cents per KWh that I feed into the grid but I don't have any billing yet since the system is only 9 months old. I expect my monthly rate to drop significantly since Greenpeace didn't factor in the PV system yet (the fees are based off of our consumption from before it was installed). Next step is to get a battery so that I can use our "self made" electricity more efficiently. Ah, water is ~75 € a month. 200GBMbit/s internet connection is 35 € iirc.
  22. The Deadfire-Pack merchant Ponamu Bird-Scorned in Anslög's Compass is Huana. Kuaru is the caste for traders so I guess he's Kuaru. But I can also imagine a Mataru warrior coming to the Dyrword as escort, on a diplomatic mission or similar stuff. Even a Roparu makes sense if he used to be a simple deckhand for example.
  23. Avenging Storm only procs off of weapon attacks (AoE weapons and AoE spells that get triggered by weapons - see Chilling Grave - included). So Nature's Terror and Sacred Immolation won't work with Avenging Storm. The rest is correct.
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