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Bravo Obsidian
Boeroer replied to Monjoie11's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Cheers and welcome. Cool that you like the game(s). -
The +7 to all defenses is pretty good per se, but not superuseful for a shifted druid who's not going to have stellar defenses to begin with. But yeah, not bad. However, the other ability (Stag Carnage) is really bad - so on average I don't think that form is good. It looks great though. Boar has the advantage that both of his abilities are passive and they are both good. Cat has higher attack speed in general and althoug its special speed ability is only usable per rest it's pretty good and stacks with its general high attack speed.
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That depends on what you want to do with the spear and how you enchant it. It is the only weapon in the game that you can enchant with unique stuff to your liking. For the Counselor Ploi build Cladhaliath is perfect because it can provide "Marking" - which stacks with Paladin's Coordinated Attacks. Both give +10 ACC to the next ally who's attacking the same enemy as you. So +20 - and those +20 stack with every other ACC bonus you might get. For other builds the stunning enchantment might be great (it is awesome if you crit a lot). And so on. Treave's Conquerer Spear is just an exceptional spear. It only has a unique look. Nothing else about it is unique or particularly good. Note that you can improve every weapon exceptional or beyond with crafting. Vile Loner's Lance is great for any interrupt/debuff build (e.g. a Babarian) because it not only causes -5 to all defenses on hit (which is cool) but also causes unusually long interrupts compared to all other spears (1 sec instead of 0.5 secs). Danulya is the best spear in terms of dps because it has speed (which is the best dps enchantment besides wounding). --- Spiritshift Boar is the best form against high DR foes (dps wise). It also provides self healing (like Fighters have or like Veteran's Recovery basically - Vet.'s Recovery and Boar Regeneration do stack). Cat form has the best dps against normal/low DR foes. The rest of the Spiritshift forms are suboptimal. The Stag form isn't good.
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@thelee Yes, but some of those only work with "party members" and others with "allies". The game even differentiates between steerable summons and auto-piloted in some cases (see cipher spells you need to cast on allies). I don't recall which items work with which conditional. But usually the words "party member" and "ally" give a hint. For example the Woedica Necklace only works with party members (IIRC, may be wrong) and Paladin's Divine Retribution with all allies (like those skellies). Edit: If a Troubadour has that chant going and those skeletons die all the time an SC Paladin in the party has basically unlimited Zeal.
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Yes, it's not as bad as I thought it would be - especially if you are using any build in the party that profits from "allies killed" or have a Berserker with Grave Calling. I mean some other chants may def. have more impact - but this one is so universally useful imo that you can just leave it on autorepeat and be happy.
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True. If you want to know how annoying this can be: try Tekehu (who has a passiv that quenches continuous fire effects on him - I suppose it was meant to make him sort of immune to burn DoTs and debuffs) with the Mith Fyr Chant: it gets removed on him. You won't find out until you notice that he hasn't the effect on him although he's chanting it. Same thing would happen if you had Mith Fyr on you or a flame shield and then cast Spirit Tornado <edit>I guess</edit>?
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Resistances don't stack unfortunately. So Wild Orlan + that Chant = no further effect (on RES afflictions). If you want to use "Their Champion" and deliver lots of crit-interrupts via chants you should use some chants that do hit rolls - for example "The Long Night" & "Thick Grew their Tongues". It depends a bit on the enemies' defenses which chants are best in a fight. But "Thick Grew" removes concentration which is a great synergy with causing interrupts. If you want an absolut no-brainer chant that you can simply use at any times with no further thinking I'd pick Many Lives Pass by. With a Troub. it pops out an auto-steered Skeleton every 3 secs which stack up to a small army - and that's just very useful in all fights.
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Correct. He does need a bit of build-up time ifyou want to use the big spells. But on the plus side he can refill his spell resource (focus) al the time while other casters have limited spell uses - and he does pretty good weapon damage at the same time. The core idea of that build (gaining focus from retaliation-items) does not work anymore. So the main reason to play that build is gone.
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The Fire Godlike race was mostly because of thematical reasons. You can take about anything, it doesn't really matter. Moon Godlike would def. work and is also good on a Barb in the early game since Barbs will often struggle with knockouts in the early game (it will get a lot better with some levels) - Silver Tide will help here. But human, orland, dwarf, aumaua - anything goes really.
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There's a reason why I use an Assassin/Bleak Walker as a solo mule to farm all the gear I want to export. You can just kill anything (although in fights where you can't hide it's tricky).
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With maxed INT and a bit of INt bonus from gear my Linger Time officially is at 5.6 secs only - but still my current phrases overlap without any gap. In my case Dragon Thrased + Come Sweet Winds will have 100% uptime on the enemies. Don't ask me why... Of course I can't be confused. I have to either wear Devil's Breastplate or get rid of confusion otherwise (food, drugs, Modwyr etc.).
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I noticed something weird with Killing Bolt when I wanted to combine it with Ranger's Takedown Combo (+100% dmg): while all other single target spells I tried worked normally (meaning they got the +100% bonus for the dmg roll just fine), Killing Bolt's log entry said it got +100% - but the rolled dmg wasn't doubled. More like +50% or so. I didn't investigate further because I went along playing that Geomancer and forgot to - but now I remember. Maybe Assassinate + Killing Bolt might have the same problem?
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Most builds are better as MC than as custom adventurer because you can get some story-talents etc. and in case of priest and paladin also better Holy Radiance/Faith and Conviction. In this case it's pretty fitting to make it MC because most of the story talents you can get and which give you a bonus need pretty evil decisions - and a Priest of Skean has no problem with making those decisions. But all in all it's not a big deal. A priest will always be a great addition to a party no matter if MC or not. It's just a little bit of a plus what the MC gets compared to the hireling. Not game changing by any means. Also a lot of people don't like to play an evil MC - so using an evil hireling (who has nothing to say anyway) is a good alternative. Background doesn't really matter. Pick what suits you best.
